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Everything posted by Brain32
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WOV - Target Object Placement Interface Tool WIP
Brain32 replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I can easily see how would I finish some stuff with the help of this :) I can only comment this as spectacular tool, *thumbs up* man this is awsome :) -
What's the most realistic FM setting in Wo*
Brain32 replied to Miracles's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"Hard" is most realistic for FM - explained in manual ;-) -
Overtexturing nightmare
Brain32 replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You can edit them out via airfield.ini's on each terrain ;-) -
Does RCS Modifier really works?
Brain32 replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
OK, but in the end does anybody know what exactly "BaseRCSModifer" refers to? We have here and in some other threads plenty of RCS in m2 data, now how would that be applied in-game? -
No they run the same, nothing changed really, they just added soviet campaign to go along with the US one...
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Yeah the game is incredibly detailed...
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Hmmm is it out? I've actually read it's out on wikipedia lol EDIT: Yes it's out just dug up in ubisofts chaotic website lol
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Oh man and it's out...
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How do i put an specific sam in a site?
Brain32 replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The original one yes, but SA-2 was upgraded over the years and served well into 1980's, although some claim there are even some operational units now in Russia... How accurate is that - I don't know -
Su-27 Family WIP
Brain32 replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Since when is he obligating them? -
Hawk SAM Sites
Brain32 replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This wasn't directed to you hehe. I made my Hawks work great but noticed they are a real nightmare so I went digging the wep pack a bit... For example the "K" version which was a 1995 upgrade had a starting year of 1959 in-game, actually all Hawks did :) So basically I just wanted people to know numbers should be tweaked a bit because sooner or later they would start wondering where's that nightmare coming form ;-) -
Hawk SAM Sites
Brain32 replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If you want Blue sams then unless one likes FSX type of flying Blue missiles should be corrected to believable values aka toned down by 50% lol Not to mention adjusting introducition years.... -
MiG-21MF detail Cockpits NEW
Brain32 replied to lukasn22's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Well one can atleast enter Czech language subforum and say something in english without being shot on place like on some other forums...so I actually don't mind this! Maybe just out of spite, but actually to support normal people who do not demand you to learn their language from scratch in order to post one single measly post in their subforum... EDIT: P.S. I know it may not be related to your thoughts muesli, but I hold this grudge on "language nazis" for a while now... -
This is what one real(now retired) F-16 pilot told to me about "fighting" different planes:
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Yak-38 Forger
Brain32 replied to mono27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Did you understand the first part? That's the important one ;-) EDIT: Anyway...this is not the place to discuss the above problem if anybody is unclear on what I really meant with that point, you are free to either send me a PM or open a new topic in a more appropriate place. This thread is for Krizis excellent upcoming Yak-38 model :) -
Yak-38 Forger
Brain32 replied to mono27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Samo da mi jos jedanput netko prosere sto ne pisem na njihovom jeziku na njihovom forumu - jebat cu im majke... -
Is the MF MiG-29A a Sparrow Magnet?
Brain32 replied to NeverEnough's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Mind if I ask you what are you basing your statement on? -
THIRD WIRE FEATURES
Brain32 replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
As far as terrain options I would even be hillariously happy with 10+ years old il-2 terrain system instead of this....*#$%! -
New tiles in old terrain
Brain32 replied to gillg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
hmm it should be quite easy...but I can't know what may be the problem without more details -
MF MiG-29 FPS killer?
Brain32 replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Don't know man, it's one of the smoothest rides here... Now skins are rather big but I have ridiculous ammount of memory so I might not feel it. If I had any problems with it I would first try to downsize the skins, this was a real problem solver when I had only 1GB of RAM... -
Is the MF MiG-29A a Sparrow Magnet?
Brain32 replied to NeverEnough's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
For ALT+N addicts like me: When you prepare for quick mission, enter the MAP menu and simply adjust the last waypoint before the objective(or in simpler and probably more correct words, move the one that is shaped as a square) that way ALT+N can bring you 100-200km away from the enemy so you can prepare better for the fight without having to fly all the way... -
Speed & Acceleration in oct08 patch
Brain32 replied to Spillone104's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well everything I've ever read about F-104 was that it was designed as a very low drag airframe around a powerfull engine... All accounts mention tremendous acceleration also... Now on this page: http://airforce-world.blogspot.com/2006/10...tarfighter.html it says CD0(Zero-lift drag coefficient) was 0.0172 Now when I look at TK's 104G CD0 is 0.0253 and that's for fuselage alone although other parts in TK's data.ini do not have high CD0 values, all together they are 0.0312 which is not very far from twice the drag of the real thing... Ofcourse the data on the link above does not provide much authority and it's quite possible if not even probable that TK has better data, however...it's worthy of investigation for F-104 fans ;-) -
Speed & Acceleration in oct08 patch
Brain32 replied to Spillone104's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well that's easy to solve...either adjust the thrust of the engine or adjust drag(CD0).. I usually go for the drag as engines have quite correct thrust values on stock planes as far as I saw...