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lxsapper

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Everything posted by lxsapper

  1. Yes that picture also got me confuse and made me wonder if the TK sims had it somewhat diferent but I tried WoI just before I posted and F-15 radar was working as it should so either they fixed it or something's wrong with that picture.
  2. Aspect angle is a measuare in degrees to the left or right of the target hence the R or L mark after the number. As stated in falcon 4.0 AF manual this is measured starting at the 6 O'clock position of the target. So has 1 a 30 deg aspect angle to the right you are in his 5 O'clock if it has 90 deg left, you are in his 9 O'clock it its 170 deg L or R you are 10 deg just left or right off of his nose. And so forth.
  3. Virtual cockpit trouble - cheers!

    Well I'll beguin assuming we're talking about FalconAF so the thing is you cannot get the 2D pit to stretch on the entire screen while using widescreen resolutions, unless you install and use a widescreen pit. As far as I know only Ayes as made one and it's only for the Blk 50/52 Vipers so even When you have it Installed and working whenever you fly the blk 40/42 or MLU Vipers you´ll still get the Default pit choped on the sides. The Ayes Pit is Payware and there apears to me it has some problems with the HUD beeing missalign not sure about the entire HUD but the FPM is off for sure when landing. Apart form that is a Great 2D pit. As far as Clickable 3D, no you don't have a problem that feature it's just not implemented. This is A 1998 game after all! You know? Makes you wonder how those Open Falcon Guys Pulled it Off! :yes: (Hint! Hint!)
  4. Falcon 4 Allied force

    Hi there. Not sure if it's the same problem you are having. But AF has a problem with some graphics cards (don't know why) it's mentioned in the readme as a problem with laptops GC but i've seen it happen on desktops too. Soo what you have to do as described in the readme is to create a windows desktop shortcut, and add the comand -nomovie to the end of the command line syntax. Hope this helps.
  5. Well It used to on my old GF TI4400. But video memory tells a very small part of the story it really only influences how big a texture the video card can use. But why go for Pacific Fighters? why mot get the all collection in the all in one package IL-2 1946 sturmovick over manchuria? I hear it can be had by a mere 15 euros/bucks.
  6. Saitek X-52 HOTAS Config

    Hi, I have a X-52 Profile that I downloaded from somewhere. It was supose to work with all vertions of Falcon and it had a Falcon AF specific version. But some of the commands it has were not in FalconAF so I tweaked it a little to my personal taste and tried to make it even more like the real F-16 HOTAS (the original download was already very good at that) I got help from http://www.xflight.de/ for this, great reference page! Unfortunatly I cannot upload or send you my x-52 profile and the modified keystroke file (with items from that other profile I downloaded) until a couple days from now since they are at my PC at home and I shouldn't go there before then. Also the profile Isn't quite perfect yet, there's a couple more functions I think I can and should squeze in. As it is dificult to have the x-52 programed exactly like the real F-16 Hotas, one reason beeing the F-16 Hotas has 5 HATs the x-52 only has 3. of Course we have the shift states ,and we need them! Because if you like me don't have a TrackIR you'll actually be needing 6 HATs. Like I said it ins't quite finished yet but it's certanly usable and close to real F-16 HOTAS operations, ans close as X-52 and FalconAF allow any way. If interested drop me a PM and I'll get back to you in a couple days.
  7. I don't know if the same is hapening to you. But Some time ago a similar thing hapened to me with a diferent set of airplanes. Turned out I was flying with a to high AOA and my engines just didn't have the power to accelerate at such a high AOA at that alttitude. What you have to do is drop nose gain speed and as you climb back up do it slowly so your speed stays up and your AOA low. Once again this is a sugestion your problem may be entirely diferent.
  8. I know it's been a while. And it's off topic and all. But just a small correction. Its the center of lift (puting this in front of the center of center of gravity is what creates the hyper-manuverable planes of today) that is moved by the adition of canards not the center of gravity... well maybe a little they do have mass after all . Anyway sorry for beeing anoying just thought... you know...
  9. 3 hours I will never get back

    With 1946 you won't be able to connect to IL-2 games since that's the old game. You'll want to look up Forgotten Battles, that's what 1946 connects to. I think most servers are runing 4.08 this days. As for hyperlobby not detecting the game I think that usually happens when you install the game after hyperlobby. You need to hit the disconnect button on hypper-lobby. Then press Ctrl(I think it is CTRL, but im not sure it's been a while) and click connect should bring up a dialog box where you can search or manualy insert the game path. Don't Forget the game is "Forgotten battles" not "IL-2". As for the crashing I've had the game crash before but only during play, and I always dismissed it as hardware issue, maybe not. Don't think I've ever had it crash on exit like that. hard to tell. Good luck.
  10. Also did some searching. No Data!
  11. you neam by default or on the fly? on the fly you can do it with the mouse buteons/wheel or a joystick axe. But you can chage the view*something*.ini so you can set each view or view class to the FOV you want.
  12. I may be wrong but I think when you are effectively changing the focal lenght, changing the FOV...
  13. Be sure to post your findings conclusions! I am most interested. :yes: And even if you go for "gessing" I'm still interested. Good Luck
  14. Hi, I'm new arround here, and this is my second post. And first time starting a topic. I also should let you know that English is not my first language so if I say something horribly wrong, please be patient. Well I gess I'll start with the things I would like to know. nº1: I'm doing a Korea Air War Install with RED FALCON. I have Updated the Korea terrain, with the avaiable update and done everything else acording to instructions. The Problem is when trying to start a Campaing with the Soviet 1/196 reg. the game crashes. I've found the cause of the crash is the airfield set to them Siping AB (PCR). Because if you change it It will work fine. But not with every other airfield on the NKorean side. There apears to be at least another one that's also faulty (can't remember wich one). So asside from changing the squadrons to working airfields. Does anyone know how to fix this? nº2 Is there a way to have the radar on the corner of the screen on hard settings? I like to have radar on hard but would like to have radar for those few types we don't have a proper PIT or the game engine does not suport the real plane PIT functionality (ex. radar on HUD). and the author chose to leave the radar for corner screen only. nº3 I'm having trouble findong some skins for my campaigns. So if any know the whereabouts of this skins would REALLY apreciate it: KN - A-4E skin: knights of the north israel 110 sqd 144 - IAI NESHER skin: Phoenix Israel sqn 144 Brown - MI-24 skin: 28th egipt heli Rgt Green - MI-24 skin: 2nd Syrian heli Rgt (I have a Syrian skin I got from here but don't think it's the right one) Discoveries: nº1-Also with KAW - Red Falcon: the author gives this note: Now me beeing stuborn as I am, I tried to fix this (since this is a KAW - Red Falcon, only install) by changing the Soviet Insignias wich are the Chinese insignias .TGAs and replacing them with NKOREAN .TGAs renamed to replace the soviet and chinese insignias. It worked, but... On the chinese planes the insignia seams to be places under a yelow transparent mask that changes it's colour. Any Ideas to fix this? So this is what you have to do to have both the soviet and chinese sqds flying with Nkoreas Insignias. Extract from the objectdata.cat any nkoren insignia #029 nation wich will be the files Insignia029.tga or Insignialv029.tga then copy it until you have 4 copies (don't know if the 4 are necessary but it's to much trial and error for me I prefer to have the 4 files) and name those copies with the soviet insignias file names wich are insignia005.tga, insignialv005.tga, finflash005.tga and finflashlv005.tga. that's it. nº2 - Don't know if this is any use to anyone but I've found that out of SFP1, WoV and WoE any game runs with any of the others .EXE. nº3 - now this may be of use Probably for the reason above (that the 3 are realy the same game (after updates) with diferent content) you can get (most usefull) WoE objectdata.cat and put it in SFP1 or WoV (only extra 200mb from sfp1 datacat) this way you can save lots of trouble putting aircraft from the newer games into the older ones, not having to extract the proper files. Also the WoE data.cat contains all the files from the older games data.cats even for planes not present in WoE and this is the reason you can import planes into WoE simply by copying the plane's folder. It's also for example to give the Hunter F6 the FGA's cockpit in SFP1 this was fairly easy on WoE but not so much in SFP1 or WoV. I know I'm not giving the more experienced crew any news. But for those like me that are new. I have found this knowledge very usefull yet for all my browsing this and the other forums didn't find any mentioning it. So this might save someone else the trouble to find it on it's own. Don't know if it's to presumptuous but maybe the above n2 and n3 point belong in the knowledge database? what do you think? And once again if anyone can help me with my questions.
  15. Thanks CoolHand29 I was beguining to think no one was going to guive me any kind of reply. But actually I just reallized I'm a big jerk. That nº2 under discoveries was not to be a question but a sort of tutorial. Well before it was a question but as I was posting I had a "bright" moment and solved the problem myself so that my chinese migs were fixed. but as I copied/pasted/erased what I had writen I left that line from when it was a question. So if anyone interested do what I described next. Should give you nkorean marked chinese migs. Also as an update today I was able to find a source for most skins I was looking for. Turns out I decided to try and download the yomkippur 1973 campaing and they were there. I'm still missing those Hind skins though. As for the EXE thingy that was also not a question. I gess I made this post very confusing (and you say my english is fine) maybe I should have made more than one post at least two one with my questions and another one with my findings. Anyway back to the EXE so far to my experience the EXEs for SFP1,WoV and WoE as long as all the games are patched to latest standart's can be safely "commuted" between games and they will work. Anyway thaking the time for answering.
  16. I think you will find this video very interesting. http://www.youtube.com/watch?v=wXFADxHNfK4...feature=related See it from around 14m00s if you dont want to watch it all. But the Dogfight (they're Neshers and not Mirages but they are similar when it comes to fighting) I think all should see is arround 27m00s. Very awsome piece of info at 19m45s. See it all if you have the time and also Part1.
  17. That was cool. But I meant the reason. What's my sin, I mean? .
  18. Anyone, Anyinfo? Opinions? Bad topic? should beat myself, etc?
  19. I'm sorry about what I posted here before. It's not correct! Not Entirely anyway... This Is the deal : What I posted about copying the f.mk3 two inner sidewinder stations. had worked for me for one of my IDSs/Gr mk1As whatever. But what happened is since I had 4 of those tornados. And had read USAFMTL's tuturial, but was a bit unhappy about having to load them with 4 sidewinders when this planes only are supose to have 2. So I noticed my f.mk 3 had independant stations and copied the two inner ones to one of my IDSs/Gr mk1As and it worked, but... when I tried to finish the job today, and give the same treatment to my other tornados the results were... well ugly and wierd. What I then found out is that one of my IDSs/Gr mk1As actually is made using the f.mk3s LOD file (totally by chance, the one I had modified), and even though it came with the sidewinder stations erased, I was able to had them and it worked. But because the others are a diferent LOD well... I'll have to live with 4 winders. Sorry to have misslead anyone. If you have that tornado though you can use this method instead of USAFTML's as I have a fealing his tutorial might only work for models based on the other LODs (don't know the author, but is the same LODs as the Tornado that comes with NATO FIGHTERS), then again I'm just guessing. I'll post pictures of my Gr. mk1A with only two winder stations tomorow. And Sorry again.
  20. Amazimg detail really awsome. Thanks for sharing!
  21. Thanks Wrench. I was unaware of that feature. Good thing to know. I'm sure glad I did what I did to my Middle East Wars Installment.
  22. Well If you wanted just one game I think you should have bought WOE instead. Partialy for the reasons I mention at the end of this post http://forum.combatace.com/index.php?showtopic=25939&hl= that beeing that WoE has some files in it that you will really apretiate when starting to mod your game. Like all the cockpits from the previous games. Then there's the content it self. I think stock WoE content is much more interesting that SFP1 and makes for much more interesting and diverse campaigns. But that's a complicated question to be making as I'm sure most people here will tell you get them all !!! get all planes in the same game!!! then Get some add-on planes as well :yes: !!! But that's probably not what you are looking for...
  23. I havent added the pylons to all my tornados but i did to the Tornado GR.Mk1 I think I followed this tuturial. But can´t remember now. But I might have copied two stations out of the Fmk3. Any way this is what my two sations on the GR.Mk1 look like at the moment. [sidewinderStationLeft1] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.201,-1.67,-0.328 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=IRM AttachmentType=NATO,UK ModelNodeName=LeftSWPylon MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 [sidewinderStationRight1] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=2.21,-1.67,-0.328 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=IRM AttachmentType=NATO,UK ModelNodeName=RightSWPylon MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 make sure the number on this is unique on each station StationID= and this StationGroupID= is the same on both of them and diferent from any other station you have on your tornados. just use next number in sequence Visually not perfect but works for me.
  24. I had a problem where non-stock planes not belonging to the stock burning sands campaign (not necessarily out of date) would show up on the campaign, and not only for the enemy. Unclean instalation maybe?
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