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Everything posted by BirdDogg
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Un-installing Project 1
BirdDogg replied to BirdDogg's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
C-5 Please don't spin my thread, " I'm not angry at TK or his crew" I'm not mad or flaming anyone, not even Strat First, SH_T happens, no doubt. However, the AAA/SAMs bug, lets just stay right there, this little/BIG issue, that worked in the infamous Wal-Mart Edition got hosed on the Final Gold Edition. and you can't fix that? not even with a little 3 1/2 floppy size patch? within maybe 72 hours?, and you have a working version of the code right there? yeah I'm now boiling over with confidence. Not trying to be sarcastic, but hell, mail me the Wal Mart edition and the file extractor and I'll fix it my self for God sake :x Okay now I'm getting a little mad BirdDogg. -
Un-installing Project 1
BirdDogg replied to BirdDogg's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ranger, as I stated before, I did purchase Falcon 4.0 when it came out still flyit to this day, I started patching it at us103 and all the way up to SP3, so I know about developmental increments, heck I am a Database developer myself, so I have an decent understanding about the matter. I will say it again, My biggest gripe is that the AAA/ SAMs do not work they haven't worked since the 2nd release and there's been no misc/interim fix for them. Hello Mc fly , I would like this fixxed and not too long after noting the problem. I feel as though it's been to long for that particular fix to occur. The other stuff I can somewhat deal with ya know? The Multi player thing is another issue, and yes, I would rather have and interim/piecemeal patch, over a 90day later, one shot *attempt* at fixing everything. I'm not bitter, mad, or any of that, it's a game. But I'm not going to say "sure take all the time you need to fixit either" No I would like it fixxed now. TK posted something at Simhq about the patch going through QA, but there's a problem with German version. Huh? people in England Are just getting thier hands on this thing, quit faking and release the patch already. I want to like this game dude, but in it's current state I do not, But it's got lots of *P* I can say that much for it. and no I still am not angry 8) BirdDogg -
Un-installing Project 1
BirdDogg replied to BirdDogg's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I will agree with some of what you said. But at this point I could care less about add on planes and more about what I purchased working as advertised, or at least close to it (AAA/SAMS) I don't think thats too much to ask. I'm not saying it is a buggy shotty nightmare. But it is, and was released incomplete, and you get no kudos for that. You say a patch very soon? well obviously their Idea of soon does not mesh with my own. Sure there are mods and good people will work hard to make this a good sim, but please do not try to tell/convince me of what I should be satisfied or thankful for after having forked over the dollars. If I hadn't spent money on this software then you would not hear a peep outta me. but because I have, I feel as though I am entitled and I've the right to speak of my investment. I would be doing a dis-service by recommending this Sim to anyone in it's current state. It's broken plain and simple. Sure many other were upon thier debut *Falcon 4.0* Gunship, USAF and others. Sell now Patch later, that's become the trend in Flightsims over the past few years, doesn't make it right and quite frankly, I'm a little weary of the drill ya know. Believe me C-5, I want to be able to say this is the greatest Sim since the last "greatest Sim" Unfortunately I cannot, the only word that can used is the dreaded *P* word. And I'm tierd of flying potential, I would like to fly existence! and not a month from now but more like... well now. yes now would be good. oh and BTW I'm not angry but I am frustrated with this process. BirdDogg. -
Mirage IIIe
BirdDogg replied to mikewhl's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I swear, this is going to be a kicka$$ Sim. BirdDogg. -
saw this at McFlys in the forum...hey you A6 drivers!
BirdDogg replied to Dagger's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
They are nice, Can't wait to see the finished project. BirdDogg. -
Why no visable activity at the airfields?
BirdDogg replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Good Question, would like to know the answer to that one myself. BirdDogg. -
Dont remember seeing this one posted in the FAQs. Got shot with AAA while playing a Multiplayer mission. The bug is that while in the external view watching the triple A my plane was hit! The canopies were blown and the pilot and reo were automatically ejected (not by me). funny thing is, I still had full control of the Aircraft afterwords. I switch back to cockpit view and still had full authority of the bird, minus the damage stabilator. I loitered around the Airbase I was striking just to see more of the AAA engagement, and after about the 5th pass my plane finally was toast. Freaky but true 8) BirdDogg.
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Congratulations Injun!! and many more BirdDogg
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Demo will be out in 8 weeks!!!
BirdDogg replied to BBQ's topic in Digital Combat Simulator Series General Discussion
true that, true that! BirdDogg. -
Since we cant paste pics here I posted them at SimHQ
BirdDogg replied to Seawolf's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Those were nice shots Seawolf, I've put Strike Fighters down for a minute (just waiting for the patch). Those shot make me want to go home and fire it up! BirdDogg. -
radar and ground attack
BirdDogg replied to CrazyAggie05's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Not just yes but... Hell YES!!!!!!!!!!! Also give us a little insight as to what we can expect (NOTE: not anything that are sworn to secrecy on! :) ) but try and be as discriptive as possible as to what is addressed in the patch. To my knowledge there has been no Official Word. Thanks in advance BirdDogg -
Peace Dice Man, See ya when ya get back BirdDogg
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I just had to post this screen
BirdDogg replied to kris's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Awsome screen shot! BD. -
radar and ground attack
BirdDogg replied to CrazyAggie05's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey PCP, Did you hear something about TK working on Flak and Exposions? I've been away for a couple days, give me an update buddy BirdDogg. -
Would love to see carrier ops!!
BirdDogg replied to Dagger's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Think Project 2.......... BirdDogg -
A4?????
BirdDogg replied to Seawolf's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Seawolf, I don't think your way off, as a matter of fact I think your spot on. I've been a little disappointed with this bird due to it's performance and wanting to use it for ground strike missions. I wasn't expecting anything thing more than what I read about the bird. I hope this gets tweaked BirdDogg. PS good observations. -
Hey Rudel, Welcome aboard BirdDogg.
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To: TK and Crew, "Enhancements"
BirdDogg posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I spent the whole weekend playing Prog-1. Final Verdict = IT'S A KEEPER :). I think you and your crew achieved what I recall you saying was your (developmental mark), posted on SimHq awhile back. Project 1 is IMHO, the perfect middle ground between Hardcore and Light Sim design. Other than the known omittions (AAA/SAMS/Ground Detection) I would like to ask for some enhancements after you guys work on the major stuff. They are: Enhanced Ground Explosions, Debris (Destroyed Building smoking, and scorched earth). Full Mission Editor (with individual object placement Radars, Airbase Static objects). More Ground activity around Airbases. I hope these suggestions, along with others from the community at large, can make it into some of the planned patches and updates. Thanks BirdDogg. 8) -
To: TK and Crew, "Enhancements"
BirdDogg replied to BirdDogg's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey Pcp, I hear ya, but I was under the impression that the AI would be addressed in a patch. My main gripe with this Sim is the Air to Ground effects, even Fighters Anthology had Static object damage modeling. Being a Stike Pilot, and not really a Dogfighter by nature the ground is where I would like to see some good'ol eye candy. I can wait for the other stuff to be fixed, but You can't call it Strike fighters, when there's no real visual representaion of a "Strike" taking place. you might as well call it Fighters :) Still in all I'm having fun BirdDogg 8) -
Skeptical of buying..
BirdDogg replied to Exodus's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Gotta agree with both Seawolf and PCPilot, I will not however use the word potential. (I just don't like what the spin it puts on things) If the Sams and AAA were working right now I would be getteing toasted I'm sure. This Sim to me does something that few other releases have done in a while (IL-2 not included) and that is put the Fun back into Flightsims without departing from the term Flightsim :) After several sims I can honestly say I'm having Fun and not frustration. Like Seawolf said you can get it now or you can get it a little later but get it nonetheless. BirdDogg 8) -
Demo will be out in 8 weeks!!!
BirdDogg replied to BBQ's topic in Digital Combat Simulator Series General Discussion
This is Great news. BirdDogg 8) -
Thanks Fates, I just got off of McFlys site, I'm downloading Super Pro 9.2 as I type this. Looking foward to reinstalling this one and seeing how it's grown BirdDogg 8)
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Daggers Radar Tutorial posted in the Sections area!
BirdDogg replied to MadJeff's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank you Dagger! BirdDogg 8) -
Mud Moving and damage effects
BirdDogg posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Being an Mud Mover, I'd like to see better visuals on the ground-side damage effects, for instance: I strafed an enemy airbase runway/buildings with rockets and guns, I saw some small expolsions but no visible indication that anything was damaged. (other than fuel storage drums) The in-air explosion/damage models are very nicely done but the ground needs more work. I also sank a ship with guns only, it sank in like 3 seconds or so? I'd like to see this worked on some. I just got the game and never had the Wal-Mart version, that being said I can't make a true assesment of it until I've had some stick time in two or more birds. So far though, the flight models are nice, I really felt like I was in a dated aircraft, after flying the likes of Flanker Falcon and JFA-18 It's a very nicely done Sim but no doubt there still some work to follow. Thoughts? BirdDogg.