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Everything posted by logan4
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Well, I do live in 2 places, so I think it is wiseer to plot the one where I spend most of the year, right? Yes, it is interesting to see.
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About the Downloads and Subscriptions
logan4 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank you very much the hard work for Erik and Co. I was able to spare a bit, should be there in few days via paypal. -
Hello Gents! Bellow the link for the ongoing HuAF airshow on Aug 3-4. About 140 aircraft, 7 display teams and many solo. In case you missed or couldn't make it there (like me ). Attention! When you click on the video play, first its going to play a 2min intro then starts the actual live stream. Please bear with it. http://repulonap2013.hu/fooldal-2 Enjoy and have a great day! logan4
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A long time ago
logan4 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Ok, my apologies for the bad wording, they are not "in the way" but had higher priority from my point of view. So were sort of "ahead" of that plane. -
A long time ago
logan4 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
It is in progress... i have to get some other bird out of the way first, then i can finish it. Edit:attached evidence -
Sudden Game Freeze Issue
logan4 replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The way I saw the Hotfix only effects 2 dll files, namely: GraphicsEngineDX10.dll and DisplayManagerDX10.dll, it is related to some effect statement. Further info here: http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=9&t=9536&start=16 page3 - TKs post and page2 - 3rd from bottom. -
Well and truely....
logan4 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sorry for your loss. There are few file recovery programs that might able to salvage most of your work from total loss, give a shot to them. I usually use "Active file recovery", does work but most of the time not 100% recoverable the system. And you can recover the files to a selected location, even if some of the files are damaged you will be able to see what lods, inis, etc you had there. -
EF2000 Typhoon
logan4 replied to fireengineer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If the first stays as it is the 2nd value should be fine in the range of 30-40k slug/ft2 and the 3rd value should be range in 200-230k slug/ft2. value of 1million should definitely show up on handling in certain maneuvers. But I'm not an aero engeneer, just a bystander. -
Hello gents, For those whom are interested and missed going or could catch the show in their awaken hours from around the globe. Today is the 2nd day of the Zeltweg airshow - AirPower13, in Austria. The program is running from 9:00-17:30CET. Live streaming and further info on the link bellow. Enjoy and I wish a nice sunny day to it! http://www.airpower.gv.at/
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So you want to make a 3d object for Strike Fighters?
logan4 replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
To my knowledge that part is a "modders" only section, you need to have a modder status -
Mirage F-1C-200
logan4 replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looking nice. Please upload as much you want to share. Thanks! Yes "crowd control" can be a .... sometimes. But you did a great work to your possibilities and it is really appreciated! -
Mirage F-1C-200
logan4 replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Flogger mostly meant perpendicular to the given surface so the objects look straight, see the attached pic (though it is from a viggen). The angled shots are great for make perfect 3d model but for skinning guys that is not so good. Hope it helps. logan4 -
Hello! Sorry to bug you on this day, I tried to make a donation to the site but I could not find a link to donations. Used to be it was under the roll down menu by the user name, it is not there any more - at least not in my. Tried to look through almost every forum option to see if it was moved to other place but can't find it. Did search for donations and most referred to the roll down window too. May be it is just me or my goofyness....or missed some post regarding it. Thanks in advance and Happy Holidays! logan4
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Su-15 Lights
logan4 replied to Jug's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Strange, the data.ini is set the way that even if you have nothing AHM related in the loadout.ini through the loadout screen you can still select AHM-s for all 6 wing weapon stations. For the ease of work add the bellow to your mig-29_loadout.ini, respectively after the already existing air2air and air2airLongR entries. This will enable auto loading of the missiles. Please note that these missiles are available from 1997 onward not before. [AirToAir_AHM] StartDefaultDate=1997 DefaultFor=CAP,INTERCEPT Loadout[01].WeaponType=Mig-29_CFT Loadout[01].Quantity=1 Loadout[08].WeaponType=R-77 Mig29 Loadout[08].Quantity=1 Loadout[09].WeaponType=R-77 Mig29 Loadout[09].Quantity=1 Loadout[12].WeaponType=R-73 Mig29 Loadout[12].Quantity=1 Loadout[13].WeaponType=R-73 Mig29 Loadout[13].Quantity=1 Loadout[20].WeaponType=R-73 Mig29 Loadout[20].Quantity=1 Loadout[21].WeaponType=R-73 Mig29 Loadout[21].Quantity=1 [AirToAirLongRange_AHM] StartDefaultDate=1997 DefaultFor=SWEEP,ESCORT Loadout[01].WeaponType=Mig-29_CFT Loadout[01].Quantity=1 Loadout[08].WeaponType=R-77 Mig29 Loadout[08].Quantity=1 Loadout[09].WeaponType=R-77 Mig29 Loadout[09].Quantity=1 Loadout[16].WeaponType=R-77 Mig29 Loadout[16].Quantity=1 Loadout[17].WeaponType=R-77 Mig29 Loadout[17].Quantity=1 Loadout[20].WeaponType=R-73 Mig29 Loadout[20].Quantity=1 Loadout[21].WeaponType=R-73 Mig29 Loadout[21].Quantity=1 When you edit loadout files, you have to change also the station id numbers. For example Loadout[08] means stationID08, if you check the normal air2airlong range entry you see that on the same place it says Loadout[04], but station 4 can not use the r77 mig29 specific station code missiles as those are set for R27 so the need for change to station8. In case some loadout file doesn't lists the individual stations and what they carry, then you can find the info in the AC's_data.ini. -
Su-15 Lights
logan4 replied to Jug's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That is done via a text edit of the RadarTrack values in the aircraft's _data.ini and _avionics.ini They seem close to correct for me. The weapons editor does not work on aircraft files. And as Wrench said most released missiles are OK. -
Su-15 Lights
logan4 replied to Jug's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@Skynight. You can fix the black anabs both R98T and R98MT by renaming the bmp files in their respective folders to aa-3.bmp as that is what the .lod is looking for. -
Question about Wingfold?
logan4 replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If deleting is not working - which should, than you can try to set the "automatic_speed" parameter to "manual" -
Su-15 Lights
logan4 replied to Jug's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here you go: http://combatace.com/files/file/9961-sukhoi-su-15tm-flagon-f-v202-for-sf2/ -
Carrier Duel Campaign Series
logan4 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
That is the Yak-44 but I don't know they ever completed, maybe in the future for the planed next carrier. -
My try at 3D objects
logan4 replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well, there is always something to learn -
My try at 3D objects
logan4 replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
In case you did not find it it is the 3rd button in the toolbar on the top left, called "Select and link" right next to the "redo" button. Select a mesh and with a held down left mouse button pull the cursor over the appropriate mesh you want to link it, if it senses an object that could be linked to then it turns into a (double)square cursor. Depending on if you use wireframe view then over to one of the lines of the given mesh. Then continue with the next, linking goes from child-to-parent object. But you probably knew that already. -
F/A-16 Project by DoctorWho & ValAstur
logan4 replied to DoctorWho's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
I have one pack in the making (for years ) for the HuAF Mig29 (special paintings also) and older brothers + all squadron decals. Will get back to it as soon my current 3d work finishes. -
Need help please - SF2 "Banidos Mirage" skin doesn't show up
logan4 replied to Boresight's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It is hard to say exactly that what caused the problem. Without proper duplicate of the same errors we lose the way to confirm it. A clean install many times helps/helped on problems that can't/couldn't be nailed down. Very possible what paulopanz wrote for you is correct. For me the model worked right out of the box without doing any modification. Sometimes RL come in the way answer right away, patience is a virtue. -
Need help please - SF2 "Banidos Mirage" skin doesn't show up
logan4 replied to Boresight's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It has its own .lod 8mb+ size made by Aleducat. Only the cockpit requires SF2I or a full merged install. -
LOD texture bug, could it be fixed by HEX Editting?
logan4 replied to Snailman's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think Gabilon is still around, so he might be able to help you.