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kout

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Everything posted by kout

  1. It's already patched (click for link to thirdwire forum thread).
  2. No need to be (too) embarrased - why don't you check yor resolution and we'll be able to tell you what works.
  3. My apologies - my reply was a bit harsh - although I nearly checked to see whether it was the 1st of April. Is your monitor a LCD screen? Widescreen or regular (i.e. width:height 16:10 or 5:4)? What's your windows resolution set to? (right-click on your desktop, then properties, settings, look under "screen resolution"). Is it 1280x768? 1280x1024? Or some other resolution? Can it go any higher? If its 1280x1024 you could opt for 1280x768 widescreen setting (although I don't know whether that's available) but you'd lose a bit of screen real estate. Best, Kout
  4. You're kidding right? I wouldn't try 1360x768 widescreen settings on a 1280x1024 monitor....
  5. Did you copy a new MENUSYSTEM.INI file to your \MENU directory? The first section of that file should read something like this: [MenuSystem] StartMenu=MainScreen Width=1360 <--- If this still says 1024, then the program crashes Height=768 ColorDepth=16 TextFilename=MenuText.str TimeDateTextFilename=TimeDate.str MenuDataFilename= FadeTime=0.25 WaitMouseCursor=WaitAnimation
  6. View File Planningmap - 1360x768 Planningmap - 1360x768 widescreen edition Installation Copy all files to the \MENU subdirectory of your Strike Fighters/WOE/WOV installation. The following files are overwritten if present in your \MENU subdirectory: - planningmapscreen.ini - menusystem.ini =============================================================================================================== © 2007, Kout These files are made available under the Creative Commons - Attribution-NonCommercial-ShareAlike 1.0 license Please visit http://creativecommons.org/licenses/by-nc-sa/1.0/ for details. Submitter kout Submitted 05/17/2007 Category SF/WO* Hanger/Menu/Loadout
  7. 221 downloads

    Planningmap - 1360x768 widescreen edition Installation Copy all files to the \MENU subdirectory of your Strike Fighters/WOE/WOV installation. The following files are overwritten if present in your \MENU subdirectory: - planningmapscreen.ini - menusystem.ini =============================================================================================================== © 2007, Kout These files are made available under the Creative Commons - Attribution-NonCommercial-ShareAlike 1.0 license Please visit http://creativecommons.org/licenses/by-nc-sa/1.0/ for details.
  8. View File WOV Loadingscreen 1360x768 WOV Loadingscreen - 1360x768 widescreen edition Installation 1. Copy all files to the \FLIGHT subdirectory of your Strike Fighters/WOE/WOV installation. 2. Extract FLIGHTENGINE.INI from FLIGHTDATA.CAT using the SPF1 extract program. 3. Open FLIGHTENGINE.INI in notepad. 4. Under [LoadingScreen] - change BackgroundImage=LoadingScreen1.bmp to BackgroundImage=LoadingScreen1360.bmp - change BackgroundImageSize=1024,768 to BackgroundImageSize=1360,768 5. Save and exit =============================================================================================================== © 2007, Kout These files are made available under the Creative Commons - Attribution-NonCommercial-ShareAlike 1.0 license Please visit http://creativecommons.org/licenses/by-nc-sa/1.0/ for details. Submitter kout Submitted 05/13/2007 Category SF/WO* Hanger/Menu/Loadout
  9. 143 downloads

    WOV Loadingscreen - 1360x768 widescreen edition Installation 1. Copy all files to the \FLIGHT subdirectory of your Strike Fighters/WOE/WOV installation. 2. Extract FLIGHTENGINE.INI from FLIGHTDATA.CAT using the SPF1 extract program. 3. Open FLIGHTENGINE.INI in notepad. 4. Under [LoadingScreen] - change BackgroundImage=LoadingScreen1.bmp to BackgroundImage=LoadingScreen1360.bmp - change BackgroundImageSize=1024,768 to BackgroundImageSize=1360,768 5. Save and exit =============================================================================================================== © 2007, Kout These files are made available under the Creative Commons - Attribution-NonCommercial-ShareAlike 1.0 license Please visit http://creativecommons.org/licenses/by-nc-sa/1.0/ for details.
  10. View File 1360x768 Loadoutscreen Loadoutscreen - 1360x768 widescreen edition Installation Copy all files to the \MENU subdirectory of your Strike Fighters/WOE/WOV installation. The following files are overwritten if present in your \MENU subdirectory: - loadoutscreen.ini - menusystem.ini © 2007, Kout These files are made available under the Creative Commons - Attribution-NonCommercial-ShareAlike 1.0 license Please visit http://creativecommons.org/licenses/by-nc-sa/1.0/ for details. Submitter kout Submitted 04/29/2007 Category SF/WO* Hanger/Menu/Loadout
  11. 231 downloads

    Loadoutscreen - 1360x768 widescreen edition Installation Copy all files to the \MENU subdirectory of your Strike Fighters/WOE/WOV installation. The following files are overwritten if present in your \MENU subdirectory: - loadoutscreen.ini - menusystem.ini © 2007, Kout These files are made available under the Creative Commons - Attribution-NonCommercial-ShareAlike 1.0 license Please visit http://creativecommons.org/licenses/by-nc-sa/1.0/ for details.
  12. No cropping required: instead of the "paperclip" overlay in Strike Fighters/WOV the frame overlays the picture.
  13. Working on a menu set for First Eagles; don't know yet whether I'm happy with the style (and all those autumny leaves... "we'll be home before Christmas...") Image in the Gallery (1280x1024)
  14. Work in progress on a pilot record screen for First Eagles.
  15. Ah - I seem to have missed that you're the author of the article I thought your name just appeared on the next page, but I now gather it would (probably) be down at the bottom of the article... a bit slow on the uptake sometimes, I guess.
  16. - but they could have named many more - in my opinion it's the new planes, terrains, and campaigns that make the game, not the menus!
  17. Thanks - nice to see that they used a simpel design for the landing gear...
  18. Thanks for the pics and comments. BTW, does anyone have any goods pics of the landing gear?
  19. Looks great! Now, if we could just get some fjords...
  20. I'm practicing on some additional ground objects as well. This was inspired by those F-19 "destroy the IRBM at Dessau" missions:
  21. It probably has the radar return of a flying barndoor Is your's a story that you could elaborate on?
  22. crisisloaner, I've just started using GMax to model planes for SF and I found the video tutorials very helpful. I don't know whether you have any 3D experience - I didn't have any - but you might want to prepare yourself for some frustrating moments :) Go here for a bunch of tutorials on moddeling aircraft (both Gmax as well as FSDS stuff). You should also check McFly's for TK's exporting notes, as it contains information on animation and linking parts. Regarding GMax: What I understand is that Gmax models may be exported (with some plugins - see the McFly site) in a format readable by 3D Studio, so you should be able to model the plane in GMax and then have some with 3D Studio import your plane and export it in the SF format.
  23. Because I think that the drawings that I've got to be the most complete for the tanker version, and this plane is probably best used as a target; on the other hand, the bomber (both M4 and 3M) versions seem to differ the most in the nose section, so...
  24. Thanks guys for all the nice comments. Indeed, only a limited number were built - and the version I'm moddeling is actually the tanker version of the 3M - not much fun to fly, probably!
  25. It can't be compared to the excellent models y'all have produced, but for a first try I'm pretty happy. Nearly done, too. Still have to model the bomb bay with the fuel tank and refueling hose.
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