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RAVEN

+MODDER
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Everything posted by RAVEN

  1. Thanks Gepard. I thought that was the case.Well it's nice to dream. It just looks funney with P-40's rolling down the PBY Ramp runway I'm building.
  2. The red line that appears on the planning maps divides the two opposing forces in the game,( i.e. Soviet-USAF). Can the location of the line be altered? (changed ,removed, added) With a .INI edit and if so which .ini file? The screenshot shows the Enemy airbase to the right of the Line I know how to move the airbase. I want to alter the Line. Raven
  3. [HeightOffset] NonTexturedMesh=-10.0 Just a thought?
  4. That changes the whole meaning of ,Rat Tat Tat Machinegun.
  5. I seem to remember that thay go in the flight folder, Other Tga's had to go there to work. (F-4_tiseo,F-4_tiseo2). Just Tried It ,Painted the Tracers Blue , Fubar512 Is correct they go in the objects folder itself. Moded's ones have to have the same names as the one's in the Cat, I beleve.
  6. Ok If you open any of the aircraft .ini's, _ Data, _cockpit, _ textureset, ect with Notepad Then select Save As, at the bottom you will see where to save as ANSI or UNICODE, In the Encoding Section. Just seclect the one you need. Raven
  7. File Name: F-20 VFA Skins File Submitter: RAVEN File Submitted: 24 December 2011 File Category: Fictional/What If Skins F-20 VFA Skins for Veltro2k F-20 F-20 Tigershark USN VFA-136 and USMC VAF-125 What If Skins for SF1,WOV,WOE. Patched 10/08 See Readme for installation and credits. Have Fun Raven 12-23-11 Click here to download this file
  8. Version

    122 downloads

    F-20 VFA Skins for Veltro2k F-20 F-20 Tigershark USN VFA-136 and USMC VAF-125 What If Skins for SF1,WOV,WOE. Patched 10/08 See Readme for installation and credits. Have Fun Raven 12-23-11
  9. Some will work fine if you don't use the all the aircraft lod's, Try using just the first one. Raven
  10. Are you making your own Decal.tgs's ? If you are then you must have at least a 1 pixel (I use 2 to 4 min) non-transparent (solid Black) border around the outside edge of the Alpha channel, if not then it will cause the black bleeding on the airframe. With out the boarder the tga may/will strech to cover the entire mesh. Raven
  11. As far as I know the AI Data used by a certen AC is in that AC Data.ini. Example: F-4E ARN-101 [AIData] AileronDeltaRoll=1.2 AileronRollRate=-1.0 ElevatorDeltaPitch=1.0 ElevatorPitchRate=-0.001 ThrottleDeltaSpeed=0.05 ThrottleVelocity=-0.01 DeltaSpeedForAfterburner=50 DeltaSpeedForAirbrakes=-50 MaxPitchForAltitude=22.0 MinPitchForAltitude=-15.0 PitchForThrottle=0.001 PitchForAltitude=0.001 PitchForVerticalVelocity=-0.001 RollForHeading=15.0 RollForHeadingRate=-0.5 MinRollHeading=15.0 MaxRollForHeading=65.0 PitchForRoll=0.23 FormationSpeedForPosition=0.8 FormationSpeedForRate=0.5 Raven
  12. F-4 Phantom B-8 Stick Phase 2

    This program works. It will program almost any joystick/gamepad, the only thing I'v found that it wont work on is my razor keypad (has it's on emulation program). I used it to program my usb HOTAS, the cheep one with no programming. Multy functions, shift, CTRL ,Hat 8 way +. http://xpadder.com/ Raven
  13. P-51D P-51D_Cockpit.lod File date: 02-13-2003 compass_needle Course_needle Hourhand_needle Minutehand_needle Secondhand_needle climb-dive_needle G_needle alt_100_needle bank_needle alt_1000_needle oil_press_needle ext_gas_needle int_gas_needle carbair_needle coolant_needle airspeed_needle RPM_needle suction_needle manpress_needle ADI_ball Raven
  14. Towards the Unknown

    Thanks Pappy. Have to watch it . We had a flight of 5 Texan's fly over today in tight formation, It was just nice to see.
  15. You might try reducing the MaxG=7.5 to 6.5 in the Data.ini. None of my f-18's have any AI data in the Data.ini (yet). Example: // Kreelin's advanced F-4E FM F-4E ARN-101 [AircraftData] XX XX [AIData] AileronDeltaRoll=1.2 AileronRollRate=-1.0 ElevatorDeltaPitch=1.0 ElevatorPitchRate=-0.001 ThrottleDeltaSpeed=0.05 ThrottleVelocity=-0.01 DeltaSpeedForAfterburner=50 DeltaSpeedForAirbrakes=-50 MaxPitchForAltitude=22.0 MinPitchForAltitude=-15.0 PitchForThrottle=0.001 PitchForAltitude=0.001 PitchForVerticalVelocity=-0.001 RollForHeading=15.0 RollForHeadingRate=-0.5 MinRollHeading=15.0 MaxRollForHeading=65.0 PitchForRoll=0.23 FormationSpeedForPosition=0.8 FormationSpeedForRate=0.5 Edit to tast.
  16. Have you installed any 3rd party Aircraft or terrains with large (HI-RES) textures? Also on some missions the game will load a large amount (I've had 16 +) of aircraft ,like in a strike misson,not counting the enemy aircraft, slowes the fps alot.
  17. Anyone have any decent photos of the Canberra B(I).mk12 RNZAF entry hatch lettering? I'm doing nose decals and I can't find a good photo or a model decal sheet on the net for refrence. Found lots of pic's of the left side (of all Canberras) very few of the right side. Thanks. Raven
  18. Got It, it says "ENTERANCE". I wonder if it says EXIT on the inside? Thanks Wrench! Nice profile .pdf.
  19. File Name: B-57A RB-57A Num TGA Overhaul File Submitter: RAVEN File Submitted: 26 October 2011 File Category: Skin Templates / Decal Sets B-57A RB-57A FuseNum and SNum Decal Overhaul for: SF1 and 2 Series Martin B-57A Canberra for the "Strike Fighters 1" Series by Ahmed Junaid Raza. http://combatace.com/files/file/1819-b-57a-canberra/ Martin RB-57A Canberra for the "Strike Fighters 1" Series by Ahmed Junaid Raza http://combatace.com/files/file/1837-rb-57a-canberra/ Martin B-57A Canberra for the "Strike Fighters 2" Series by Ahmed Junaid Raza. http://combatace.com/files/file/9449-b-57a-canberra/ Martin RB-57A Canberra for the "Strike Fighters 2" Series by Ahmed Junaid Raza http://combatace.com/files/file/9463-rb-57a-canberra/ See Readme for Info Creidts. Raven 10/26/2011 Click here to download this file
  20. Version

    66 downloads

    B-57A RB-57A FuseNum and SNum Decal Overhaul for: SF1 and 2 Series Martin B-57A Canberra for the "Strike Fighters 1" Series by Ahmed Junaid Raza. http://combatace.com/files/file/1819-b-57a-canberra/ Martin RB-57A Canberra for the "Strike Fighters 1" Series by Ahmed Junaid Raza http://combatace.com/files/file/1837-rb-57a-canberra/ Martin B-57A Canberra for the "Strike Fighters 2" Series by Ahmed Junaid Raza. http://combatace.com/files/file/9449-b-57a-canberra/ Martin RB-57A Canberra for the "Strike Fighters 2" Series by Ahmed Junaid Raza http://combatace.com/files/file/9463-rb-57a-canberra/ See Readme for Info Creidts. Raven 10/26/2011
  21. I know that SF2 handles Num decals diffrently than SF1, The question is does SF2 Still use a num decal without the numbers added to the file name to stop no-shows? SF 1 - numberNum.tga , NumberNum000.tga , NumberNum.001.tga ect. Raven
  22. Well I doing a update for decals and the same ones are used in SF1 and 2, so for the upload I'm just going to put the No-numbers in a extra folder for SF1 only. Thanks Raven
  23. Will sf 2 ignore a num.tga without the 000,001,002 ect added. raven
  24. Check this http://combatace.com...services-packs/ or Thirdwire Technical Support http://www.thirdwire.com/support.htm Check this Link also, http://pcsupport.about.com/od/findbyerrormessage/a/d3dx9_28dll-dll.htm Raven
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