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Stick

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Posts posted by Stick


  1. Within game settings what is your horizon set to?

     

    You need to look for these lines in the FlightEngine.ini: 

     

    [LowDetailOption]
    HorizonDistance=45000.0
    DetailMeshSize=2 //change to 12 if you have suifficient VRAM//
    DetailLevel=0
    WaterEffect=0
    NoiseTexture=0
    MaxTextureRes=128
     
    [MedDetailOption]
    HorizonDistance=50000.0
    DetailMeshSize=2//change to 12 or higher if you have suifficient VRAM//
    DetailLevel=1
    WaterEffect=1
    NoiseTexture=0
    MaxTextureRes=256
     
    [HighDetailOption]
    HorizonDistance=60000.0
    DetailMeshSize=3//change to 12 or higher if you have suifficient VRAM//
    DetailLevel=2
    WaterEffect=2
    NoiseTexture=1
    MaxTextureRes=512
     
    [unlimitedDetailOption]
    HorizonDistance=75000.0
    DetailMeshSize=4 //change to 12 or higher if you have suifficient VRAM//
    DetailLevel=2
    WaterEffect=2
    NoiseTexture=1
    MaxTextureRes=1

  2. Naturally, what you have to do is first download the original files here:

     

    http://combatace.com/files/file/7046-siberian-sky-contrails-for-strategic-air-warfare/

     

    Then we tweak.

     

    The relevant call out in the AIRCRAFTOBJECT.ini file under [Effects] is ContrailEmitter=ContrailEmitter. In my meagre experience changing this to Contrail-80 or any other entry porks the effect. Therefore, I make no change to ContrailEmitter=ContrailEmitter under [Effects] in the AIRCRAFTOBJECT.ini

     

    So what I did instead was rename sss-Exhaust Contrail.ini as provided by Lexx in the above link to ContrailEmitter. The contents of this file must be amended to the following with special emphasis on highlighted portions since these have been changed.

     

    [EmitterType001]
    Name=ContrailEmitter
    EmissionType=POINT_EMITTER
    UpdateType=NON_MOVING
    MaxVisibleDistance=20000 //edit to taste referring to appropriate Flightengine.ini settings//
    EmissionRate=0.5
    ParticleUpdateType=RANDOM_MOVING
    ParticleRenderType=CONNECTED_SPRITE
    ParticleLifeTime=80
    ParticleLifeTimeDeviation=0.3
    ParticleRandomness=0.0
    ParticleWindFactor=1
    ParticleColorTableType=TABLE
    ParticleColor[01].Time=0
    ParticleColor[01].Value=0,0,0,0
    ParticleColor[02].Time=0.01
    ParticleColor[02].Value=0.40,0.35,0.30,0
    ParticleColor[03].Time=0.16
    ParticleColor[03].Value=0.45,0.40,0.35,0
    ParticleColor[04].Time=1
    ParticleColor[04].Value=0,0,0,0
    ParticleSizeTableType=TABLE
    ParticleSize[01].Time=0
    ParticleSize[01].Value=0
    ParticleSize[02].Time=0.005
    ParticleSize[02].Value=2
    ParticleSize[03].Time=0.02
    ParticleSize[03].Value=10
    ParticleSize[04].Time=0.48
    ParticleSize[04].Value=90
    ParticleSize[05].Time=1
    ParticleSize[05].Value=20
    BaseSizeDeviation=0
    TextureMaterial=ContrailMaterial
     
    //---------------------------------------------------------------------------------------
    [ContrailMaterial]
    EffectShaderName=effectLightLevel.fx
    DepthBufferCheck=TRUE
    DepthBufferWrite=FALSE
    IgnoreRenderOrder=FALSE
    AlphaTestEnabled=FALSE
    LightEnabled=FALSE
    UseLightLevel=TRUE
    SpecularEnabled=FALSE
    EmissiveEnabled=FALSE
    AmbientColor=1.000000,1.000000,1.000000,1.000000
    DiffuseColor=1.000000,1.000000,1.000000,1.000000
    ZBufferOffset=0.0000000
    PriorityLevel=0
    BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
    NumTextureStages=1
    TextureStage[01].TextureName=ss-Contrail.tga
    TextureStage[01].MipMap=FALSE
    TextureStage[01].FilterEnabled=TRUE
    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
    TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

     

    Note, I eliminate extraneous entries, retaining only the entry of my choice being Contrail-80 since the ParticleLifeTime is purportedly 80 seconds, renaming it however to ContrailEmitter so that the call out matches the same in the AIRCRAFTOBJECT.ini under [Effects]. It would certainly help to read Lexx's instructions in order to familiarize oneself with the working of the mod.

     

    Hope this works for folks here. Good Hunting All!

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