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Everything posted by jayo
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SF Service Pack v05.15.06
jayo replied to jayo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks Silverbolt,i didnt realise older service packs were as elusive after spotting the WoV version is available here.... -
SF Service Pack v05.15.06
jayo replied to jayo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Do i sound like a dumbass,ready to be hammered into the ground for wasting everybody's time by posting daft questions here? I tried google with all variations of "service pack 4",and came up with a russian site called "gry"-something or other..... So how about imparting with your wisdom and clearly a better google result than me? -
SF Service Pack v05.15.06
jayo replied to jayo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You mean Thirdwire? I can only see the oct 2008 patch there...... im after the service pack not the SP4 patch. -
German designs imo looked a lot meaner,rugged,hard. Stuff like the Tiger and Panther tanks,109's,110's and 190's,even the Fokker and Albatros,they all look cool.And who can't appreciate the beautiful camo designs and personal colors of the Jasta's? I would even go so far as to say their WW2 steel helmet looked the dogs'.... WW1 and 2 simming im going German for the above reasons! Cold war and modern,RAF for me as i grew up in North Wales and spent my days watching Hawks,Jags and Tornado hooning through the valleys......pure bliss.
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What do you think is missing from this sim?
jayo replied to scouserlad13's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Campaign mission-planning editor,so each aircraft in your flight can be assigned their own waypoints. -
Alternative Height Map for WOE GermanyCE Terrain - beta 0.2
jayo replied to Jan Tuma's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
This looks cool,will be d/l'ed tonight for sure. -
missle objects dll
jayo replied to manlyman564's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
....not everybody is 'puter literate,or versed in the art of grammer,or spelling...... -
Slight millisecond stutter when glying sfp 1 installs.
jayo replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
you may also want to look at another utility that i found great to use is FreeRam-XP,even with fsautostart,your RAM will start to be eaten away,its free,here: http://www.yourwaresolutions.com/software.html -
Slight millisecond stutter when glying sfp 1 installs.
jayo replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
For anyone suffering the quick stuttering effect i'd recommend d\l FSAutostart,its a free utility that shuts down all non game relevant programs that are constantly running (even if they are not doing anything) in the background,whilst your game/sim is on. Originally designed for flight-sims,FSAutostart can be used for any game (i use it for the Rome TW series),makes a difference. I gain between 130-200 meg RAM when used!! get it here http://www.softpedia.com/get/Tweak/System-...AutoStart.shtml -
Oct 2008 patches
jayo replied to Commander31's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
interesting...i only have the labels appear on the flight map, and not in flight mode,which is cool. -
http://forum.combatace.com/index.php?autoc...p;showfile=3836 and this one is the wingman calling you out when missiles are on ya ass.
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http://forum.combatace.com/index.php?autoc...p;showfile=6797 this one is the COMM file....
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1992-ish...TORNADO (with Gulf War expansion),wow that sim was really something,esp the mission planner where you could plan route/waypoints/Time Over Target for each aircraft in the flight (something i wish for in T.K's series)
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COOOWBOOOY OOONNNE, YOUR LEAVING MY AIRSPACE!!!!!" LOL!!! thanks christian59,i'd forgotten that one,makes a big difference knowing that missile is actually coming for you.....
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yeah much better! esp when its all kicking off!! that southern drawl kinda gets to you after a while,no more "copy that" over and over.....
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well initially i copied the contents into the speech folder,only i then had two lots of comms going at the same time (the original and the new one), so i then deleted (after backing up) the original speech files and left the new files in. works alright for me.
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Are we nearly there....i need to pee :whistling:
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Question for Our Noobs
jayo replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'd like to be able to set waypoints for individual aircraft in your flight,like on the run-in to the target. -
Question for Our Noobs
jayo replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
For the Modders to keep on modding. And for the eternal patience needed when people like me keep asking dumbass questions!! -
Falklands mod update?
jayo posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi,is the Falklands mod close to an SP5 version release? It was mentioned there would be,around 2months after initial release....... -
Falklands mod update?
jayo replied to jayo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
i see,2month post patch..... -
September - Screenshot of the Month
jayo replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
IX Squadron inbound. -
September - Screenshot of the Month
jayo replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hello my pretties.... -
The Official Sept/Oct Patch Thread
jayo replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
anyone else seen this? dunno if other aircraft do the same in WoE.....how do i correct it? -
NF-I/II missing droptanks with patch.
jayo posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
After going down the same road as many others with working out the weapon.editor trick,it would appear that all NF aircraft for WoE are missing their droptanks from the loadout screen.They are in the weapons folder however. This has happened when using other weapons-packs,so does the new patch affect the loadout in the same way?