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tomcat21

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Posts posted by tomcat21


  1. que the riot squads of people raging at the vid.

     

     

     

    Also...is it me or do the french seem to get lowe rand lower when it comes to insane s**t like this? Plus those so called spectators might have been military personnel or people with special clearances like always.

    Wreckless, yes, dangerous, yes. But do the french care? if they did they wouldnt be doing this crazy s**t with theyre planes *assuming theyre french or german from the color* so you can only assume they know what theyre doing.


  2. RN historic colors


    did these for a friend of mine in the RAF. he was asking why anyone hasnt done any RN schemes so i decided to do a few based on the falklands era colors. There are 4 colors; blue, dark blue, grey and white, and solid grey. All were tested on the F-35, so im not sure if they work for the B model *which i wanted to use* Also. if there is trouble with the file *mostly due to me using windows 7* let me know and I'll try to address it. thanks

     

    credit for the templates i used go out to Klavs81.

     

     

    UPDATE. 2/21 I finally went back and added the tail insignias and roundels to the three falklands colors, though i wasnt able to find one to do for the all over gray. its still my first attempt at doing such a thing, so its not really accurate, but hopefully i can improve on that. This does make them a bit closer to theyre actual colors, but still gotta refine them a bit more. Hope you all like them

     

    Final Update 2/21

    Fixed the lettering so now they read the right way on both sides of the tailfins.


     


  3. index.php?autocom=downloads&req=display&code=sst&id=9568

    File Name: longer exhaust trails

    File Submitter: tomcat21

    File Submitted: 29 Jul 2009

    File Category: Effect Mods

     

    just something i was fiddling around with. I kinda wanted to make the smoke trails from my planes to be just a bit longer than normal, so i edited the exhaust emitters for the dirty and clean smoke trails. so now, they should appear to be a bit longer than normal.

     

    Click here to download this file


  4. A-6F Intruder 2


    this is an what if of an modernized version of the A-6F Intruder 2, based on the A-6E TRAM by Monty CZ, Dave(USAFMTL) and wpnssgt. Due to the curruption of the original file, i decided to just post the INI edits instead. This will work for the A-6E TRAM found on combat ace. and its made to show a somewhat modernized A-6F, with F414 GE400s instead of F404s and dual LAU-105s instead of a the two extra racks in the original A-6F design. everything else is the same, except for a newer radar and search,track and boresight capabilities. I plan to update the loudout lter...but for now, this is just the ini edits. to make this work...you'll have to have the A-6E TRAM by Dave(USAFMTL) and wpnssgt from column5 http://www.column5.us/cgi-bin/counters/uni...ft/A-6E_TRAM.7z

     

    or from combatace http://forum.combatace.com/index.php?autoc...p;showfile=1373

     

    **instructions**

    to install. unzip and post into the aircraft directory. download the A-6E tram or if you have it already, open it and copy the LOD files, skins, and TGA files from the main directory into the A-6F folder and it should show up in the aircraft directory when you load WOE or WOV. Ive inclueded a the original cockpit file with a few edits *i merged the F-16 and 18's cockpit files into this one while i was tring to update the older A-6E cockpit but nothing worked...and i also renamed some files to show in the A-6e cockpit but most have been returned to normal. So i might have to re edit the cockpit.ini file if something goes screwy with the plane.

     

    also make sure you have the latest weapons updates and edits to be on the safe side, incase something doesnt show. hope you all like it.

     

    All credit goes to Dave(USAFMTL) and wpnssgt for creating the A-6E TRAM. thanks for making such a nice plane


     


  5. index.php?autocom=downloads&req=display&code=sst&id=9079

    File Name: Su-30MKI mod

    File Submitter: tomcat21

    File Submitted: 27 May 2009

    File Updated: 3 Aug 2009

    File Category: Modern Soviet Aircraft

     

    Edit: Made some small loadout tweaks and a few other small things. Also deleted the L005 ECM pod since it has internal ECM *i think i added it correctly* and made it so hopefully when you choose a wingtip missile it woill be mounted against the pylon and not floating under it

     

     

    This is a Su-30MKI sim mod on the Su-30KN and Su-27PU mods by Jv44KT.

     

    Ive added the skin from the Su-30/Su-27PU flanker into this file

     

    because it was the only one to match the canards *I plan on making a

     

    new skin for it if I have time to, that way it would look alot closer

     

    to the ones on the MKI* I tried to get the canards as close as I

     

    could so it would look like there were no gaps between them LERX and

     

    the canards. I also fiddled with the flgith model to try to give it

     

    some sort of TVC, but I got it to move a bit *the AB will move up and

     

    down but not by much* I wanted to make it move a bit more to increase

     

    performance, but I dint want to mak it unstable. I tried to make the

     

    canards movable too, but i couldnt get it to work so I just reverted

     

    back to how it normally was. I got the idea for this after seeing the

     

    Su-33 sim mod and the Su-35 sim mod made by Lindr2, and thought that

     

    this would be a nice addition. All Credits go out to :

     

    Jv44kt for the model

     

    Lindr2 and MarcFighter for the Flight Model

     

    MarcFighter and Erwin_Hans for the sounds

     

    MarcFighter and BPAO Su-27 cockpit for the Cockpit

     

    Lindr2 for the Radar Screen

     

    Jv44kt,Erwin_Hans for the skins and tail from MarcFighter's Su-27

     

    Fastcargo for the canards

     

    thank you for creating a wonderful plane. Without you this wouldnt be

     

    possible.

    I just hope you all like it.

     

    Info

    The Su-30MKI was jointly designed by Russia's Sukhoi and India's

     

    Hindustan Aeronautics Limited (HAL). The MKI's airframe is a

     

    development of the Russian Su-27 series while most of the avionics

     

    were developed by India. The Su-30MKI is more advanced than the basic

     

    Su-30MK or the Chinese Su-30 MKK aircraft. Its avionics, aerodynamic

     

    features and components are similar to the Su-35.[11]

     

    The aircraft featured many modifications over the Su-27 and the

     

    Su-30MK variant. These included canard fore-planes, 2-dimensional

     

    thrust vectoring control (TVC), Russian-made N011-M passive phased

     

    array radar (PESA) and a range of avionics complex sourced from

     

    Russia, France, Israel and India which includes display, navigation,

     

    targeting and electronic warfare systems. It is also speculated that

     

    the passive phased array Radar Irbis-E will be added to the fighter

     

    jet by 2010, when the first totally-built Su-30MKI will roll out from

     

    HAL Nasik

     

    INSTALLATION

     

    1. Unzip the Su-30MKI folder to your WOE/objects/aircraft directory

    or unzip file and post it there manually

     

    2. Copy the sounds into the sounds folder

     

    3 Post weapons to the weapons folder and add the weapon data to your

     

    weaponsdata.ini file and save it with weaponeditor.

     

    4 Add the canard files into the aircraft folder, otherwise they

     

    wouldnt show.

    5.see if it shows and go have fun

     

     

    Changes Made

    There were only two changed I made, and that was the addition of a

     

    internal ECM jammer and I Moved the position of the jammer pods down a

     

    bit so they look similar how they would be added on actual planes.

     

    other than that, its pretty much the same as the original. Also, I

     

    tried to experement with TCV, so the roll rate might be alittle high.

     

    the original planes can be found here at combat ace

    http://forum.combatace.com/index.php?autoc...p;showfile=8125

    http://forum.combatace.com/index.php?autoc...p;showfile=8320

     

    Click here to download this file


  6. countermeasures and debris edits

    View File

    REMINDER

     

    Be sure to back up your excisting aircraftobject.ini, countermeasureobject.ini, debrisobject.ini, and shellobject.ini files in case there is a problem with these files and or you dont like them, so you can

    revert back to the originals.

     

     

    I did this after I noticed that after 3 seconds or so, everything in the game *drop tanks, pieces of planes, flares and whatnot* disappears. So I edited the files listed above to try to make everything

    that falls from the plane, or anything type of countermeasure fall til it hits the ground. So now when you shoot down a plane, or use flares and chaff, it should all fall to the ground before disappear. Now you can watch as every piece of your enemy falls back to the earth. I tried to make it so that more pieces came off, or add more debris from lanes or ground targets. I'll try to work on it and get it tuned up a bit more so that you get mor parts raining down to the ground. and also try to make the flares rate of decent alot less than it is now so it acts more like the real thing. eitherway, have fun.

     

     

    Installation

     

    Just copy these files and paste them in your objects folder. Make sure you back up you original files these replace incase you dont like these, or if you want to reuse the originals.

    Once added, test them out and see if the parts from the planes you shoot down, or the drop tanks or counter measures fall all the way to the ground. Im gonna try to work on this a bit more and try to add even more debris the next time. Anywho, have fun


     


  7. Jaguar Strike

    View File

    This is my time making a mission for WOE, so everything isnt going to be perfect. I tried to make it so there are alot of things going on *tank battle, enemy CAS, friendly intercept, and flak* but after i had a few problms, i had to cut it down a bit. I also had trouble ith the waypoints, but i managd to get it to the point where there arent any premature landings by the autopilot or wingman. So the waypoints arnt going to be the same as in other WOE missions. Hopefully next go round I get it right, lol. Anyways, this is just a simple Jag mission, the bases are close so there is no long flights, and you can quickly get into the action. If there are any problems, just let me know and I'll try to figure them out.

     

    The only planes you need are the Mirage Factory Jaguar GR.1, Mig-21F *i think that one is already in the stock folder* and the F-14A from Mirage Factory.

    and make sure you have the latest weapons packs and patches*or else some weapons wont work or the phamat and ECM pod wont show*

     

    They can be found at www.column5.com. or on www.combatace.com

     

    all thanks go out to column5 for the planes


     

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