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Everything posted by hgbn
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Man I wish I could build models like this guy Remember the small crewmen is about 5 mm high= 1/5 inch http://www.modelshipgallery.com/gallery/us...user-index.html
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Screenshot Thread
hgbn replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
My new loading screen for the F-4B -
Favorite Mods, Aircraft of 2008
hgbn replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I cant choose . To many outstanding Aircrafts has been done last year -
BloodHound WIP
hgbn replied to bigal1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
yes it only needs a little blue Landrover Looking great btw -
False!!! But there has to be a reasson. I'm not a idle complainer. The person below loves mud moving
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Anyone working on a Fiddler?
hgbn replied to Kobuspoes's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Try this http://forum.combatace.com/index.php?autoc...p;showfile=6314 -
Screenshot Thread
hgbn replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Or the aluminum overcast is lifting -
ships a little low in water in WOV
hgbn posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I noticed that the ships are all sitting a bit low in the water after the Okt. patch. Is there a fix for that?? -
ships a little low in water in WOV
hgbn replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
well I had to have the watermesh a little offset to have no shimmering at all. added Fubar's new water effect as well [HeightOffset] LowDetailMesh=-1.0 WaterMesh=0.1 Now it looks normal again -
ships a little low in water in WOV
hgbn replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
??????? How do you do that?? -
ships a little low in water in WOV
hgbn replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
My settings are this [HeightOffset] LowDetailMesh=-1.0 WaterMesh=1.8 <------------- but if this goes i meters like anything else in this game. It's like saying having ships low in the water or having a lot of shimmering on the water effects, well guess I must learn to live with ships sitting a bit low -
Screenshot Thread
hgbn replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Screenshot Thread
hgbn replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ridding shotgun for the Buffs -
LOCKHEED HUDSON WIP
hgbn replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
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LOCKHEED HUDSON WIP
hgbn replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Downloaded -
More Voodoo skins coming
hgbn replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Except this has a much better model from ground up I really like this -
Snoopy's Gone......
hgbn replied to 542Tiger's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well the Bird Dog is still in object Cat after the last patch so it is no entirely gone. and it is still mentioned in the campaign data ini in WOV this is the entries for the rolling thunder campaign [AirUnit157] AircraftType=O-1E UnitName=19th TASS ForceID=1 Nation=USAF DefaultTexture=USAFWhite1 BaseArea=Bien Hoa Air Base BaseMoveChance=0 RandomChance=100 MaxAircraft=30 StartAircraft=30 MaxPilots=30 StartPilots=30 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit158] AircraftType=O-1E UnitName=20th TASS ForceID=1 Nation=USAF DefaultTexture=USAFWhite1 BaseArea=Da Nang Air Base BaseMoveChance=0 RandomChance=100 MaxAircraft=30 StartAircraft=30 MaxPilots=30 StartPilots=30 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit159] AircraftType=O-1E UnitName=21st TASS ForceID=1 Nation=USAF DefaultTexture=USAFWhite1 BaseArea=Pleiku Air Base BaseMoveChance=0 RandomChance=100 MaxAircraft=30 StartAircraft=30 MaxPilots=30 StartPilots=30 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit160] AircraftType=O-1E UnitName=22nd TASS ForceID=1 Nation=USAF StartDate=5/1965 DefaultTexture=USAFWhite1 BaseArea=Binh Thuy Air Base BaseMoveChance=0 RandomChance=100 MaxAircraft=30 StartAircraft=30 MaxPilots=30 StartPilots=30 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit161] AircraftType=O-1E UnitName=23rd TASS ForceID=1 Nation=USAF StartDate=4/1966 DefaultTexture=USAFWhite1 BaseArea=Nakhon Phanom RTAFB BaseMoveChance=0 RandomChance=100 MaxAircraft=30 StartAircraft=30 MaxPilots=30 StartPilots=30 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER -
In almost every mission using guns so far
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Happy new year all. May 2009 bring you all happiness and good fortune :yes:
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I added the B-26k to my patched up WOV and discovered that my wingies didnt engage any ground targets. they just flew arround like sitting ducks. Did a little research in the Data.ini's of the stock B-57 and b-52 and found some AI entries regarding bombing, straffing and rocket attacks Just add this to the Data.ini of the B-26K and you have wingies that do engage. they will use their rocket pods first, then go to bombs and strafe at last. [RocketAttackAI] RollInRange=3000.0 RollInAlt=1300.0 PullOutRange=1600.0 PullOutAlt=275.0 ReleaseRange=2000.0 SecondPassRange=2500.0 SecondPassAlt=800.0 ReleaseCount=8 ReleaseInterval=0.095 AimPitchOffset=0.3 [strafeAI] RollInRange=2500.0 RollInAlt=1100.0 PullOutRange=600.0 PullOutAlt=200.0 ReleaseRange=800.0 SecondPassRange=1700.0 SecondPassAlt=950.0 ReleaseInterval=1.0 AimPitchOffset=0.1 [LevelBombAI] ReleaseAlt=300.0 ReleaseCount=1 ReleaseInterval=0.1
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If you have downloaded the B-52D and add this to the B-52D_Data.ini [LevelBombAI] ReleaseAlt=9144.0 ReleaseCount=108 ReleaseInterval=0.1 try this and choose CAS and take out a flight of 24 B-52D loaded up with 108 mk82's ( yes each element consist of 3 planes) then let the squadron attack ground and your 2 wingmen take out yours targets. and see what happens
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Ok Here Is the Big Question.
hgbn replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
WOV B-26K Counter Invader A-1H Skyraider OV-10A Bronco Green Hell2 Bunyap's weaponspack Cuba -
Another question about CAS and ground wars in WOV...
hgbn replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
It must also be possible to create a new seperate campaign in the South and in Laos without VPAF aircraft opening up for Operation Farmgate and VNAF operations generally without challenging the historical aspect. It just need a lot of target areas and Firebases in the south only to be created. Then we can fly the prop driven aircraft in CAS even the gunships. Truck hunting at the Ho Chin Mihn trail with AC-130's, Khe Sahn. Guess it would challenging enough without having an air to air campaign and strike missions going up north. Well guess I must learn to place targets -
AAA effects from OTC
hgbn posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
From the the first flight I took in OTC. I was sold to the sound and effects of the anti aircraft art. Anyone who know if this a stand alone mod?? I really want it in my WOV. Any help would be much appreciated.