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Everything posted by Brain32
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Screenshot Thread
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yup they were stationed in Turkey and performed strike ops in northern Iraq, I also replaced the E's with Arni-E's I just didn't have the proper skin...I hope you plan to release it -
What`s wrong with the MiG's
Brain32 replied to magic1104's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If you fly on "Hard" FM setting then tough luck as AI flies on "Normal", they can't stall or spin and can pull insanely tight manouvers, try flying the F-104... The words "turn" and "F-104" should not be mentioned in the same sentence and that's how it will work when you try flying the 104, but when AI flies it - It's Spitfire - Starfighter F-104 lol -
What water for
Brain32 replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well that mod was made for SF1 series, so I didn't include the vietnamS1 and vietnamS2 as I didn't change the water in it. However TK somehow changed the water in SF2V so the consequence is that outside of shorelines you have different water. C5 made a fix for that, it was attached in SF2V discussion thread on his subforum... I should do something for that mod together with CA_Stary to make a simple SF2 install version... -
MODERN SAM NEEDED
Brain32 replied to Abhi's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
http://forum.combatace.com/index.php?app=downloads&showfile=8744 -
Quick quetion
Brain32 replied to MaverickMike's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yup that's true, no more re-install required if you "over-mod" the game -
Radio, custom music I like would hype me up and I already have the "heavy leg" syndrome so I prefer calm, relaxing music in everyday driving
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Eagles Gone Wild
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
And if you dial 1-800-Ultra RIGHT NOW, you get an extra set of AIM-120D fillings to further enhance your Ultra clean airspace. But that's not all, on this very special day we offer an additional pair of JDAM's for only 99.95. Call NOW! -
MODERN SAM/BMD SYSTEMS
Brain32 replied to Abhi's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well the latest SF2 version is like that, and I can't blaim the man because I couldn't make them work the way they should to save my life lol -
MODERN SAM/BMD SYSTEMS
Brain32 replied to Abhi's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The current problem with the HAWK's is that every launcher acts also as radar. Now when you encounter an installation of 4-5 launchers that's actually 4-5 radars you need to fool, if you enoucnter two installations or more...well you can count. Other than that SEAD and strike missions on the Red side are nearly impossible, on Blue two harms can close down a huge area, you just kill the radars and you're good to go. I tried to make HAWKS act as Sa-2/6 (that would be one radar on 4-5 launchers, with launchers being just that - launchers) but couldn't make it work properly to save my life, I have no clue what might I possibly do wrong -
Eagles Gone Wild
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I would say this is F-15 ASE - Active Silent Eagle -
VietnamSEA Tile Repaint v1.0
Brain32 posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=5300 File Name: VietnamSEA Tile Repaint v1.0File Submitter: Brain32 File Submitted: 25 Sep 2007 File Category: Tilesets This is a complete higher resolution(512x512) VietnamSEA tileset repaint with added trees. ReadMe and Installation instructions are included in the file archive. Click here to download this file -
Screenshot Thread
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's VERY nice -
VietnamSEA Tile Repaint v1.0
Brain32 replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
It should work as per the readme instructions, it's just too simple for anything to go wrong You either have: a) serious problems with your computer b) are unaware you are doing something wrong I can't think of anything you can do as the installation is reduced to simple file extraction -
Those freakin' sams aren't fun even in games lol
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Boeing 757-200
Brain32 replied to YEYEYE's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Pretty model, very nice skins and multiple lods - VERY, very nice -
SF2E A-10A Tweaks
Brain32 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Umm don't judge by the game screenshots, especially not the 6DOF ones. I believe you would have to sit left of the HUD with your head between your knees to get this view in the real plane lol -
user lists for weapons?
Brain32 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wrench you just made my day...never knew about that one -
user lists for weapons?
Brain32 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Unfortunetly no, I actually wanted to make a set for every aircraft and limit the weapons with "SpecificStationCode" entry. For example I would take MiG-21tank,R-13,R-3R,R-60 s few bombs MiG-21_ReconPod and give all those weapons "SpecificStationCode=MiG-21", then I would put the same entry on every weapons station and voila... That is possible , but I would have to copy every single of those weapons for every such edit(skins,LOD's everything) and that would make a huge weapons folder so I gave up.. What would be cool is if we could have multiple entries for every weapon in DATA.ini file, it would be the return of WeapondataXXX entry lol but it would make creation of super-accurate weapon sets much easier to do... -
I wonder what that will be
Brain32 replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well because that's still not enough for proper Korea, sure we have mods that can make uber-complete Korea but TK needs a complete product. First you need F-86, several versions(A-E-F) with proper cockpits F-84F is fine(needs a cockpit) but at the very least you'd need a Panther for the navy and F-80, and all this should be flyable, and even then all this together with the Mustang is only 4 flyable planes, but that would just be the core. You also need supporting AI planes, B-29,B-26, etc. Also you can't leave NK,China and SSSR with only MiG-15A and bis, Yak and Lavochkin props as AI are nearly a must for a serious Korean scenario. I mean just look at WoV and SF2V, if done by that standard TK would really need A LOT of models to make it at the same level, and did I mention ground objects? Don't get me wrong I would apsolutely LOVE to see TK's "SF2:Korea", but I just don't see it as an realistic option as TK stated himself several times. It would sure be an epic flight sim suprise though -
I wonder what that will be
Brain32 replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Based on what I do know about TK's policy: No particular order 1. Falklands 2. Pakistan-India 3. FE - Eastern Front For all those most of the assets are already made, Pakistan-India would have to include the flyable Fishbeds which in turn would be in good agreement for future Multiplayer game. I doubt in Korea as that would take waaaay too much new models to make,same for some more modern scenarios unless they are VERY limited, for example USN vs Lybia might be interesting as basically all TK would need is an F-14 and a new terrain on which he could even re-use WoI tileset.... -
Mig-23s currently roll and turn too fast?
Brain32 replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Su-27 was for air superiority, more fuel, great range and well it's a freakin flying sam site lol MiG-29 was I think more like point interceptor like MiG-21, but they tried to make it more like F-16 in terms of A2G capatibilities.