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Everything posted by PureBlue
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Here is the Deal. We Need Money...Bad!
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wire transfer done. Long live CombatAce and members! -
Anatolia Update & Make Object's for SF
PureBlue replied to acesfakia's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Nice work with the LST and ships! -
Sorry , I need a break
PureBlue replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Get well soon my friend! -
Can the camera views be modded?
PureBlue replied to xclusiv8's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello mate, yes create a flight folder in your "mod folder" (saved games..) viewlist can be found in the CATs. you can extract any file to its respective place inside "mod folder" than edit as you wish. -
Can the camera views be modded?
PureBlue replied to xclusiv8's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here's a camera/view mod you might like: http://combatace.com/topic/71289-pbs-tomcat-viewlist/ (SF2NA is not a requirement any SF2 will do..) -
Airfields mod revizited
PureBlue posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is a revisit to my 'Airfields with some Spice' mod, which was actually just uploaded to the thread in Beta stage. The base designs are from Gepard's airfields mod, with objects from Ravenclaw, Amokfloo, Polak, Comrpnt and Sundowner. Here's Hopsten. How do the earth mounds look? The taxiway is 20m wide.. Suggestions are welcome. Before you ask, one can't taxi inside the shelters. But i'm still leaving one empty (no parked aircraft inside) for later usage by a single mission designer. Just start a little bit outside the shelter.. I wish we had some tree models to plant around. -
Question about ships in Anatolia Project 2.0.
PureBlue replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Yes, those are Docked clones. They were used to populate the terrain as static objects. Most of these clones have engine sound/smoke deleted, and some without radar/missiles.. So if you're designing custom single missions use the ones without _D, they have the original data.ini files. -
Let me start by posting a TO-DO list for myself: - Extensive work for CAS, Armed Recon and Anti-Ship stations. - Map guide with bases, targets and scenic spots - Training Mission packs following a few different story lines. - Cyprus redesign. (this one, eta 2 weeks Tips: - Planning map legend: Blue Dots: Turkish Airfields Red Dots, Greek Airfields Black: Major Cities (other than the ones that have airfields) Orange: Naval bases
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Anatolia Project v2
PureBlue posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Anatolia Project v2 File Submitter: PureBlue File Submitted: 25 September 2011 File Category: SF2 Series Add On Terrains Anatolia v2 (09/25/2011) for SF2 Series by PureBlue (Umut Destan) ------------------------------------------------------------------ EDIT: Check bottom of this post if you experience CTDs (Crash to desktop). v2 Ramblings ----------------------- New features: - The tileset is now based on Stary's GermanyCE reworked tileset v1.1. - New planning map contributed by Spectre8750 - New target areas (Mostly around the border, for future campaign plans) - New airfields (Stefanovikio AB, Ercan and Paphos in Cyprus) - A few airfields with new designs - Most naval groundobjects now include properly defined "destroyed models." - New SAM vehicles included (Crotale Standin, Avenger, L60 Bofors...) - More work in Cyprus. Some roads, barracks, harbours.. (Still work in progress) I suggest creating an Exclusive Install for this terrain. The pack already includes historically accurate groundobjects, and many of the aircraft used in the region are already available as mods and more are on the way.. Hopefully the next step for the project will be a pack that includes everything; campaings/objects/aircraft/terrain. Have fun! Just a note to all: The terrain and included objects have become very large. Thus, depending on how big your install is (aircraft and other mods) the Terrain Loading, might CTD or lockup at %100. Basically, every time you load up the game, you may have to first load a single mission in a stock terrain, exit from it, and ONLY after this, loading Anatolia will not cause you CTDs. (This technique solves the issue %100 percent of the time, for me) Please check the Recommendations part of the readme. v1 Ramblings ----------------------- This project has been in development for 3 years and is the fruit of long hours of research, design and implementation work. I've met great people along the way and they made many contributions to the project. I thank every one of them but my special appreciations go to, Steve "Swambast" who worked countless hours with me and developed STT (Swambast's Target Translator) which let me lay the foundation of this project; and Stary, a great artist from Poland who is behind all the beautiful looks of the terrain; Dave and the CombatAce team for providing us the platform to meet and have fun. The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med. The download also includes many ground and terrain objects, contributed by the talented modders in our community. It's essential to install all these components to get the complete experience. Enjoy! INFO & INSTALLATION -------------------------------------------------------------------------------------------- This project is designed for 2nd Gen SF2 series. Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.) There are 2 ways/methods to install this Mod. #1 An exclusive install just for this Mod. #2 Installing on top of the mod folder you already are using. (meaning, merging with your own install) *** The preferred method of install is the (1) exclusive install. Since there are many groundobjects, ships and air defense systems placed in handpicked locations, it's better to only use the objects that come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have in their inventory. (As best as I could research and find appropriate mods for) INSTALL METHOD #1 1. Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI" (eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI) Run the newly renamed Anatolia.exe once, so you have a new Mod Folder. Check this link if you don't know what a ModFolder is. http://combatace.com...the-mod-folder/ 2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder. 3. Time to copy the project files. Copy the included "Terrains" and "Objects" folders to your ModFolder. With this project, a terrain folder, groundobjects and their respective guns/weapons are included. INSTALL METHOD #2 With this method, you only copy the included "Terrains" and "Objects" folders to your ModFolder. IMPORTANT RECOMMENDATIONS 1. Everytime you load up the game. Run a quick single mission with a stock terrain and quit without flying. All the successive SingleMission/Campaign games will work as designed and expected. (Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading everything, so the first mission you load up will have many objects/ships missing from the map. The game does some kind of caching so after that first mission, everything will show!) 2. If you don't have a powerfull computer, lower your settings to avoid crashes. If your game crashes or locks up at %100 LOAD, try running your first mission with Settings: -Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT 3. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings. 4. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking. Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug. 5. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here. Without the GroundObjects and their respective files, the map will not look as designed. (For example, naval traffic in the Aegean, historical sam sites and navy/army bases) 6. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI CREDITS (Thank you all!) ================================================================================== - STT (Swambast's Targeting Tool) by Steve "Swambast" - TK and Thirdwire - Stary for the Tileset and Hangars,Lighthouses - 8 new airbases for WOE by Gepard - Factory Places, Subpen/bridges by Gepard - Many airfields Light mods by Comprnt - Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects - Planning map contributed by Spectre8750 - Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself! - Wingwiner's FactorPlace and Buildings, TwoCars mod - LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open; Scorpion (Skin by Richard, 3D Model by Daniel ôKessselbrutö Himmel) - Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750 - Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue - Nike Units: mod by ErikGen, compiled by Fubar512 - SA-10/S-300 system by Monty CZ - StingerSite by Monty, packaged by Capun and Wrench - Trawler and the 'small dock' with the little boats, CA_Stary & Cocas - Fletcher DD GrinchWSLG - Airfield Objects by Sundowner - Hawk Batteries by Pasko - Radar Dome by Grampotmus - Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project) - Static Airliners - Amokfloo - Objects from AirbasesWithSomeSpice Mod, CREDITS: Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu Ravenclaw, Fire Trucks Faun6x4 Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter Comrpnt, QRA and Lights Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA Polak, tools - DaringRAN, HMS Cradiff by Hinchbrook - Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod - USNCargoship, AK-Class by Polak - Oiler by Fubar - Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko - M-47 by Stefano "Steve" S. - M60A1,A3 Pasko,Kesselbrut - M270MLR by Bigal1 - M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack) - ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla" - ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla" - ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO) - ADATS from ODS Mod - HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes - GAZ-66 6x6 trucks by Spectre8750 - Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod - BMP-1, N109, M109A6 by RebelRyder - AMX by Stefano "Steve" S. - BursaUlucamii by NGHENGO (Mau!) - Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod - Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla - Roland by Gabilon and Mig Master - Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO - BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue - Rio Iguazu, 3D models and textures by TerceraEscuadrilla - SwissAir, Lufthansa static aircraft by Ravenclaw - Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO - Many target area layouts, items and ideas from Desert3 MOD by Piecemeal - PECCO Crane model by Fubar512 + 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle; 105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole; AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless; MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL; Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50; UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at Stanley, Goose Green and Pebble Island, All civil buildingsà, Helopilot1; Helopilot2 by Daniel ôKessselbrutö Himmel (From Falklands mod) - By unknown developers: Blue Airfields, Freighter2, SAM_Site - F122 class Frigate by Amokfloo, textures by JimBeamer5, converted to Elli/Adrias class by Pureblue - BoforsL60 by SUICIDAL-ART - Komar (LaCombattanteIIa standin) by Pasko - M38Jeep skins, red & yellow by Badfrank - Pantsir SAM (Crotale standin) by Abhi and Aleks - Stryker M-1134 ATGM (SF-1 gen) by SUICIDAL-ART - T-80BV model by SWS, converted by BPAo and Fubar512, 331Killerbee - AN/TWQ-1 Avenger by Abhi, Suicidal, Yeyeye // If I've forgotten anybody please mail me so I can give you the credit you deserve ;) // Anatolia Terrain by Pureblue (Umut Destan) // // Istanbul 2011 // TIP FOR people experiencing crashing at %80 or %100 load screen. Edits for Flightengine.ini [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=16384 MaxModelType=4096 MaxMeshPerScene=4096 MaxModelPerScene=2048 MaxLightPerScene=512 Click here to download this file -
Version 2.0
1,439 downloads
Anatolia v2 (09/25/2011) for SF2 Series by PureBlue (Umut Destan) ------------------------------------------------------------------ v2 Ramblings ----------------------- New features: - The tileset is now based on Stary's GermanyCE reworked tileset v1.1. - New planning map contributed by Spectre8750 - New target areas (Mostly around the border, for future campaign plans) - New airfields (Stefanovikio AB, Ercan and Paphos in Cyprus) - A few airfields with new designs - Most naval groundobjects now include properly defined "destroyed models." - New SAM vehicles included (Crotale Standin, Avenger, L60 Bofors...) - More work in Cyprus. Some roads, barracks, harbours.. (Still work in progress) I suggest creating an Exclusive Install for this terrain. The pack already includes historically accurate groundobjects, and many of the aircraft used in the region are already available as mods and more are on the way.. Hopefully the next step for the project will be a pack that includes everything; campaings/objects/aircraft/terrain. Have fun! v1 Ramblings ----------------------- This project has been in development for 3 years and is the fruit of long hours of research, design and implementation work. I've met great people along the way and they made many contributions to the project. I thank every one of them but my special appreciations go to, Steve "Swambast" who worked countless hours with me and developed STT (Swambast's Target Translator) which let me lay the foundation of this project; and Stary, a great artist from Poland who is behind all the beautiful looks of the terrain; Dave and the CombatAce team for providing us the platform to meet and have fun. The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med. The download also includes many ground and terrain objects, contributed by the talented modders in our community. It's essential to install all these components to get the complete experience. Enjoy! INFO & INSTALLATION -------------------------------------------------------------------------------------------- This project is designed for 2nd Gen SF2 series. Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.) There are 2 ways/methods to install this Mod. #1 An exclusive install just for this Mod. #2 Installing on top of the mod folder you already are using. (meaning, merging with your own install) *** The preferred method of install is the (1) exclusive install. Since there are many groundobjects, ships and air defense systems placed in handpicked locations, it's better to only use the objects that come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have in their inventory. (As best as I could research and find appropriate mods for) INSTALL METHOD #1 1. Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI" (eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI) Run the newly renamed Anatolia.exe once, so you have a new Mod Folder. Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/ 2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder. 3. Time to copy the project files. Copy the included "Terrains" and "Objects" folders to your ModFolder. With this project, a terrain folder, groundobjects and their respective guns/weapons are included. INSTALL METHOD #2 With this method, you only copy the included "Terrains" and "Objects" folders to your ModFolder. IMPORTANT RECOMMENDATIONS 1. Everytime you load up the game. Run a quick single mission and quit without flying. All the successive SingleMission/Campaign games will work as designed and expected. (Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading everything, so the first mission you load up will have many objects/ships missing from the map. The game does some kind of caching so after that first mission, everything will show!) 2. If you don't have a powerfull computer, lower your settings to avoid crashes. If your game crashes or locks up at %100 LOAD, try running your first mission with Settings: -Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT 3. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings. 4. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking. Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug. 5. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here. Without the GroundObjects and their respective files, the map will not look as designed. (For example, naval traffic in the Aegean, historical sam sites and navy/army bases) 6. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI CREDITS (Thank you all!) ================================================================================== - STT (Swambast's Targeting Tool) by Steve "Swambast" - TK and Thirdwire - Stary for the Tileset and Hangars,Lighthouses - 8 new airbases for WOE by Gepard - Factory Places, Subpen/bridges by Gepard - Many airfields Light mods by Comprnt - Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects - Planning map contributed by Spectre8750 - Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself! - Wingwiner's FactorPlace and Buildings, TwoCars mod - LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open; Scorpion (Skin by Richard, 3D Model by Daniel ôKessselbrutö Himmel) - Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750 - Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue - Nike Units: mod by ErikGen, compiled by Fubar512 - SA-10/S-300 system by Monty CZ - StingerSite by Monty, packaged by Capun and Wrench - Trawler and the 'small dock' with the little boats, CA_Stary & Cocas - Fletcher DD GrinchWSLG - Airfield Objects by Sundowner - Hawk Batteries by Pasko - Radar Dome by Grampotmus - Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project) - Static Airliners - Amokfloo - Objects from AirbasesWithSomeSpice Mod, CREDITS: Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu Ravenclaw, Fire Trucks Faun6x4 Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter Comrpnt, QRA and Lights Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA Polak, tools - DaringRAN, HMS Cradiff by Hinchbrook - Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod - USNCargoship, AK-Class by Polak - Oiler by Fubar - Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko - M-47 by Stefano "Steve" S. - M60A1,A3 Pasko,Kesselbrut - M270MLR by Bigal1 - M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack) - ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla" - ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla" - ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO) - ADATS from ODS Mod - HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes - GAZ-66 6x6 trucks by Spectre8750 - Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod - BMP-1, N109, M109A6 by RebelRyder - AMX by Stefano "Steve" S. - BursaUlucamii by NGHENGO (Mau!) - Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod - Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla - Roland by Gabilon and Mig Master - Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO - BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue - Rio Iguazu, 3D models and textures by TerceraEscuadrilla - SwissAir, Lufthansa static aircraft by Ravenclaw - Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO - Many target area layouts, items and ideas from Desert3 MOD by Piecemeal - PECCO Crane model by Fubar512 + 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle; 105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole; AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless; MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL; Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50; UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at Stanley, Goose Green and Pebble Island, All civil buildingsà, Helopilot1; Helopilot2 by Daniel ôKessselbrutö Himmel (From Falklands mod) - By unknown developers: Blue Airfields, Freighter2, SAM_Site - F122 class Frigate by Amokfloo, textures by JimBeamer5, converted to Elli/Adrias class by Pureblue - BoforsL60 by SUICIDAL-ART - Komar (LaCombattanteIIa standin) by Pasko - M38Jeep skins, red & yellow by Badfrank - Pantsir SAM (Crotale standin) by Abhi and Aleks - Stryker M-1134 ATGM (SF-1 gen) by SUICIDAL-ART - T-80BV model by SWS, converted by BPAo and Fubar512, 331Killerbee - AN/TWQ-1 Avenger by Abhi, Suicidal, Yeyeye // If I've forgotten anybody please mail me so I can give you the credit you deserve ;) // Anatolia Terrain by Pureblue (Umut Destan) // // Istanbul 2011 -
PR_UK terrain Update 28 October 2012
PureBlue replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
A Really wonderful terrain Ant. -
Updating older Campaigns to SF2: NA Standard-any plans?
PureBlue replied to elephant's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Would this work? For example create 3 different CVS-11 Intrepid NavalUnits covering the 3 tours on different dates. Then set the squadrons to respective naval units depending on start dates. Does the NavalUnit disappear when retirement comes? -
SF2NA: Problem in terrain masking for radar evasion?
PureBlue posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
These two ships, a Kresta (U in RWR) and a Type 053 (FF) can paint me on radar even behind two mountain ridges. They can lock me up and keep firing at me even after running a while behind this obstacle. Also the ZSU is on my RWR, to the Right, which is actually on the airfield to the right, couple more ridges away, at sea level. Sure the missiles are not hitting me but it looks like there could be problem with terrain masking the radar signals? SF2NA, Jul2012, all settings including terrain detail on highest. -
SF2NA: Problem in terrain masking for radar evasion?
PureBlue replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
On the other hand, something like a radar horizon (?) seems to be simulated. When attacking a carrier group in open water, the lower I fly the later I will be detected (RWR signature verifies this). The curvature of the earth?... The radar horizon height depends on my altitude.. Was it like this in previous games? Need to double check it. -
Strike Fighters 2 Screenshots
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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SF2NA: Problem in terrain masking for radar evasion?
PureBlue replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just tried the same mission and profile with Gerwins Old style Iceland, things worked as expected. Clear RWR when terrain masking.. They would still fire a few missiles after I duck but that could be expected I guess. -
Strike Fighters 2 Screenshots
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Bad News? Don't know if anyone noticed this....
PureBlue replied to eraser_tr's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I consider the flat object (airfields/runways) Z buffer issue a "view distance" problem also. When bombing airfields, all parked aircraft and other objects are invisible until close ranges. -
Ready for Release
PureBlue replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A work of art. Loving the details and texture work. -
Hawker Sea Fury Fb.11 & Mk. 50
PureBlue replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thank Paul, nice work ! -
Kresta II Version 1.0
PureBlue replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Top quality work, thanks to all involved ! -
RF-84F Thunderflash Superpack
PureBlue replied to Gunrunner's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
This just got updated right?- 7 replies
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- rf-84f
- suez crisis
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Alternate KAW Terrain V3 Planning Map Set
PureBlue replied to Spectre8750's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I really like the style of these planning maps, great work Spectre. -
SF2 Korea Terrain (V3)
PureBlue replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Loving the new Korea.. Thank you to the whole team! -
SF2 Korean War Era AD-4 Skyraiders
PureBlue replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
This is going right into my new Korean install. You the man Kev.