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RAVEN

+MODDER
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Everything posted by RAVEN

  1. The data I'm using is copied from the SA-2 with ranges (radar) set to the Dora and missile data set to the Natter, Launch time and intercept is now close , they'll only just blowup , but you can't have everything . I'm ready to upload for 06, Still need to test for 08.
  2. Well it only works as a 'SamLauncher' and I got 1 Natter to launch, but only with a 'SamRadra' on the map and they don't have to be in the 'Default' setting, :)
  3. OK , that's why I'm getting no joy, not using default , going to try a mobile _ Sam or AAA and see what I get?
  4. I copied SFP1 from my XP Comp to my Win7 Lap and it runs fine. Had to install DirectX 9.b for it to run in Win7.
  5. In the _Target .ini I have listed: Sam's 10 SamRadar 4 EWR 4 And I'm only giting 4, 1 and 2 or less. Sometimes just 1 EWR. I'm going to try renaming them and list them something else. For say ETO the Sam random generation is OK, but I need to get them to show all the time for testing and adjusting launch time / delay. If only 1 Sam shows up it won't launch no matter how many times I "Poke it with a stick".
  6. I forgot to turn them on. No weapone shadow for 06 patch.
  7. Got the .pdf, Thanks Tracking and impact test successful. Upload package ready soon.
  8. X is wingspan (+left) Y is +nose to tail, 0 should be CG and C line, Z is hight (+ up). I have this ref., might help?
  9. You could compair the most -Y of the Rudder to the Tail light -Y (I'm gussing you fixed the lights?) and shift the extent's by the difference, X and Z should be close. Like setting decals.
  10. What AC? And Min/Max is output from max if you have the plugin. Copied Info: Min/Max ExtentThese define hit boxes for hits by guns or ordnance, from (left, fore, down) to (right, back, up). It shouldn't matter which corner you use... in fact, I don't think it even matters if you give it max or min in correct order any more... a new max coord is generated by selecting the higher value of x, y and z out the two coords you give, and a new min coord generated by selecting the lower value of the x, y and z. Hope this helps?
  11. Rosie the riveter, still at it at the age of 93

    She's a blessing to the world of aviation and this country.
  12. Würzburg FuMG 39T Dora GCI (ground controlled intercept) Radar (1939). All that,s left to finish are the Distance .lod's for the Nat.
  13. It says IPod on the back. Couldn't resist. 520 Ok. : D
  14. Macho Man

    Some how that's. just got to be wrong :D hehehehe!!
  15. FuMG 451 Freya Flamme EWR Radar ( 1939 ) and Natter launch.
  16. File Name: Ba_349B Natter (Viper) Launch Site File Submitter: RAVEN File Submitted: 22 September 2013 File Category: Ground Objects Mods Ba_349B Natter (Viper) Launch Site Terrain target objects for any WWII ETO terrain. Unzip and drop the contents of the ‘Add to Terrain’ folder into a Terrain folder then add data to the Targets.ini and Types.ini files. I have supplied ‘Reference Data only’. ----------------------------------------------------------------- Zip includes: 4 Ba-349B Natters. 1 on a Trailer. 1 on Trailer with a T-20 Komsomolets armored tractor (Captured). 1 Engine maintenance and repair station. 1 Field type Pinepole launch gantry. And Destroyed models for each. Templates. Credits: Models, Textures Myself Legal BS: By Wrench This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package may NOT in any way, shape or form be used in any payware additions. Raven 09/22/13 Click here to download this file
  17. Is their a quick and dirty way to get a SAM to launch for testing?
  18. I just have to refine them and come up with something for the radar, Like spotters with field glasses I made one to fly as a intersepter last year, but it never worked out.
  19. Fixed It. Set 'Enemy Air Defense Heavy' Ba-349B Natter "Sam's'
  20. Version 1.0

    87 downloads

    Ba_349B Natter (Viper) Launch Site Terrain target objects for any WWII ETO terrain. Unzip and drop the contents of the ‘Add to Terrain’ folder into a Terrain folder then add data to the Targets.ini and Types.ini files. I have supplied ‘Reference Data only’. ----------------------------------------------------------------- Zip includes: 4 Ba-349B Natters. 1 on a Trailer. 1 on Trailer with a T-20 Komsomolets armored tractor (Captured). 1 Engine maintenance and repair station. 1 Field type Pinepole launch gantry. And Destroyed models for each. Templates. Credits: Models, Textures Myself Legal BS: By Wrench This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package may NOT in any way, shape or form be used in any payware additions. Raven 09/22/13
  21. For a long time the ‘Wireframe view’ in the viewports showed a certain number of lines of a mesh, somehow it got changed and now every poly edge shows, how can I change it back to simple?
  22. Thanks Stary, It was ‘Enable Antialiased Lines in Wireframe Views’ I seem to remember checking it to see what it would do, then forgetting doing it. Live and learn.
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