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RAVEN

+MODDER
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Everything posted by RAVEN

  1. Yes, but I'm stacked up right now finishing the P-40n pit ,a F5F-5/6 for Wrench and a P-40B (+pit). But I'll do what I can
  2. Not every aircraft had 'Afterburner''s , like A-4's'A-6's don't have them.
  3. Need Spec's ,drawing, photo?
  4. On my trip to Colorado I recovered the hard drives from my 2003 computer and I lost the main drive, but the other two have lots of files from the Biohas days and after (2003 to 2007) also files that CA lost in the crash Way back, and 300+ Zip's on disk. I get some time and I'll post a list.
  5. New phone concept

    I can see a new type of Laptop maybe?
  6. Depend's on what mesh shape it is. What version of MAX are you using?
  7. Largest mesh (say fuselage) size is 5000 polys max to export (I think) .
  8. Pilot folders will work at 06 level ( weapons in folders also) :D Thank You for this pack!
  9. I would like to.see such a file in the downloads also!
  10. Photoshop and imagination (,and backup the cockpit folder :)
  11. When I build a model and want to check the .lod's for errors, flipped faces ,pivot points and such, I take the 'AC_whatever.ini' and do this. [LOD001] Filename=A-4E.lod Distance=10 <------------------------------------------- [LOD002] Filename=A-4E_lod002.lod Distance=25 [LOD003] Filename=A-4E_lod003.lod Distance=50 [LOD004] Filename=A-4E_lod004.lod Distance=70 [LOD005] Filename=A-4E_lod005.lod Distance=8000 Then I load the game and Pause, Ctrl/12 Then zoom out and look at it. Then I start changing the .lod’s [LOD001] Filename=A-4E_lod002.lod Distance=10 [LOD002] Filename=A-4E_lod003.lod Distance=25 [LOD003] Filename=A-4E_lod004.lod Distance=8000 And then do it agin. This is grate for finding meshes that need correcting and tracking down a level .lod with a incorrect name causing the AC not to show or (prop plane prop not showing). If a mesh (nose) has say an incorrect pivot point, say in _003.lod, You will see it this way.
  12. Russ , Stary exported me a .fbx first and max9 just gave me an error, Maybe he missed a setting or something ?
  13. I’ve been reworking a P-40B Pit that Stary gave me, the file is a ‘MAX2009’ and I’m converting it to Max9. To do this the original had to be exported as a .obj file and I also have been importing meshes from a exported .3ds copy. Each file type has different errors going ‘Backward Compatible’ and the amount of work involved is immense, I firmly believe that it’s faster to just make a new one as I did with the P-40E pit. I’m going to finish the ‘B’ pit because of the time already spent on the project, but I won’t do an other. It’s just to time consuming. Photos are: 3ds. Obj. Wip
  14. I can't open the New yf19.max file, Wrong version for my copy of Max.
  15. You can put a 'Bomb bay' anywhere on (inside or outside) an aircraft, that's just an ini edit, making the weapons show up will take some experimenting with the Bay door's closed, I can't do it, maybe can't done?
  16. Can prelaunch animation be used on a SAM site ground object or the launcher?
  17. I agree Wrench, they create more problem's then their worth on a aircraft that has existing pylons.
  18. Here are the .lod's. They are exporter at '0.00,0.00,0.00' for use as 'Fake Pilot (or seat)'. Hope you can do something with them and feel free to use them anyway you like. LAU-129A.zip
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