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ndicki

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Everything posted by ndicki

  1. Well, I've already used a sizeable chunk of the AvH Bf109g-10/DCM flight dynamics to boost the S-99; the g-10 was the fastest of all the 109s, and should be able to manage nearly 700 KPH at 7500m altitude... As the S-99 was a rather odd derivative of the g-14/AS, it used a DB605AS engine, and could not equal that kind of performance. I don't expect I'll release it with the modded FM for the simple reason that I don't want to do half-measures. Wait and see. I really need to speak to Gregory, but he is rather occupied... Meanwhile, Stary in particular, - look at this and tell me what you can suggest: http://combatace.com/topic/62881-wgr21-anybody/
  2. In the meanwhile, there are the AvHistory FMs for The D-9 and P-47M which are compatible with SF2. Admittedly they don't fix the visuals, but it you want AIs, they'll do to be going on with...
  3. And if you're wondering why it's taking so long, it's because I decided to go into it in a bit more depth. This is Kesselbrut's Bf109e cockpit still, but I've stuck a bit of paint here and there and fitted a Revi 16b gunsight, as per the original g-10. If anybody knows how to push the instruments round a bit so they are more-or-less in the correct places for a G-series...
  4. I was hoping that when the AvHistory team (who are highly respected in CFS at least) made the switch, that somehow things might come back together. But they didn't, and as a result, we've got a shattered community where it seems to be difficult to get things done. As I wasn't there when the rift took place, I have no idea what caused it, and no wish to know or judge. Just that it's a shame, and it's held a lot of good stuff back. Actually, I have the set of AvHistory FMs for a number of aircraft - some DAT, some Wolf's - if anybody is interested. I can't upload them without permission, but if there is enough interest, I'll ask.
  5. I can identify with that only too easily... Started with CFS1, go from there... Only it's not 6 years. One reason why most of my effort still goes into CFS3, because after all the stuff I've made, I'm not giving up like that! Admittedly, SF2 has many very good or sometimes better points, but not quite enough to get my total loyalty!
  6. I've just shot down a Hellcat that was at 5,000 feet and not moving at all... You tell me! I think I'm going to have to remove a lot of the WW2 aircraft I've got. SF2 clearly does not fly them the way SF1 did...
  7. Hi Kulbit - If I were you, I'd just upload them directly yourself. There are however a few differences between subtypes... There isn't much I can do with the cockpit except possibly change the gunsight and repaint the interior the right colour for this series - it's originally for an Emil, which was (at least in it's earlier production runs) painted with RLM 02 grey-green. Towards the end of the Emil's production life, the cockpit colour was switched to RLM 66 (the Luftwaffe expression for Panzer Grey, if you prefer!) so all F, G and K series aircraft have the dark grey cockpit.
  8. Good thinking on that decal! I'll see what I can do. There'll be a boatload of decals, because most of the technical markings are decalled rather than painted on. Admittedly, this model didn't carry them, but would anyone be able to do a set of WGr 21s? In THIS sim, it must surely be possible to make an unguided projectile which explodes after covering some 1200 metres. You may remember them from CFS1 - they wreaked utter havoc! Edit - Got the gunsights. That adds yet another dimension - the cockpit really needs repainting. It needs to be RLM 66 rather than 02...
  9. Not to worry... Can't do everything! I've just got the gondolas and fuel tank to redo and we're off. I'll try and do a few if I get the time - the basic model can do G-6/AS, G-14/AS, G-10 and K-4, so there should be a few paint schemes worth knocking out. Once I've got the initial release version finished, it should be easy enough. I've just finished a series of G and K types for CFS3 - 54 of them to be precise, from the G-2 through G-4, 5, 6, 8, 10, 14 to the K-4, including reconnaissance versions and so on....... Horrifying, isn't it?
  10. It wasn't! Exploded on the runway. And in any case, yours is very good and perfectly convincing, so it's only me being CFS-ish! Releasing soon - but do you remember which bit the elevator trim tabs are mapped to? I can't find it for love or money... Which means they are light grey like the underside, not red or camouflage colour as they should be. My only problem!
  11. Yes, he did, so in theory I can upload it without further ado. But I do like to ask... The cockpit is Kesselbrut's, and he didn't. And as the AvHistory people did a flight model for the Bf109g-10 DCM for Wolf's 109, I'm actually wondering how to put them together. That side of things is a complete unknown to me...
  12. I'd buy it like a shot if I could get it home! I live in France... It's just the thing for flightsimming!
  13. I've just noticed something very odd - the stock Hunters (Fully merged plus all expansions, updated to latest version) don't have gear doors when viewed from below - just bloody great hole through the wings. And they do have what appear to be RP rails that shouldn't be there. I know they didn't use to do this... Does anybody have the explanation, or have I messed something up again - which would surprise me in this particular case. since I haven't touched the "issue" ones. They all do it except I think for the stock F6. I think... Anyway, take a look:
  14. Oh blast, I'm in the wrong forum... Apologies all round, and you're right about the question having been asked already. It would help if I looked in the right place...
  15. More than likely! I did do a search, but they never seem to work too well... Anyway, I've found the problem - the latest expansion changed the data.ini and the model, so any previous stand-alones now don't - notably Spinners' stuff and my Rhodesian Sidewinder Hunter... Off to work... Updates - AAARGH!
  16. I've got a Jumo 211 sound if you'd like.
  17. Got it already! ;-) Nearly done, except I've been up to my eyes all day unblocking the kitchen plumbing...
  18. USEFUL! Many thanks - and they are good enough quality that I can cut them out and use them directly. Great find!
  19. OK, that's what it's got. They sort of appear floating in the water - one single bitmap converted from CFS2 . I've done the same with CFS2 desert textures but assembled several into one big tile - bit more convincing. Must try yours!
  20. Getting much closer. In fact in a lot of places, I've been putting in details, such as the hinges running along the centreline of the upper engine cowling, that SF simply can't render... Just got the drop tank to finish, and that's the basic template done. Remember, all the hard work was done by Monty himself - getting all the panel lines in place, etc, etc. All I've done is fiddle around with it a bit! In case you're wondering, the terrain is "Nothingness" but with CFS2 water textures substituted. It's great for short-load-time testing as advertised, but has a bit more visual impact than the original. I just wish I knew how to get rid of the runways... Every time I try, it all locks up!
  21. Kevin, I'm on it. I'm doing my final version for the S-199, and reworking that for the S-99/Bf109g-10 is a matter of a few hours. Really only the forward fuselage changes, and even then, not that much.
  22. I know most of the WW2 fliers are using the old SF1 platform, but you still might like to know that the latest SF2 patch brings the Spitfires and the DC-3 up to speed with the complete set of LODs that were missing in the original pack. I've just been up with some 20+ Spits in the air and it didn't stutter once...
  23. I think that the FM thing could perhaps be solved by getting GregoryP of AvHistory onto the team. The problem of course is that this group no longer speaks to that group (I'm not pointing at anyone, since I wasn't here when the disagreement took place) and so it's next to impossible to release coherent user-friendly updates...
  24. Just need time to finish it... Ay, there's the rub.
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