Conehead
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Everything posted by Conehead
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Hi, does anyone know if the sounds of the game can be changed? To be honest, the sound of the 20mm cannon sounds like somebody farting. I can't believe this is what those guns really sound like!
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I wish I did (but unfortunately I don't), and I've certainly found that trying to land by instruments was a nightmare in futility. Others tell me it's practice, practice, practice...
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I also had difficulties landing and started a thread on Nov. 28 asking for assistance. Here's the link: http://forum.combatace.com/index.php?showtopic=23666 Take a look at post #4 where Platinum Rogue kindly provided a link to a Download Tutorial. Believe me, once you read that you'll know exactly what to do, and best of all, it works!! Good luck.
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Short answer: Yes Longer answer: I have Vista 32-bit and I've been playing it fine. No issues.
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Hi, has anyone used TrackIR with Falcon 4 and would you recommend it? Any of the reviews I've read speak very highly of it, but it would be good to get the opinion of someone on this forum who's actually used it. It's expensive, but is it worth it?
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So it works in the 2D view as well? I thought it only worked in the padlock view. Interesting.
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Go to the Graphics tab in the Setup menu and select a 16:9 mode.
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If your offer is sincere that would be incredibly nice of you. I didn't know, however, that AF allows you to network to the same plane? Is that what you mean?
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I'm also a newbie (as you can tell by all the recent posts I've done) and I've just been slowly going through the manual lesson by lesson, printing out the relevant pages as I've needed them. That being said, however, if there was already a printed manual out there somewhere I'd be interested in knowing as well.
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This makes a lot of sense now. If a machine gun is spitting out thousands of rounds per minute I can see why it sounds more like a "brrrrr" sound as opposed to a "rat-a-tat-tat" sound. Thanks!
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All I can say is...whoa that's tough! It'll be a long time before I can get through this one. Once the HSI needle deviates off center it's near impossible to get it going back the other way without looking up to see where you are.
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The manual says that to go into dogfighting mode and use the 20mm guns I should press "D". It then shows up at "DGFT" with "EEGS" beside it in the MFD. 1. Can I choose this mode by using an actual button in the cockpit? If so, how? 2. Does pressing "A-A" button in the cockpit achieve the same thing? I'd like to fly the plane as realistic as possible so I'd prefer to use the "A-A" button instead, or the equivalent cockpit button for "D". Thanks!
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So you're saying that in a real F-16 there's a switch on the throttle used to call up the "dogfight" mode? Cool. I'm using a MS Sidewinder joystick so I suppose I could map the function to one of the buttons as well, if it helped to emulate a real HOTAS. Good to know, and thanks!
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Hi, on page 89 of the manual there's a paragraph that states "Just to the right of the cursors are two small numbers arranged vertically. These numbers show the top and bottom altitude of the bar scan at that cursor range." A graphical example of that is shown in Figure 13-8. My question is, do these numbers represent "hundreds" or "thousands" of feet? I assume the latter but would appreciate confirmation. Thanks!
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Thank you! You wouldn't believe how much that info helps. ;)
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Thanks! If that sound is realistic then I won't change anything. I want everything as realistic as possible.
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I can't even imagine instrument flying under real-life and adverse conditions. I'll keep at it though...!
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Hi all, I'm a newbie at playing F4:AA but am determined to learn it! I'm on training mission 9: Landing from 10 Nm out on Final and have a quick question. On page 59 of the manual it says "When the landing gear are down, an AOA bracket will appear in the HUD." Can someone please send me a screenshot pointing the AOA bracket out? I've toggled the landing gear to see the AOA appear and I don't understand what they mean. Sorry for asking such an elementary question, but I have no shame! Thanks!
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All, thanks for your help, esp. the Landing Tutorial pdf! I can't wait to try it out...
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Thank you for your response. The manual also says "You can instantly see the jet's AOA by noting the position of the flight path marker in relation to this bracket in the HUD. The correct angle of attack for an approach is 11 degrees." How do you adjust the AOA angle to be so accurate as to track, e.g. 11 degrees? I can't see any scale where I can adjust anything to 11 degrees. Can anyone post a screenshot pointing these things out?