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Everything posted by ndicki
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TMF Kurnass in SF2
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks, Crab - my own conclusion, too. There must be the sort of incompatibility between them that we had with CFS1 and 2. You could get CFS1 models to work well in CFS2, but the inverse wasn't true. It does work with the original WOX LODs, so at least we have it running, even if it isn't quite as good as the new one. If you use the LOD 100 model at all distances, it'll do nasty things to your FPS, though - that's a cleaner version of the one I tried. My computer's not that fast any more... -
TMF Kurnass in SF2
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
OK, success. If you copy ALL the new SF2 cockpit files into the cockpit folder, and the LODs from the old WOX/SFG/SFP1 F-4E into the folder too, it'll work. So basically although cockpits from SF2 seem to fit models from SF2, there are some incompatibilities when it comes to mixing model types. Bloody hell, though, life can be complicated. -
TMF Kurnass in SF2
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
OK, so the SF2 F-4E uses LODS with a different name - F-4E_LOD2.LOD in place of the SFG F-4E_LOD002.LOD etc. BUT if you modify the entries in the ini file to reflect that, you get a shock - in cockpit view you're looking out over your left shoulder (with the gunsight), and from outside, your aircraft is invisible... I'm going to try the original SFG LODs. Maybe... -
WOE F-4M
ndicki replied to snakeman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just for info, the decals need to be dumped into a central "decals" folder in your objects folder. Then you need to go into decals.ini and remove the path leading to the "D" subfolder in the skin folder. Like this: [Decal001] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4E_IDF/1/d/f42kn Position=-3.90,1.30 Rotation=0.0 Scale=0.85 DecalMaxLOD=3 becomes [Decal001] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=f42kn Position=-3.90,1.30 Rotation=0.0 Scale=0.85 DecalMaxLOD=3 The trouble is that some of the more obvious decal names have already been used, so you'll need to change them. -
SF2 Trying to fly the Hunter
ndicki posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm trying to make the SF2 Hunter Mk6 player-flyable... I've extracted all the Hunter 6 parts (ini, data, loadout, LODs) to another file, renamed them to HUNTERF6 and aliased the cockpit etc to the stock A-4F by pasting the following: CockpitDataFile=A-4F_cockpit.ini LoadoutImage=A-4F_loadout.tga UserList=A-4F_UserList.ini HangarScreen=A-4F_hangar.bmp LoadingScreen=A-4F_Loading.bmp AvionicsDLL=Avionics60.dll AvionicsDataFilename=A-4F_avionics.ini straight into the ini file. I've transferred the two textures folders as well, and dumped the lot into ObjectData003.cat with the other flyable aircraft. I don't know if it matters which file they are in, but I've discovered they have to be in a cat file, in any case. And although I can't see what I'm doing wrong - and I reassigned it to USN, just to play safe! - it won't show in the single mission select aircraft menu. So I'm doing something wrong... Can anybody help, please? -
SF2 Trying to fly the Hunter
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That Hunter is fabulous! Well done! Now all I need is to do a No1 Sqn Rhodesian Air Force skin, and I'm off chasing that Jungle Dustbin... -
SF2 Trying to fly the Hunter
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Desktop???? Perplexed. Confused. Etc... OK, I've got there. I didn't see the second set of folders. Don't laugh, I only got it this afternoon! -
SF2 Trying to fly the Hunter
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Next problem is that in my objects folder, I don't have the usual WOX style subfolders - you know, aircraft, ground objects, objects, weapons, etc - but four cat files - ObjectData001.cat to ObjectData004.cat. I've got the tool, opened them up and had a poke around, but they won't run unless they are recompiled. Pain. But I've seen screenies of people's installs with the classic subfolders. How is this? I'm running the downloaded version, if that makes any difference, on WXP SP3 Home. -
SF2 Trying to fly the Hunter
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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SF2 Trying to fly the Hunter
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Cheers, mate! And with any luck, while I'm installing it, I'll find out where the problem was... -
Gun Adding Tools, Tutorial
ndicki replied to cora's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You have to set the Gun Editor to run in Windows 98 mode - that might be the problem. Right-click on the .exe file, and select "Properties". Go from there. -
CTDs with EF2000 Typhoon and Gripen?
ndicki posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've been getting CTDs from time to time with thses two aircraft, and don't know why. I'm on SFG, but have replaced the avionics files where appropriate with ones which should be compatible, from aircraft which do not give any trouble. The weapons are correctly installed, and I can't see where I may be going wrong... Any ideas? -
CTDs with EF2000 Typhoon and Gripen?
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And it isn't systematic either. Weapons, then??? Perhaps it depends on the loadout... Also, where can I find which aircraft have been spawned in missions? Sometimes in "Quick Combat", I get a CTD with the installs these two aircraft are in, and I'd like to check that it really is their spawning that causes the CTD. My other installs don't do it, so that is a clue already - but is there a mission file which records not only the last aircraft used, but also the aircraft generated randomly? -
CTDs with EF2000 Typhoon and Gripen?
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Try anything once, but I'm not sure this is the problem... -
Weird graphics problem...
ndicki posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yet another challenging problem - from time to time, never at any one moment but always as a result of moving from one screen to another (loading to play, play to result, etc), I suddenly get horizontal black-white-grey snow, in lines which vibrate up and down vertically. Pressing Esc or ctrl+alt+del has no real effect, except that the lines of snow go vaguely the same colour as my desktop. All my installs of SFG do this. Other games (CFS3 and 2) and applications run correctly. Specs: Windows XP Home, English, P4C 2.8GHz on Asus P4V-800X with 1.75GB DDR1 RAM, Nvidia 7600GS. Updating the drivers - updated today to 175.19_geforce_winxp_32bit, release date 16/05/2008 - does not help. I ran Driver Cleaner after disinstalling the old drivers prior to updating. Previous drivers were 169.21. After each "crash", I'm obliged to use the escape button, as there seems to be no other way out. Anybody got any suggestions? -
Weird graphics problem...
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Got it - you're right. Just had the chance to test it, and it's never worked better! Thanks again. -
Weird graphics problem...
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That might just be it - as SFG is hardly the latest game around, despite its qualities! It did use to run correctly, so it may well be a problem with too up-to-date drivers. The monitor drivers are Windows, but have worked well for years. Off to try and find 93.71 - thanks! -
Changing aircraft types in terrain?
ndicki posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm using the New Guinea terrain, but with modern flyables; I'd like to know how to set up a modern replacement for the WW2 aircraft types used in the scenery. I've tried adapting a flyable LOD model, but it "moles" - only the parts above the centre of gravity appear above ground. In other words, the C-130 is liveable with, but the Mirage looks ridiculous. I'm currently using the LOD 2 level, as anything higher wastes FPS. Any suggestions? The knowledge base does not (seem to) mention incorporating aircraft into the terrain. -
SFG hangs on launch
ndicki posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
When I click on the icon/exe, I get the intro movie, GMX and the thunderstorm, and then - either it goes ahead and loads up normally, or often, it just hangs there on a black screen, with no HD noise or anything. I'm using fully patched SF Gold on XP SP2 fully updated, with a P4 2.8C on an Asus P400V with 768MB RAM, 7600GS video card, etc, etc. Everything in perfect running order. When it hangs, I can exit through the task manager easily, but once it has hung, it will continue to do so. Logging out and back in fixes this, until it happens again. Any ideas? -
SFG hangs on launch
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Now that pre-empts another question I wanted to ask - good one! Edit, later: Well, at least I don't have to watch the video before finding that it still won't load. Good try. -
Changing aircraft types in terrain?
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Cheers, Kevin - I'd assumed that that was the answer, but I wanted to be sure that one of the old hands didn't have a work-around. I would assume that the A-Team are not that welcoming of newbies who have yet to make a contribution to the world of SF/WOX? I have no idea why they withdrew their material, and I'm not going to ask - at least, not in so many words. -
SFG hangs on launch
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Drivers are the latest released, and I'm using a relatively recent DX9 version - if I use an earlier one, CFS3 won't run...! -
Changing aircraft types in terrain?
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
To all intents and purposes, it is; only the static aircraft are anachronistic. I have replaced them, but the problem is moling. Even aircraft models which are released as statics, such as the Lightning F.6, mole when used directly as a terrain object. -
About 1.25 Euros per litre... for Diesel. Normal petrol goes for about E1.35 or so. Per litre. If you people in the US think you're having problems! Mind you, my car does about 50MPG - that's per Imperial gallon, so +/- 4.5 litres. US gallon is about 3.8 litres - you can do the maths!
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Harvard (T-6) Cockpit - Use P-40 beta instead
ndicki posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
For info, if anyone is flying the T-6 Harvard at all, as issued it used the P-51D cockpit, which is not really right. I've just installed the beta P-40 cockpit from the downloads section, and it is far, far more credible. Great piece of work there which I hope will be upgraded soon! Unfortunately, the maker didn't include a "Read Me" with his name on...