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Spectre_USA

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Everything posted by Spectre_USA

  1. Yeah, I saw that too, very cool. Definitely a new high water mark for aircraft releases. Absolutely stunning...
  2. Ah, shoot. But I saw the pretty pictures in the very nicely done PDF file. Ah, just to the right it does say; I figured that meant internal, not in an actual loaded on pod.
  3. I have to say, this seriously raises the bar for add-on releases, absolutely gorgeous, and a joy to fly conventionally. I will be brave and attempt some VIFF'ing and short take offs and landings once I get a better "feel" for this finely crafted machine. However. I am not rivet counting, but on my shakedown run to the range, I carried a varied complement of mud-moving material, including a TIALD for the GBU's, which works wonderfully, and a gunpod. The latter is the issue. No boom-boom. Looked at the WeaponsData.ini for what I'd just compiled into the DAT file, and found this; GunTypeName=30MM_ADEN4 MaxRounds=0 <<-- This could be an issue. Dialed it to 120, my SWAG to give a full minute of fire, according to the gundata.ini's ROF entry for the Aden4. Recompiled, and took another run. No soap. I haven't used these guns on any other aircraft, that I recall, so don't know if it is my gundata.dat, or what.
  4. I'm on it. Give me a few, as I am flying a new beta of OBH in the Tiffy, over on the games machiner. Will start another in the USAF Lightening afterward... ___UPDATE___ Negatory, big buddy. The "A" model cockpit looks both hunky-and-dory from inside or out. This jet just rocks, IMHO...
  5. Flashback city! Many thanks, gonna have to give a few a listen this evening with an adult beverage, and recall my mis-spent youth, flying just about all of these oldie moldies!
  6. Wow, this looks like an outstanding job! Many thanks!
  7. In the other thread you mentioned you are down to 2 other pilots, this is probably why. I never, ever take more than a 4 shipper. You have fair control over a wingman, slight control over a second element, and next to no control over another flight or more. And, as you've ascertained, the AI can do `dumber than a box of rocks' quite well. At least if they are Allied...
  8. I think one of the nods to the poor AI manuvers TK made was to invioke a low-fuel run home mode. They won't engage, nor use AB, but they can ALWAYS make it home, usually at .95 mach, so you cannot intercept in a tail chase. Yeah, it is hard-coded.
  9. Tried the new F-35A's in a couple of new campaign missions, and lost both of these new, beautiful rides. Thew SU's are still thick and serious, bur a touch less devastating if you stay in friendly airspace near a few ADATs. Yup, ze modern day, she is not for the faint of heart, monsieur...
  10. Comm-On-the-Move (COTM)? It should still have multi-barrel guns bristling out the left side, but I'm weird that way...
  11. On page 2? That won't do. Time for a little Patriotic Punt!
  12. What kind of missions can you fly with it? Can't say I've ever flown a transport in any TW sim...
  13. Looking good, Cocas! It'll be nice to see in the game!
  14. That would probably depend greatly on what the "TM" stands for in TM Air Forces...
  15. I'd take a toddle over to TK's site and ask there. http://www.thirdwire.com
  16. Things seem to mellow out with Red Air after a half-dozen missions or so. Still pretty thick, right in the target areas, but a bit more survivable. Not as thin as the usual drop-off in WoE, so the staggered starts are a good thing, IMHO...
  17. Wow! Now that is sure a beauty! Is it going to take some serious placement? The PAC-1's were certainly not mobile. You must know, however, that you are a demi-God! The blue side has needed a serious SAM system for a long, LONG time in this series. I just hope it can be made to work, as prior Hawk and other systems had a hard time getting cobbled in...
  18. Spectre_USA, oddly enough...
  19. Ooo, now that will look good in my Lebanon War 2 - 2006 campaign. Great stuff, thanky!
  20. The ADATS were a helpful addition, but something to thin the herds will help a bunch. There are just so many Fulcrums and Flankers foolin' around up there, it's hideous! Especially with the 2.52 weapons pack. Might want to back the missile magnets grounded until Red air gets sorted...
  21. Shoot, I go away for a couple of days and people start posting teh sex planes! I am incredibly happy that this one isn't dying on the vine. It will be way cool to fly the the Aardvark's younger, and much bigger, brother... ___EDIT___ How could I forget the word "fly?" Implied?
  22. There are also some seriously sweet target areas as well. Have you seen the target rich environments at depots? They are usually fairly well defended, but if you carry some stand-off weapons and plink those, then roll in on the depots, you can rack up some serious kills! I've had 45+ in a few missions, and the points are huge...
  23. Just a little update on testing, after about a dozen missions. This thing is a meat-grinder! If you don't have stealth in the 1st few, you're walking home, or worse. Complacency in other campaigns just insn't gonna get it here...
  24. Yowch! Broken wrists aren't fun, and seem to take forever to heal. Have had one on each. You gotta love those odd angled casts. Get better, man...
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