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J. Burns

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About J. Burns

  1. I've actually had a similar problem with the Blue Angels skin I've been working on. When I load this skin for the A4E, my plane looks fine, but my wingmen that are retaining the default squadron decals (VA-36 Roadrunners) have a blank left rudder. I'm using a scratch .ini file using only the nation id decal level. The bugs mentioned in this thread are probably why none of the downoadable skins have .tga files for the decals, but rather include all their requried "decals" into the .bmp file. I would imagine Thirdwire will include a more intuitive system in future patches (like an actual decal folder, with visible default .tga files).
  2. I don't exactly understand what your problem is... are you trying to get your decal to stretch over the rudder AND the vertical stabilizer? If so, there are two seperate meshes for the rudder and stabilizer, therefore two diffrent paths in the decal.ini. If that didn't help, there is a good tutorial for implementing decals at: www.bobsyouruncle.net/StrikeFighterSkins.htm I found it to be very helpful.
  3. It's amazing to see how many people have CTD problems when I have had none. If you have a W98SE cd, I would at least try it out (seeing as how you formatted your HD once already). The only problems I've had are a few bugs when the high quality terrain textures are used (ocean texture is weird, but that could be my older video card drivers). Not to mention the low framerates, but that is also due to my older hardware specs.
  4. My older Radeon doesn't display the radar warning reciever (Radeon 32meg SDR). Maybe they meant "all ATI cards...". Wingmen and squadron members don't attack ground targets (despite the patch readme stating it has been fixed), not sure about non-squadron member aircraft. I must have been blessed, I don't seem to have any of the CTDs that others are reporting. However I am also using W98SE, which may be part of it. [edit] Gun/Cannon ammunition seems to add an abnormally heavy load to the aircraft (200,000 lbs+) when in the loadout screen, however it is not modelled in-game (as it would be impossible to take off in a 100 ton aircraft). [/edit] At least there aren't anymore rubber MiGs (I watched it bounce around for about 5 minutes, then got bored and exited) : Boing! Boing! Boing! Boing! Boing! Boing! Boing! Boing!

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