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Vlad Suglobov

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Posts posted by Vlad Suglobov


  1. G5 Software released an Official Fair Strike Demo.

     

    The demo features two flyable helicopters Ka-50 Hokum and AH-64A Apache, three playable single-player missions, and one Deathmatch map playable over LAN with up to four players.

     

    The demo is available from 3DGamers.com:

    http://www.3dgamers.com/dl/games/fairstrik...kedemo.exe.html

     

    Also available from Gamershell.com:

    http://www.gamershell.com/download_3521.shtml

     

    Also available from publisher's site:

    ftp://ftp.buka.ru/Demos/FairStrikeDemo.exe

     

    Latest screenshots and information about the game on developer's site:

    http://www.g5software.com/Non-Shocked/Product-FairStrike.htm

     

    ========================================

    Fair Strike Demo Readme

     

    ========================================

     

    © 2003 G5 Software

    © 2003 Buka Entertainment

     

    Developed by G5 Software

    Published by Buka Entertainment

    Release date Q4 2003

     

    ========================================

     

    [1] Description

     

    This is a demo version of Fair Strike, helicopter action\simulation game. Fair Strike features action game play and switcheable realistic\action controls, flight and damage models.

     

    There are two flyable helicopters in this demo: Ka-50 Hokum and AH-64a Apache. The full version of Fair Strike provides six flyable helicopters.

     

    There are three missions available in this demo, in the first and second campaigns: "Invasion", "Seasonable Aid", "River Convoy". The full version of Fair Strike provides four campaigns and 30 single-player missions.

     

    This demo allows you to try out the Deathmatch mode on the "DM Carribean fourth" map over the LAN with up to four players.

    The full version of Fair Strike features eight multiplayer maps, as well as Team Assault and Cooperative multiplayer modes.

     

    Fair Strike features:

    - Adjustable flight and damage models that can be anything in between "action" and "hardcore". "Action" mode features FPS-like controls, while "hardcore" mode precisely models helicopter physics.

    - First person, third person and cockpit views.

    - Six flyable helicopters: Ka-50 Hokum A, Ka-50 Hokum B, classified concept Ka-58 "Black Ghost", Ah-64A Apache, PAH-2 Tiger, RAH-66 Comanche. Two support transport helicopters: UH-60 Black Hawk and Ka-60.

    - The involvement of the insiders from Russian helicopter industry in the game design and development process.

    - Detailed replication of helicopter physics and avionics.

    - Four action-saturated campaigns in four "hot spots" of the Earth: Caribbean Region, South-East Asia, Eastern Europe, and Middle East.

    - Up to three wingmen during the mission.

    - The ability to select the helicopter and weapons before the mission.

    - The ability to select the helicopters and weapons for your wingmen before the mission.

    - The ability to issue orders to wingmen during the mission.

    - Virtual co-pilot when piloting two-seater helicopters.

    - Fire support from ground and naval artillery.

    - Multiplayer modes: death match, team assault, and cooperative via LAN or Internet.

    - The ability to customize the look of your helicopter in multiplayer modes.

    - More than a hundred of different ground structures, tens of different types of ground and naval units, several types of infantry.

    - Spectacular graphics.

     

    ========================================

     

    [2] SYSTEM REQUIREMENTS

     

    Windows 2000, Windows XP

    733 MHz Intel or AMD processor

    256MB RAM

    670 MB hard disk space

    64MB GeForce2 or Radeon video card

    Microsoft DirectX 9.0

    Mouse

    Windows compatible sound card

     

    ========================================

     

    [3] SYSTEM RECOMMENDATIONS

     

    Windows XP

    Pentium 4 2.4GHz processor or AMD equivalent

    512MB RAM

    670 MB hard disk space

    GeForce4 Ti 4600 video card

    Windows compatible sound card

    Microsoft DirectX 9.0

    Mouse

     

    ========================================

     

    [4] Controls

     

    To switch between action and simulation modes main game menu:

    [settings]->[game]->[special]

     

    Simulation mode controls:

     

    E - start the engine

    +/- - increse/decrease revs

    * - maximum revs

    G - landing gear control

    0 – decrease collective pitch

    . – increase collective pitch

    Z/X or joystick button 3 - switch weapons

    Left Shift - change weapon mode

    T - activate external weapon in case it is available in the mission

    joystick button - fire weapon

    F - flares

    Tab - switch between enemy targets

    joystick Button 2 - select nearest target

    C - switch between allied targets

    V - select nearest allied target

    N - switch between waypoints

     

    Action mode controls

    -------------------------------------

     

    cursor keys - strafes, forward and backward

    Right Shift - increase altitude

    Right Ctrl - decrease altitude

    * - maximum flight speed

    / - minimum flight speed

    Z/X or mouse wheel - switch the weaponry

    Left Shift or mouse3 - change weapon mode

    T - activate external weapon (if available in the mission)

    Lmouse - fire weapon

    F - flares

    C - switch between allied targets

    V - select nearest allied target

    N - switch between waypoints

     

    Cockpit view controls

    -------------------------------------

     

    numpad keys/joystick POV - view cockpit

    numpad 5 - toggle HUD zoom

    [/] - map scale control

    M - turn map on/off

    R - turn on/off radar

    ,/. - MFD mode

    B - radar surveillance and searching system screen mode

     

    Wingmen control menu

    -------------------------------------

    1,2,3 - opens command menu of the corresponding wingman (if available)

     

    Misc

    -------------------------------------

    F3 - console

    F6 - make a screenshot (if in window mode)

    F10 - quick exit

     

    ========================================

     

    [5] Known bugs and possible problems

     

    - Alt-Tab may crash the demo

    - text translation inaccuracy

    - some sound effects are temporary

    - complete voice-over integration is planned in November 2003

    - possible minor flight physics bugs with some joystick models

    - possible flight physics bugs in simulator mode w/o joystick

    - force feedback is not tuned yet

     

    ========================================

     

    [6] TROUBLESHOOTING

     

    Q: I have a video card with less than 32MB of memory on it. Can I play Fair Strike Demo?

    A: Fair Strike Demo requires a video card with at least 32MB of memory on it. You need to upgrade your video card to play Fair Strike Demo.

     

    Q: I have a 3Dfx based card. Will Fair Strike Demo run with this card?

    A: No. You need to upgrade your video card to play Fair Strike Demo.

     

    Q: 1280x1024 mode runs slow.

    A: This mode only runs fast enough on Geforce3 and Geforce4 cards.

     

    Q: Game gives an error message saying that I'm out of memory.

    A: You need more virtual memory. Try selecting Control Panel, then System, then Performance, then Virtual Memory. It is best to change this setting so that Windows manages virtual memory.

     

    Q: Fair Strike Demo loads not as quickly as I would like.

    A: Add more RAM to your computer. The more RAM that you have, within reasonable limits, the faster Fair Strike will load and run.

     

    Q: I have DirectX 8.1 installed. Will Fair Strike Demo run?

    A: No. DirectX 9 or higher is required.

     

    Q: Do you support Open GL?

    A: No.

     

    ========================================

     

    [7] THIS IS ONLY A DEMO

     

    Please note that this demo is not a final product, and this demo quality and performance do not represent the quality and performance of the final product, which we still have time to improve.

     

    ========================================

     

    [8] MORE INFORMATION

     

    For more information about the game please visit:

     

    http://www.fair-strike.com -- Fair Strike web-site

    http://www.g5software.com -- G5 Software web-site

    http://www.buka.com -- Buka Entertainment web-site

     

    ========================================

     

    [9] Contacts

     

    Please route all game feedback to G5 Software: contact@g5software.com,

    and Fair Strike producer at Buka Entertainment Ivan Bunakov: bivan@buka.ru

     

    More publisher contacts:

     

    PR Manager jg@buka.ru

    International Sales Manager kroksana@buka.ru


  2. Wow, this just popped up on the radar from nowhere, glad to see another Helo sim in the works.

    A few questions I have and hopefully they haven't been covered yet:

     

    1) What kind of campaign will be planned? Dynamic, Static predesigned missions, etc?

     

    2) What types of Helos and missions will be available ie Attack, Support, Recon, etc?

    (will it just be Commanches etc or will we have something along the lines of Blackhawks, etc for those of us who want to fly troops around, etc)

     

    3) Multiplayer, will multiplayer options be planned and if so will we be able to fly the campaign online with our buddies either head to head or coop?

     

    Thanks and good luck

     

    Guys, thanks a lot for your interest. Let's just do as follows, if you don't mind: Jeff said he's going to gather questions about the game and send the pack to me to arrange a kind of interview to post on Biohaz. You know, I'd like to spend more time on forum and answer all your questions but my spare time is really limited. Thanks again, and -- all your questions will be answered.

     

    PS Jeff, is it ok that I disclose your plans here? :)


  3. :D Awesome news.  It looks Russia is the new haven for sims, Eagle Dynamics, Oleg's Il-2 dev team, and now G5!  Great!!!

     

    I have been looking for a good helo sim since EECH.  This seems like it could be a good match.  Hey, though, are the missions dynamic or static?  

     

    Thanks in advance Vlad.

     

    Thanks!

     

    In fact missions are static, but in some missions the objectives will be altered, added and cancelled resulting in a kind of pseudo-dynamic missions.


  4. Also, will there be a way for users to add on new aircraft, or will you guys be able to provide some addon's ala Il-2 Sturmovik? And I know this will seem like a stupid question, but there will be many more aircraft in the game that are not flyable but present in the missions, right?

     

    Not straight after the release, but both things will be possible after it. We keep addons and user customization in mind.

     

    6 flyable helos, 2 transport helos, 4 enemy helos, some 30 ground enemy units, hundred+ ground structures, all fully destructible.


  5. Good deal,

        Thanks for the answers, maybe you can answer two other question about the game.

     

    First: When are you expecting a release?

     

    Second: Will there be any kind of mission editor with this Sim/Game?

     

    Thanks  

    Birddogg.

     

    As of release date, I can only repeat the official "Q4 2003" and add that at we are approaching alpha in a couple of months.

     

    Mission editor is not going to be released with the game, but if we feel the demand for it, it can happen after the release.


  6. Nevermind found it a Buka.

     

    BTW, this is the Company that brought us Echelon for those who have seen it. I own and thought it was pretty decent.

     

    The Graphics engine looks like that of Echelon, is it the same Engine?

     

     

    anyone., anyone :D  

     

    BirdDogg.

     

    Buka finds they are somewhat similar :D

    I think you will probably like Fair Strike if you liked Echelon


  7. Nevermind found it a Buka.

     

    BTW, this is the Company that brought us Echelon for those who have seen it. I own and thought it was pretty decent.

     

    The Graphics engine looks like that of Echelon, is it the same Engine?

     

     

    anyone., anyone :D  

     

    BirdDogg.

     

    The publisher's the same, right. The developer is the other one.

    And the engine is original, nothing to do with Echelon. In fact, it's a better one :)


  8. Damn, Vlad you made it over here fast!  :lol:  It's great to see a developer over here contributing already! I was going to send you an email offering any forum services you might need, I would be glad to help out. Like I said on the frontpage, I will be following this one very closely, especially since you guys have shown a lot of willingness to listen to the end-user community and have already taken a lot of suggestions from them. Consider Biohaz your home away from home...  :D

     

    I was spying 8)

    Thanks for everything, I'll try to check back here often.

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