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Posts posted by Stick
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F-111A.
Combat Lancer
389th TFTS, 366th TFW, Mountain Home AFB
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Well, given the fact that we have finally gotten around to building our own is commendable to say the least. Instead of importing hardware and technology, we might have a little more to spare for 'food, clean water and medicine'.
Moreover, being the largest democracy in the world, albeit half-starved, we really must have an aircraft carrier or two to protect our state, if not the very ideal of democracy.
Just wish it were using better engines...
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His response to TK was, imo, more than a bit on the rude side
If we are sharing opinions, I felt he had a valid point. As Tecumseh said, "Respect others in their views and demand that they respect yours."
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Given that there are custom tiles I guess they would be incongruous with the new tile-set released by JSF_Aggie?
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Best practice entails requesting the author for permission.
If you don't ask you will never know.
All the best!
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Totally is...I think Stary also did a Buildings and Tree mod for it back in the day.
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It should-if you look at some of the campaign packages uploaded here by Spectre8750 and eburger68 you will note that they have incorporated comprehensive soundlist.ini's
My understanding of the game logic is that when you introduce a sound file that is different from the stock sound files and its corresponding call outs in the .ini files it will not work as intended unless the .ini is appropriately edited.(in this case the soundlist.ini)
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You will have to enter the following sequentially:SoundFile***=BtyOverGSoundFile***=BtyPullUpSoundFile***=BtyYawRateSoundFile***=BtyLowAlt[btyOverG]Priority=NORMALLooped=TRUENumBuffers=2[btyPullUp]Priority=NORMALLooped=TRUENumBuffers=2[btyYawRate]Priority=NORMALLooped=TRUENumBuffers=2[btyLowAlt]Priority=NORMALLooped=TRUENumBuffers=2
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Your soundlist.ini HAS to be updated for it to work properly.
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I think its more to do with your viewlist.ini if this with all your cockpits.
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But yep...raising the cloud layer should do it;
MinBaseAltitude=50MaxBaseAltitude=150Somehow these parameters are not applied in game for me.Remove the .fx file and use some of the older versions Stary had posted here; -
Hmm and I wish I could get the clouds down lower...
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No, this is where you would be wrong.
Coming from Stary who has the skill set and the vision, and the proven ability to act on these attributes its not at all unwarranted. Its about raising the bar-its about being passionate about what you do, and yet having the humility to accept when you have put out something that doesn't quite do justice to your abilities.
Not all of us settle for mediocrity.
So touche, since you know what you what you are talking about-you must be right.
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Was it the cat pointer?
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You could do it for Operation Tainted Cigar. However I find dedicated missions are far more suitable if historical accuracy is your objective.
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Tactically speaking you have to make a mistake for the enemy to kill you...
I thought it was a good movie-with some excellent acting-such as when the tank crew foisted themselves onto the fair Fraulein's; what struck me how frail the concept of civility and justice is.
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its a carrier mesh issue is what it is.
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This is a fabulous site; albeit a bit dated.
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Situational awareness.
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CoD Black Op's has a SR-71 scene that is pretty cool too-not to mention the Mi-24 scene in...Vietnam...wait-a-minute-that isn't right either
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By the way AI has no problem taking AMRAAM shots out at 40nm.
Could this be avionics related?
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Merry Christmas Folks!
Need Vietnam F-111 Help
in Thirdwire: Strike Fighters 1 Series - General Discussion
Posted
Check out the Vietnam Expansion pack compiled by eburger68 as well.
http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2014-update/
Its for SF2, however!