-
Content count
1,545 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by RAVEN
-
P-47N prop
RAVEN replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
BTW I got the Conopy's on both the N and the N-15 working (Arrester) was spelled incorrect,and I have the Cowlflaps on the N working . Great Aircraft (Please make more ,begging!!) Below is what I did to the N for the cowls. Next im going to see if they will work with Aerodynamic speed or something. P-47N [Nose] SystemName[001]=Airbrakes [Airbrakes] SystemType=AIRBRAKE DeployTime=1.5 RetractTime=1.0 //MaxDeflection=30.0 //Retractable=TRUE ModelNodeName[001]=COWL01 //ModelNodeName[002]=COWL02 //ModelNodeName[003]=COWL03 //ModelNodeName[004]=COWL04 //ModelNodeName[005]=COWL05 //ModelNodeName[006]=COWL06 //ModelNodeName[007]=COWL07 //ModelNodeName[008]=COWL08 //ModelNodeName[009]=COWL09 //ModelNodeName[010]=COWL10 AnimationID=5 DragArea=0.40 Raven -
Since I'm doing a reinstall ,I'm making a seprate CBI instalI. I know that CBI is "China/Burma/India", Should any of the other PTO terrains go with it? or stay with PTO? Or can some of them go with both depending on the year? I checked the KB. Also I'm trying to track down a aircraft list for both if there is one. So far what i've found in the KB has been helpful. Raven
-
Wrench I have both of your Upgrads China ,Burma and I'm going to try to WWII izs ansons2's India map (First shot at a terrain Mod). Also I found two links to Aircraft in WWII China with real fine pic's. I want to get this right so I'm going to make a list of AC/Years and Countrys.(unless it's turns into a mess) Thanks guy's. http://www.cbi-history.com/part_xvi_a.html http://www.cbi-history.com/part_xvi_b.html Raven
-
P-47N prop
RAVEN replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I just installed the P-47N (Its Russo's 2004) out of the box into WOE patched 8/06 and WOE patched 10/08 and the prop is fine in both. What patch level are you running ? also your copy may be corrupted. Need more Info. -
S.E.T. 7
RAVEN replied to MineField's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Cool!!! Raven -
I NEED HELP WITH A BIG PROBLEM
RAVEN replied to dabyd1304's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What corsair? ,The F4u-1 Has a decal problum with the nose.(A line) Can you post a screen Shot ? What patchs have you installed? What OS are you using? Have you checked the Game Graphic's settings? Raven -
All my WWII Prop planes were setup for WOE 08 patch (ugh), Since I'm reinstalling (WOE 06 patch) from my backup's should I deleate the AI entries that I added? Dose that patch level even use them? I'm getting strange behavior from wingmen on takeoff (like taxiing across Hawaii into the sea). [AIData] AileronDeltaRoll=1.2 AileronRollRate=-2.5 [RocketAttackAI] RollInRange=7500.0 RollInAlt=1350.0 PullOutRange=1000.0 PullOutAlt=200.0 ReleaseRange=2500.0 SecondPassRange=4500.0 SecondPassAlt=800.0 ReleaseCount=16 ReleaseInterval=0.095 AimPitchOffset=0.8 [strafeAI] RollInRange=5000.0 RollInAlt=1300.0 PullOutRange=600.0 PullOutAlt=200.0 ReleaseRange=1200.0 SecondPassRange=4000.0 SecondPassAlt=1050.0 ReleaseInterval=1.0 AimPitchOffset=0.2 Raven
-
Anyone find a fix for the Okinawa_v3 CDT? I serched the KB and found a ref. to the same, but no fix. WOE Patched 08/06 CTD with "Groungobject,dll,I droped the Okinawa_v3 into my jet install, WOE Patch 10/08 No CTD,Also all my other terrians (Hawaii,Solomons-V3,Midway,ect) work OK with the 06 Patch. I'm lost on this one. Raven
-
Okinawa CTD
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
I Fixed the Okinawa CTD, I backedup my GroundObjects folder an created a new empty one (Okinawa started fine) and started copying Objects back in in groups Till it crashed, The Object floder "CV-9_T" was missing the .lod causing the CTD,I deleted the folder and all is OK now, (I'll fix the CV-9_T later). Thanks Wrench Raven -
AI Question
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Found it! I did find some AAA floting off shore. Also My "SpecificStationCodes" No longer work, but I can live with it. Raven -
AI Question
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Tailgear, Neg Angle fixted It, No AI data in the _data.ini's in the 06 patched Cat. Thanks Wrench Raven -
Mod Fallen Angel v3.0
RAVEN replied to Ice Man's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This It? http://combatace.com/files/file/5323-fallen-angel-mega-pack-v30/ Raven -
Do I use the 04 weaponedit on Prop install WOE 1 Patched 8-06? I know that the latest Gunedit works on 06 and 08 Patches. Raven
-
Mirage factory F4E ARN_101, missing drop tanks
RAVEN replied to 474th_Fiftycal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I had that problum with a other plane, Check the Weapons stations ID numbers In the _data.ini . Also check the group numbers. If I remember right I had two stations with the same station ID. Raven -
WOE PTO Install Patch
RAVEN posted a topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Due to a unforseen "Hard Drive Crash" I have to reinstall everything .( And yes everything was Backedup on Disk) So the question? What Is the Latest Patch that is recommended for a PTO or any prop install? The unpached install is (WOE) 4-23-06 Raven -
WOE PTO Install Patch
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Thanks Wrench. I'm Running XP. Is the 08/30/06 Patch OK for Props? I don't have WOR (yet). Raven -
Using custom sounds for weapons...
RAVEN replied to Nightshift82's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Try changing these Two also To your new .wav ObjectHitSoundName=SmallExplosion.wav ArmorHitSoundName=SmallExplosion.wav -
MiG-17 skin mis-mapped ?
RAVEN replied to Panama Red's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I justed checked both the Mig-17 and the mig-17f and don't see anything wrong . Could you take a screenshot of it and post it ? Might be the .BMP thats wrong? Raven -
MiG-21UM_Soviet_Camo
RAVEN posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: MiG-21UM_Soviet_Camo File Submitter: RAVEN File Submitted: 14 September 2010 File Category: Mig-21 Fishbed Skins MiG-21UM_Soviet_Camo Soviet Camo For AmokFloo's MiG-21UM Mongol-B SF1/WOV/WOE To Install: Unzip and drop into your MiG-21UM Mongol-B Folder.Go Fly. Credits --------------------------------------------------- AmokFloo :MiG-21UM Mongol-B / Original ReadMe included. http://combatace.com/files/file/5996-mig-21um-mongol-b-trainer/ These Textures are Freeware and not to be sold! Raven 09/14/10 Click here to download this file -
Version
120 downloads
MiG-21UM_Soviet_Camo Soviet Camo For AmokFloo's MiG-21UM Mongol-B SF1/WOV/WOE To Install: Unzip and drop into your MiG-21UM Mongol-B Folder.Go Fly. Credits --------------------------------------------------- AmokFloo :MiG-21UM Mongol-B / Original ReadMe included. http://combatace.com/files/file/5996-mig-21um-mongol-b-trainer/ These Textures are Freeware and not to be sold! Raven 09/14/10 -
FakePilot vs Pilot
RAVEN posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Question? What is the advantage of using the “FakePilot” method (add-on component as a seat)as opposed to just using a add-on component as a Pilot? Raven -
FakePilot vs Pilot
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
What happens if you use the component as a Pilot entry? Works Diffrent?? Iv'e used both methods and see no diffrence. Big Edit : Just found what I was looking for "you add it as a fakepilot seat then it will always show and never get jettisoned" Found that in an older post. Thanks anyway Wrench! Raven -
Partly Translated Go to file F-14A_DATA your plane, and after where it says [Nose] enter the text "SystemName [XXX] = F14WeaponRail" (replace x with the partition number that keeps the sequence then enter shortly thereafter (before [LeftEngine]) [F14WeaponRail] PilotModelName = F-14WeaponRail SystemType = PILOT_COCKPIT Position = 0,0, 0,0, 0,0"
-
Ok I'v been looking at Types and target.ini's And a callout for AAA says "UseGroundObject=TRUE" I have no ground object named "AAA" , So the question?. Dose the game engine use any ground object that has a role of "GroundObjectRole=AAA_*****" Raven