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PureBlue

+MODDER
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Everything posted by PureBlue

  1. AI landing in close formation, is that a formation.ini trick?
  2. Thanks OP for posting this. It was pretty good from start to finish.
  3. RF-4E

    Wonderful piece of work! And the ring obeys gravity I just learned what an escape knife was (http://en.wikipedia....al_Egress_Knife) What's the other tool, that you see looking out the sides of the cockpit? Some kind of lens/measurement tool? I got a hunch, that's animated too.
  4. total immersion.. bound to be one of the best
  5. Replay feature would be great to have. But it's mostly likely very low priority on TK's list.
  6. Nice surprise! And just in time for my new killer rig.
  7. Great job Veltro! How about a Wedge Tail or Peace Eagle version?
  8. This is what I like about TW games, the chance to connect to history and the people in it.
  9. Happy Birthday Soulfreak!

    Happy birthday Carlo !!
  10. Looks very improved already Veltro
  11. Thanks! Do you have them separately exported as LODs? If yes, thats all I would need. If not, I can take a shot at doing the exporting. Either way would be fine for me. Tried PM'ing you, but it tells me the user can't receive PMs.
  12. That's a lot of progress, keep on chipping away For smoke from volcanoes, could you use something similar to Factory Chimney smokes? Example ini for fabrik2 [Engine] SystemType=ENGINE MaxExtentPosition= 10.22,-11.37, 5.64 MinExtentPosition=-10.22,-51.33,-3.74 ExhaustEmitterName=ShipSmoke ExhaustPosition=0.00,-32.86,24.81 ExhaustEmitterSize=3.0 Or develop a new emitter for it
  13. Holly smokes, those look great Julhelm! PM coming your way, if offer stands for all terrain modders
  14. Thanks for the info guys. This was exactly my experience, even back in the old Oct2009(?) patch. So it's still this way Hand placed SAMs (using specific callouts in terrain_types.ini), will not paint on RWR/TEWS. It's a compromise but it's best to use SAMLauncher/SAMRadar tags, as you suggest Kevin.
  15. Nice work, thank you!
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