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Posts posted by Stick
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Ooh nice! Thanks for sharing.
Aren't contrails technically ice particles?
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Within game settings what is your horizon set to?
You need to look for these lines in the FlightEngine.ini:
[LowDetailOption]HorizonDistance=45000.0DetailMeshSize=2 //change to 12 if you have suifficient VRAM//DetailLevel=0WaterEffect=0NoiseTexture=0MaxTextureRes=128[MedDetailOption]HorizonDistance=50000.0DetailMeshSize=2//change to 12 or higher if you have suifficient VRAM//DetailLevel=1WaterEffect=1NoiseTexture=0MaxTextureRes=256[HighDetailOption]HorizonDistance=60000.0DetailMeshSize=3//change to 12 or higher if you have suifficient VRAM//DetailLevel=2WaterEffect=2NoiseTexture=1MaxTextureRes=512[unlimitedDetailOption]HorizonDistance=75000.0DetailMeshSize=4 //change to 12 or higher if you have suifficient VRAM//DetailLevel=2WaterEffect=2NoiseTexture=1MaxTextureRes=1 -
Naturally, what you have to do is first download the original files here:
http://combatace.com/files/file/7046-siberian-sky-contrails-for-strategic-air-warfare/
Then we tweak.
The relevant call out in the AIRCRAFTOBJECT.ini file under [Effects] is ContrailEmitter=ContrailEmitter. In my meagre experience changing this to Contrail-80 or any other entry porks the effect. Therefore, I make no change to ContrailEmitter=ContrailEmitter under [Effects] in the AIRCRAFTOBJECT.ini
So what I did instead was rename sss-Exhaust Contrail.ini as provided by Lexx in the above link to ContrailEmitter. The contents of this file must be amended to the following with special emphasis on highlighted portions since these have been changed.
[EmitterType001]Name=ContrailEmitterEmissionType=POINT_EMITTERUpdateType=NON_MOVINGMaxVisibleDistance=20000 //edit to taste referring to appropriate Flightengine.ini settings//EmissionRate=0.5ParticleUpdateType=RANDOM_MOVINGParticleRenderType=CONNECTED_SPRITEParticleLifeTime=80ParticleLifeTimeDeviation=0.3ParticleRandomness=0.0ParticleWindFactor=1ParticleColorTableType=TABLEParticleColor[01].Time=0ParticleColor[01].Value=0,0,0,0ParticleColor[02].Time=0.01ParticleColor[02].Value=0.40,0.35,0.30,0ParticleColor[03].Time=0.16ParticleColor[03].Value=0.45,0.40,0.35,0ParticleColor[04].Time=1ParticleColor[04].Value=0,0,0,0ParticleSizeTableType=TABLEParticleSize[01].Time=0ParticleSize[01].Value=0ParticleSize[02].Time=0.005ParticleSize[02].Value=2ParticleSize[03].Time=0.02ParticleSize[03].Value=10ParticleSize[04].Time=0.48ParticleSize[04].Value=90ParticleSize[05].Time=1ParticleSize[05].Value=20BaseSizeDeviation=0TextureMaterial=ContrailMaterial//---------------------------------------------------------------------------------------[ContrailMaterial]EffectShaderName=effectLightLevel.fxDepthBufferCheck=TRUEDepthBufferWrite=FALSEIgnoreRenderOrder=FALSEAlphaTestEnabled=FALSELightEnabled=FALSEUseLightLevel=TRUESpecularEnabled=FALSEEmissiveEnabled=FALSEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000ZBufferOffset=0.0000000PriorityLevel=0BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRCNumTextureStages=1TextureStage[01].TextureName=ss-Contrail.tgaTextureStage[01].MipMap=FALSETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSENote, I eliminate extraneous entries, retaining only the entry of my choice being Contrail-80 since the ParticleLifeTime is purportedly 80 seconds, renaming it however to ContrailEmitter so that the call out matches the same in the AIRCRAFTOBJECT.ini under [Effects]. It would certainly help to read Lexx's instructions in order to familiarize oneself with the working of the mod.
Hope this works for folks here. Good Hunting All!
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I got Lexx's contrails to work in SF2. Will post them here if anybody cares to incorporate them.
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Oh my!!! Looks good enough to fly the coop!
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I think madvad has loaded those Sparrows on the CFT stations (without the CFTs) in addition to the standard stations. The loadouts provided are fine otherwise.
The entry MaxControlSpeed=180 works for the rudders so I think this may be applied to the ailerons. Will have to experiment.
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Who is your friend, pray tell?
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Superb job gents!
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Sometimes you will have to change the formation. That should give you greater numbers
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That is a low end system Rabbit.
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https://en.wikipedia.org/wiki/Operation_Safed_Sagar
Assets were moved to the theatre since it was a high intensity but local border conflict. Its not like the entire sub-continent was involved.
There is a another smaller Himalayan Map around here as well. At any rate, I imagine you would need to create target areas.
Good Luck!
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Have you tried Control+PageUp?
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Any word on release? Dying for that EQ
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I believe this can be done for campaigns.
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How did you solve it? Having the same issue.
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http://combatace.com/topic/73755-terrain-tweak/
...Corresponds with your horizon distance found within the game options menu.
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Very Frustrated
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted
In game, what is your horizon set to?