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Everything posted by Brain32
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Bad News? Don't know if anyone noticed this....
Brain32 replied to eraser_tr's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
LOL my face too, but there's no sense in discussing different tastes... My adventure with CFS3 was: install----->"Aha! Meh"------>uninstall -
Bad News? Don't know if anyone noticed this....
Brain32 replied to eraser_tr's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sure but il-2 is completely "on the table", heck their modders are now even into Vietnam war stuff...way past initial possibilities, SF2 however only got more closed... -
Hey guys, I've been messing around with my install for a few days and being a bit obsessed with efficiency I managed to pull out some pretty interesting stuff. Did you notice that paint schemes for some planes are pretty generic, for example F-16 with the gunship gray/light gray, many navy planes, but even some planes with repeating camo schemes like Jaguar basically have the same skin repeating over and over again with differences being either made with decals or only exist on one map? It can take a wagonload of space, especially if you don't use jpg or dds, but there is a kinda cool solution to that. a) If differences between skins are made by decals ONLY Now this is a really simple thing, just move the entire skin into the root folder of the aircraft mod, the only files that should be left in individual skin folders are: decals.ini numbers.lst Patch.bmp(optional) textureset.ini And that's it, the game will read the generic skin from the root folder and apply decals to various skins as you select them in game accordingly. Perfect example for this(as I tested this on it) is the excellent F-15J skinpack as it uses the same skin for every unit the only difference being in decals, so instead of 8 repeating skins I only have one in the root folder and it works! b) If differences are painted on some maps but not all of them (I actually prefer this as decals can be huge) Best example for this are the new F-16's, especially blk25/30 Those skins are mostly repeating over and over again BUT map "F16-004.xxx" contains a difference because it has unit letters and colors applied to the tail.(note: sometimes differences can be find on other maps so check it out first before deleting!!!) The solution here is also very simple, move one of the skins entirely into the root folder like in the first example and you can also delete the skins in each individual skin folder but leave each unique "F16-004.xxx" in it's folder. The game will only use the parts of the skin in the root folder when it does not find files in the individual folder that's the point of all this. So if you have say 8 generic repeating skins but also say a desert camo or some anniversary cammo you just move the generic one into the root and delete the other generic one but leave the different ones entirely. I repeat this is only usefull for planes that use repeating skins, if each skin is unique then you will have no use of all this. Also the crucial thing in this principle is that the game will use only skins of the format that are written in the LOD file so if you find that your planes are black you will have to hack into the lod to change the file format(jpg,bmp.dds) to what you use for the skin files. So that's it hope it wasn't too long and that I didn't over-complicate it as it's really simple.
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Didn't see this posted already. New DLC is out.
Brain32 replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Too big for a DLC... -
How to significantly save space with no qualityor performance loss ;)
Brain32 replied to Brain32's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hmm I doubt it's a bug, spec and bump maps I knew already to work like that and that's exactly why I tried it with skin maps, I don't think TK could "fix" this without messing up the spec and bump maps too... -
How to significantly save space with no qualityor performance loss ;)
Brain32 replied to Brain32's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
True but this works regardless of the skins file format, it's based on removing repeating maps -
How to significantly save space with no qualityor performance loss ;)
Brain32 replied to Brain32's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah especially when the skins are very high res, what used to be a say 300MB mod turns into 50MB with no quality loss whatsoever... -
Taiwan and Korea tilesets v2
Brain32 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Oh I like the sound of that -
Taiwan and Korea tilesets v2
Brain32 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yeah it's a bit of a mess, I'll try to make it work, I see you named the tree and objects maps differently so I think it might work :) -
Taiwan and Korea tilesets v2
Brain32 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Hey Stary do you know about the "trick"(simple ini entry) to use just one copy of the tileset for multiple terrains? -
Very cool stuff, almost missed it but Crusader and Fubar buzzed me just in time, thx guys
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'Passive radar' could render stealth planes obsolete
Brain32 posted a topic in Military and General Aviation
http://www.wired.co.uk/news/archive/2012-10/01/radar-detects-stealth-aircraft -
Strike Fighters Android is out on Google Play
Brain32 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
LOL is it really? I could see it being called that way in Croatian too but it never crossed my mind.. -
Strike Fighters Android is out on Google Play
Brain32 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The biggest problem for me according to Google Play is my OS version, technically Gingerbread fits my phone but Samsung didn't release official version so I would have to root my phone to do it and that's a weee bit too much for me... -
Strike Fighters Android is out on Google Play
Brain32 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Guys I have Galaxy 3 not Galaxy S3 -
Tornado Tank LOD
Brain32 replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Maybe it's part of the model? -
Anything coming out? I hope so
Brain32 replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Judging by the screens it looks pretty cool, congrats to you guys on your first entry on mobile market I sincerely wish you success -
Strike Fighters Android is out on Google Play
Brain32 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well my smartphone is too stupid for this one :( NOTE: I have Samsung Galaxy 3 -
Has Anyone done a Balkans Campaign?NATO
Brain32 replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Yes I still have custom tiles for this with PSD templates and everything, about 500MB's it's high res(1024) satellite grabbed correct proportion set but it's unfinished. -
Effects visible distance?
Brain32 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm wondering if one can manage to make explosion effects show further out, not the regular ones which are quite ok but the nuke explosion can not be even seen as a whole because it fades with distance. So the question is, is there a cure for that? Thx. -
'Passive radar' could render stealth planes obsolete
Brain32 replied to Brain32's topic in Military and General Aviation
Hey guys, I had a busy day just sat down and my a** is like on fire lol Anyway while this is early technology and works only in certain aspect it supports what I have been suspecting for a while stealth might be getting just too freakin expensive and maintenance intensive for what it gives over the years... -
Ok but now I don't understand who improved the Mirages of the Viper Factory Vipers? Oh wait, no wait...
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Effects visible distance?
Brain32 replied to Brain32's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well Lexx I use your effect(MT30) for large yield warheads(1MT and above) and Stary's for yields in the kT range. Setting the 32bitZBuffer to on I can see Stary's effect(not as nice as before but I can), however I really loved to launch a HoundDog with a 1,1MT warhead , turn around and just watch the EPIC super-explosion with the mushroom cloud extending kilometers in the air with blast rings at altitude and everything, in the latest version of SF2 I simply didn't manage to pull off seeing it in a whole, it clips, fades, distorts...too bad :( -
Ok, next time we call the LaTvIaN MaFiA to deal with this...
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How good is the simulation of the guns in SF/WoX games?
Brain32 replied to thodouras95's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hitting with modern cannons is really easy in SF2 I had over 50% dogfight hit accuracy on many occasions which is even kind of silly however AI planes move in a predictable and often quite unrealistic pattern so once you get a hang of it hitting them will not be so much of a challenge...