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hgbn

+MODDER
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Everything posted by hgbn

  1. Finally created my own set of decals. But I have some trouble getting them to show up on the aircraft. [Decal010] MeshName=fuselage_front DecalLevel=0 DecalFacing=RIGHT FilenameFormat=F-104G\RDAFF-104GESK723\d\NUM Position=4.8,-0.070 Rotation=0.0 Scale=2.0 DecalMaxLOD=3 my decals are named NUM000,NUM001 etc. according to the numberlist. If I call out a specific decal it shows. What are I doing wrong??
  2. Thanks it worked!! What are the other level for??
  3. File Name: F-100D Royal DanishAir Force Esk 727 1024x1024 File Submitter: hgbn File Submitted: 25 Mar 2009 File Category: F-100/F-101/F-102/F-104/F-105/F-106 Skins Just unpack and drop it in your F-100D folder and fly I will say thanks to Sundowner for letting me use his EXELLENT High REZ templates . I resized this to 1024x1024 so it will not be a frame rate killer. Also to Dave who done the Numbers decal, which he kindly permitted me to use. This mod is free to use at will, but not never in ANY payware mod. Just credit my work and I will be happy. Hope you will like my bird hgbn Alias Henrik Nielsen h.g.b@nielsen.tdcadsl.dk Click here to download this file
  4. Version

    94 downloads

    Just unpack and drop it in your F-100D folder and fly I will say thanks to Sundowner for letting me use his EXELLENT High REZ templates . I resized this to 1024x1024 so it will not be a frame rate killer. Also to Dave who done the Numbers decal, which he kindly permitted me to use. This mod is free to use at will, but not never in ANY payware mod. Just credit my work and I will be happy. Hope you will like my bird hgbn Alias Henrik Nielsen h.g.b@nielsen.tdcadsl.dk
  5. From my slighty modded NFIII Royal Danish Air Force Esk 727 F-100D's operating from FSN.Skrydstrup
  6. I would really like to have a working FAC. And maybe some Helo's and CSAR missions in the Sandy role
  7. The Terrain Editor Thread

    import the needed DEM's in TE and export them as bitmaps. Then use photoshop or whatever program you are using to sticth them together import the new bitmap DEM in TE and Voila
  8. Hey Wrench do you have templates for the Corsair?? If you do I'll try out the mottled one if I can
  9. RUN Forrest Run Trying out the new Shadow
  10. Man this bird is just AWESOME Just tried it. So easy to control in those pylon turns. Great work Monty
  11. Home of Eskadrille 730 FSN.Skrydstrup First screenie from the Europa terrain I'm working on. It's going to be 30 % larger than a orginalt thought wasnt quite satisfied with the scale. Had to fool TE by creating a new map 3900x3900 km and blow the BMP DEM up in photoshop 30% Working like a charm.
  12. Bet you wished you had a genie instead I would
  13. When I'm playing a campaign I use my squadron max. I'm in the air with at least half my squadron in every mission. It works great for me and my squadron scores extremely many kills both ground and air. I consider every flight of two aircrafts a element and every element has a lead of an exspirient pilot and a wingman which dont have so many kills. If I get a strike mission I load me and my wingie to the strike and the rest of my flight to combined SEAD/ AIR2AIR and asign my wingman to hit the primary target I go for the primary too and let the rest attack ground. If any air threats are called out in the strike area. I let them go for air attack imediatly. This tatics are working great you'll have a good suply of expirient agressive pilots. I have often ended a campaign with 3 or 4 aces plus some with 4 arial kills. But how do you guys and gals manage yours??
  14. I'm working on a new Terrain. Very time comsuming ETA 2 years
  15. The Terrain Editor Thread

    Found the error. Didnt unchecked the box with Alpha Layers when converted the TGA's to BMP's. Up and running like it should now.
  16. I better start pratice pylon turns :dirol:
  17. Working on my early fifties WOE campaign I need templates for the F-84E/G Thunderjet. If there is any arround?
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