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Aleckx

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Everything posted by Aleckx

  1. hi guys! nice job! keep up the good work!
  2. wow! nice skin! but i've got a question... where can i get the plane?? X3 havn't found it on this forums
  3. I've recently grabbed some special interest in the A-10 Thunderbolt II (aka Warthog), and wanted to do some tweaks to the cockpit like fixing the FPM and attitude indicator tape a bit higher, change some aiming simbology,and also adding a TCS like feature, i think that's the little bulb hanging from the right side of the plane near the landing gear, if any of this i'm saying it's wrong, my deepest apologies, i might need some further instruction, either way i'd thank a lot if some one of u cockpit-maker guys can redirect me to a guide or either enlighten me with your knowledge ^^ thx Aleckx PS:just in case i want to do this things for WOI
  4. It really aint that hard (rubs backhead) it's like common english Xb at least for me ^^, the only thing is that theer are few things IMO missng i'll try and contribute some of those things ^^ EDIT: remind me to update this... the glove wing neutralization won't work in WOI, at least for me
  5. actually i've modded some things, not big but only xxx_data.ini, the only thing is that i only submitted one file (look in modern AC--> F-14-->pylons and FM fix) i have managed to understand most of the files on my own, but there still are some things i'm having troubles with. thx anyways ^^. good to be amongst u guys ^^
  6. i read the Kwnoledge Base (not all but what i'm interested) and found out the reason why i wasn't able to hit the target from a comfy distance and at 4k feet, it was the default range setting for the gun -.-, it was set on 500 units, which are equal to 0.5 nm, so i had to get that close to be able to hit it while placing the gunsight on it, increased it to 4500 units which is roughly 1.4 nm, now i can sit at 4k feet with the FPM going about 4-6 degrees downwards (not sure if those are counted negatively -1,-2 and so on) just place the big circle over the lil' red boxie and the dot in the center and pull the trigger... *brrrrrt* and *BANG!* lil' truck is no more. thx guys! it helped a lot ^^
  7. 'bout the PIRATE IRST i called it TCS cuz i didn't remembered the real name and it had a similar function, xD about the weaps adding i did knew u can add a LANTIRN or any kind of laser designator to the loading options... About the speed... Xd i mentioned i manage the speed propperly but not the heights... besides i'm colorblind, i can't see anything but a little spot on the ground and getting the gunsight over the little dot (with the current A-10 C-pit) is hard for me even using the gun view (default F3, wich zooms u to the hud) cuz the sight is very big and so are all the other things, btw i figured that if you place th sight over the target @ distances further than 0.5 nm u're gonna miss what ever u do (at least for dog fights) is there a way to calculate this distance "lead" for ground targets? it might help... About the Knowledge DB i'll give it a look thx ^^ PS: i think u ment canopy instead of windscreen >.<, and the full load tops won't work in dive ¬¬ gravity seems to like heavy thingies. almost killed myself trying that, even with airbreakes i was over 300 knots although still under 400
  8. wow i really thought it was a TCS like the F-14 had really good info guys. thx a lot but how can i make it possible to have a TCS like feature on the A-10 like the one that has the EF-2k mod? i'd like to know cuz i can't see **** of the little trucks when fighting on jungle or forests, and it's a pain in the ass to aim at them, i have to go as low as 400 feet to be able to diferentiate between the truck and something else... :( i know the real altitude for doing what the hog does is about 1 to 4k feet @ about 250 - 300 knts i do it within those speeds, but i'm having a hard time with altitudes... (BTW i fly with hard FM, weaps, colision, landing, avionics and normal hud and padlocking[no track-IR, or the thingy for head tracking, yet], the only things i use on easy, for tests only, are ammo and fuel) please please help me with the C-pit
  9. AWESOME!!!!! i've been waiting for this one since for ever and it's finaly here! thx dave and all the ppl that worked (and are still working) on it... the auto baydoors won't work independently ie. u'll have to set all the bays for auto. i found out this is cuz the BD's anim is one for all the sets of doors it'd work if those where split into one for each slot.. like one for main bay, another for left missile bay and so on... but's just what i think it may need some testing ^^ (hope u got it my english sucks)
  10. Thank You MK2

    Thanks mates for all the support through this, hope u keep the good work and that your goals are achived...
  11. F-14 TCS mod

    i sadly have to confirm that the avionics70 mod won't work on SFP... well besides that sad new good job mate.. keep them coming. (looking forward to the next version) Cheers
  12. File Name: F-14D pylon fix and realistic flight frame File Submitter: Aleckx File Submitted: 6 Dec 2007 File Updated: 7 Dec 2007 File Category: F-14 This is just a .ini update for the F-14D made by Typhoid, to wich i made some fixes: -Wing spoilers work realistically*. -Stabilizers work as roll controll too, like on the real plane. -Wing sweep is slower. -Weapon position fixed on the phoenix pylons. -"Neutralized" the glove wings (the little triangular siwing wings above the intakes, since in the D version those where actually removed). -**Added LANTIRN capability. -**Added TARPS capability. *This means that the plane acts (with the flight model option in hard) as it should on real life, i.e. slower roll at speeds above 400 knots, as well the spoilers won't move at such speeds. **This were already updated by Typhoid, done by him; But since i didn't knew that update was released until a few days ago i made that fix myself. Still the credit goes to Typhoid That's basically it. Enjoy //---INSTALATION----\\ 1.-Backup the F-14D_DATA.ini file. 2.-Paste this F-14D_DATA.ini where it should be (.../Aircraft/F-14D folder). 3.-Run the game and play with the F-14D. 4.-Enjoy!!!! //---CREDITS---\\ THIS bit of coding stuff: Me!!!(Aleckx). The OTHER bit of coding stuff: Typhoid. All worked upon the basic F-14A made by:Mirage Factory(Sorry the earlier mistake). //---LEGAL STUFF---\\ All work using this mod as a base is supposed to be uploaded with permision either of me or Typhoid. Anyone daring to fail to this little request fomality shall be hunted down and punished by the gods of "The Forum". P.S.:Sorry the lack of images. Cheers!!! Click here to download this file
  13. Version

    1,492 downloads

    This is just a .ini update for the F-14D made by Typhoid, to wich i made some fixes: -Wing spoilers work realistically*. -Stabilizers work as roll controll too, like on the real plane. -Wing sweep is slower. -Weapon position fixed on the phoenix pylons. -"Neutralized" the glove wings (the little triangular siwing wings above the intakes, since in the D version those where actually removed). -**Added LANTIRN capability. -**Added TARPS capability. *This means that the plane acts (with the flight model option in hard) as it should on real life, i.e. slower roll at speeds above 400 knots, as well the spoilers won't move at such speeds. **This were already updated by Typhoid, done by him; But since i didn't knew that update was released until a few days ago i made that fix myself. Still the credit goes to Typhoid That's basically it. Enjoy //---INSTALATION----\\ 1.-Backup the F-14D_DATA.ini file. 2.-Paste this F-14D_DATA.ini where it should be (.../Aircraft/F-14D folder). 3.-Run the game and play with the F-14D. 4.-Enjoy!!!! //---CREDITS---\\ THIS bit of coding stuff: Me!!!(Aleckx). The OTHER bit of coding stuff: Typhoid. All worked upon the basic F-14A made by:Mirage Factory(Sorry the earlier mistake). //---LEGAL STUFF---\\ All work using this mod as a base is supposed to be uploaded with permision either of me or Typhoid. Anyone daring to fail to this little request fomality shall be hunted down and punished by the gods of "The Forum". P.S.:Sorry the lack of images. Cheers!!!
  14. I have two questions: 1.- Is there any F-22 or F-35 for the third wire series already out?? 2.- How do you change the avionics.dll for a plane without the gunsight misshap?? I tried editing one plane for my personal use, and made it to have TWS and ACM modes from the -70.dll and i kept the whole hud but the gunsight was gone i thought it was a thing of the cockpit model but i just downloaded the Viggen, which happens to have the F-15 cockpit with -60.dll avionics and it keeps the gunsight. Thanx, hope there are answers to my querries.
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