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Brain32

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Everything posted by Brain32

  1. No to mention maintenance costs, SH will quite surely be much cheaper to maintain and take more hours in the air before maintnance not to mention that Canada does not use them on carriers, a fact that will decrease the tear and wear even more...
  2. I don't understand why Canada didn't go with the right stuff from the start and went Eagle on it's airspace. Too bad F-15 Silent Eagle is pretty much a concept only, that thing would be epic IMO...
  3. Yup, all correct Here's the link again: http://combatace.com/topic/75330-how-to-significantly-save-space-with-no-qualityor-performance-loss/#entry596779
  4. The Bombing of London (Blitz)

    OMG I had no clue there was THAT many...
  5. That Moron In Syria is Going to Do It.....

    This may be sure but whoever is on to that is doing unbelievably terrible job at it. Need I remind anyone that Assad and his party pushed for referendum which made it possible to change the constitution of Syria into a democratic system? http://en.wikipedia.org/wiki/Syrian_constitutional_referendum,_2012 Of course our politics quickly called it phony and continued to support radical islamist terrorists against legit Syrian government which only led to further destabilization of the country. I pity the guy that will be sent there as an ambassador from any of our countries, I'll give an American one about two weeks before gang rape(regardless of the sex), disembowelment, decapitation and other medieval "joys" of life...others may last a few days more. Then few days later we will see "the Question" on the news, you know the one that always repeats after such "thoughtful" interventions - "how come they hate us, we helped them?"
  6. Milviz Releases F-86F

    Clicked on the link...I'm speechless, this is...beyond awsome
  7. img00012

    From the album Brain32 Album

    bumpity bump
  8. That's the one I have. Ton's and ton's of Fishbed info...
  9. From Yefim Gordons book: - JL-7 pulse-doppler radar, AA(search/track/IFF) and AG(rangefinding) mode, 28 km range - HK-13A HUD - KJ-11 autopilot - ADS-1 air data computer - WL-7 radio compass - Type 264a radio altimeter - XS-6A beacon marker receiver - type 481 data link/radio navigation system - type 506 HF radio - type 605A IFF transponder - type 930-II RWR - GT-1 chaff/flare dispenser Engine: WP-13, 40212 dry/ 64721,62 wet Type 23-III (copy of GSh-23L) - 200rds 4 pylons, PL-2 or PL-5 IR missiles(and various load) Maiden flight April 26 1984 I know some stuff is irrelevant for the game but it's cool for info
  10. That saying is quite wide... Teras, here is the F-5 pack: http://combatace.com/index.php/files/file/11128-northrop-2-seaters-for-sf2-version-20/
  11. Guys I got some info from a friend that includes correct mesh names for the weapon stations, however it seems this should be handled in max. Here are the entries if you want to try: [LeftWingStation2] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.684,-1.98,-0.566 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.0 AllowedWeaponClass=BOMB,RCKT,RP,IRM,FT AttachmentType=SOVIET,WP,CHINA,FRANCE ModelNodeName=LeftPyl01 PylonMass=60 PylondragArea=0.02 LaunchRailNodeName=LeftRail01 // LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank490_MiG21 [RightWingStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 2.684,-1.98,-0.566 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.0 AllowedWeaponClass=BOMB,RCKT,RP,IRM,FT AttachmentType=SOVIET,WP,CHINA,FRANCE ModelNodeName=LeftPyl02 PylonMass=60 PylondragArea=0.02 LaunchRailNodeName=LeftRail02 // LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank490_MiG21 [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.936,-0.59,-0.566 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.0 AllowedWeaponClass=BOMB,RCKT,RP,IRM AttachmentType=SOVIET,WP,CHINA,FRANCE ModelNodeName=LeftPyl PylonMass=60 PylondragArea=0.02 LaunchRailNodeName=LeftRail // LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.936,-0.59,-0.566 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.0 AllowedWeaponClass=BOMB,RCKT,RP,IRM AttachmentType=SOVIET,WP,CHINA,FRANCE ModelNodeName=RightPyl PylonMass=60 PylondragArea=0.02 LaunchRailNodeName=RightRail // LaunchRailHeight=0.10 LaunchRailMass=25
  12. Call of Duty: Black Ops II

    First of all let me say this, whatever I write here is related to singleplayer only, I passed on playing FPS games in multiplayer long time ago so my main driving force about FPS titles is singleplayer so this is all about that aspect of the game. I was very skeptical about another Treyarch CoD title since I basically not just disliked World at War and first BlackOps, I f**** hated them, they were buggy, unoptimized and at times so boring passing over some missions was more of a burden than fun, yes it was THAT bad at times for me with those titles. BUT(!!!!) BlackOps 2 rocks so hard it screams FUN, FUN, FUN all over the place. First of all the story is like a movie with flashes from the past and their reflection on the future it really involves the player into the story eventhough you switch playing characters very often during the story even playing the main bad guy role several times. I mean don't get me wrong it's not Oscar nominee level but for a video game it's above all expectations I could possibly have. Furthermore the game is optimized, completely bug-free and it scales perfectly, when you lower the details it actually runs better unlike BO which ran crappy no matter what you did. I can't comment on the graphics as with my now quite old system I didn't even try to run it on higher levels but on a nice medium-high mix with AA and AF it ran most of the time at around 70fps, often in the 100's and very rarely dropping to 40's. Now as to why it's fun, it simply had enough aspects of the game rarely seen in classic military FPS games, whether you are skydiving in a wing-suit through jungle mountains in South America or charging on a horse(!!!) with mujahedins on soviet tanks in Afganistan desert, leading mad charges in the Angola, flying the F-35, defending the USS Barrack Obama(!!!) carrier from an attack or not to spoil more just saying...heck it's fun and the gameplay is new, challenging and simply cool. Warning: The game is at times explicitly graphic, you can turn it off on the start but if you don't get ready for some serious scenes. My Rig: AMD X2 @2800Mhz 4GB DDR2 ATI 4850HD 512 EDIT: GAaah one finger was too fast so I wrote the title wrong but you get it...
  13. Call of Duty: Black Ops II

    SP, I gave playing FPS games in MP quite a while ago...
  14. Actually if the fixes I made back in September ended up in the pack, all variants should be limited to roughly 7,5G, atleast in hard mode...
  15. It's a pylon issue, I'll see what I can do later, sometimes unfortunately the only fix is to comment out the nodes in respective weapon station entires but the downside of that is that the will show even when not loaded...
  16. Unfortunately I wouldn't even trust Google that this was not an attempt to squeeze out some more personal data from you. Yes I know I'm paranoid but those popular services did not give me much reasons not to be...
  17. Call of Duty: Black Ops II

    Yes you can, not only can you change weapons but also equipment on them, for example, extended clip, grenade launcher, type of sight and a bunch of others, even skins of the weapon can be changed, grenades also(flashbang, smoke, regular, emp) whatever you want :)
  18. EricJ did the Swiss, with decals and everything...
  19. Yes, actually the SH pit is newer model than the legacy pits and the first one naturally that I prepared for the late SH pit that does not have backup RWR. The thing about the RWR in the released SH pit is that it has two RWR's that look different which is I think a first in SF series so it was a (successful) tesbed
  20. Yeah I kinda wanted to avoid that although 90's pit and late one are very similar, doubt anybody but true Hornet fanatics would even notice the difference although without the NATOPS manual even that is questionable lol
  21. Just a note guys, in total you have 4 different legacy Hornet cockpits: HornetA HornetC_early HornetC_90's HornetC_late
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