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Everything posted by Brain32
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Bring my SHADOW effects back
Brain32 replied to orsin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Look for "shadow" instead of "shader" in the options... -
This post is "Bull"
Brain32 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Funny thing is the original was damaged and had some patches and holes, that too was on Tu-4 -
Hinch Got Me Thinking
Brain32 replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Tried the Me109E3(BTW great work russo!) and SpitMk1 yesterday, they didn't do bad at all. Actually they flew very believable -
Well I don't have it anymore, but inspite of my babling I will sure re-consider buying it ;)
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OK so I tried it, I'm sorry to say it's another LOMHS - Lock On Modern Hardware Slideshow. However it's very detailed and if one is really a helicopter freak then maybe spending an average annual income of average African country for hardware that will enable one to play it smoothly(if that is even possible) may be worth it...
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Yeah different tastes, I like the il2 method also, subtitles might be a bit of immersion killers, but authetnic language lifts up the immersion level much more than subtitles decrease it - for me I would say whatever you find easier to do, I might be mistaken but I don't think anybody would find that very important either way you do it...
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Altering the HFD File
Brain32 replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
When I did my rivers(which I apsolutely, positively hate to do) I draw them by hand. You can export the height map as *.BMP and then edit it in image editor -
EF-2000
Brain32 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Hmm I don't remember this happening on EF2000 since Sep patches, playing on Hard FM... -
Water shimmering with GermanyCE Terrain Tiles by Brain32
Brain32 replied to geoff's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Naaah, just try a clean install, then first install all germany terrain mods, then add other stuff and see if maybe something else causes this... -
How NOT to make transition textures lol
Brain32 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well there I am finsihing tiles for BoB terrain so I start making transition textures, One down, looks rather nice doesn't it :) Well but watch what happens when you connect 4 of them together: Could not believe that, and it even had to happen on not just any terrain but BoB terrain lol, can't even imagine how much flak would I recieve for that lol For Mossad members - ofcourse I will not release it like that lol -
Water shimmering with GermanyCE Terrain Tiles by Brain32
Brain32 replied to geoff's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's some strange stuff going on there, first my trees went berserk, there is also some strange effect on the water too. Anyway here is mine germanyce_data.ini just note that mine is set up to use the tree mod. I hope this can fix problems for you and other users :) -
Why are my texture bitmaps so fuzzy?
Brain32 replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmmm yeah, the difference is huge. My first thought was resolution but since you say they are the same... I'll try to make similar comparision myself and see what happens... -
Why are my texture bitmaps so fuzzy?
Brain32 replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well I suspect on several things but can you post a screenshot or a link to one so we can see what exactly do you mean? -
Sneak Peek at New Terrain
Brain32 replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yeah, that's because of tile system usage, however in-game we have that haze at high altitude that does not allow you to see it as clearly as in TE so thing look much better. -
Water shimmering with GermanyCE Terrain Tiles by Brain32
Brain32 replied to geoff's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have an ATI card and everything works fine, post the GermanyCE_data.ini here or send me a PM so I can take a look at it. -
New campaign idea: "Yugoslav wars"
Brain32 replied to Gunnar88's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Basically I told him big mod's can take a lot of time to be made ;) -
New campaign idea: "Yugoslav wars"
Brain32 replied to Gunnar88's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Polako stari moj, ovdje ti se takvi modovi rade po pol godine-godinu ;-) -
Man everytime I check this forum I stay speechless :)
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Yeah, unfortunetly it does not work with newer graphics cards, just digged up my ol' n' dusty EECH and EEAH CD's and tried it this afternoon...pretty big disapointment lol
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New campaign idea: "Yugoslav wars"
Brain32 replied to Gunnar88's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
On this page, posted long ago, you can see what area exactly will my terrain cover: http://forum.combatace.com/index.php?showt...lkans&st=20 -
New campaign idea: "Yugoslav wars"
Brain32 replied to Gunnar88's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Sorry m8, it's not in showable state yet, as it's a huge undertaking for one man, and I mean tiles and terrain only, I will have to "hire" people for targets and vegetation or I will never finish it. Once I get to stage where showing some parts is reasonable I'll post it :) -
Well anyway I come onto theese two links, basically a guy is talking about the Red Flag excersizes with IAF(Indian Air Force), nothing that sounds too confidential but interesting nevertheless. He describes how things went along with F-15,F-16,F-22 vs Su-30 and MiG-21Bison. One of the really interesting things is the way he talks about MiG-21Bison it seems that baby is a bad@ss lil' plane. He also mentions French Rafale, F-15K...anyway watch and see:
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New campaign idea: "Yugoslav wars"
Brain32 replied to Gunnar88's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
High fidelity Balkans terrain in developement by....*suspense rising*.....*drums*....ME! :D BTW in case of historical scenarios, anything other than groundpounding would be totaly unhistorical for "Yugoslav wars", darn that expression sounds funny lol. Anyway, only on one occasion there were planes of both sides in the air in the same time in the same area...but nothing happened. The fog was thick and nobody wanted to get killed so after a few "hey let's try to find them" both flights RTB'ed. I have no interest in Croatian Independence war scenarios, I don't need to play it, I lived through it lol However, the terrain I'm making will allow for many possibilities, for example: WW2 - why not, ok the terrain might be a bit too modern, but don't be river counters :D Yugoslavia - SSSR - 50's crysis - that was a close shave, we had F-80,F-86,F-84 etc. against MiG-15 and company...might be interesting. Yugoslavia - Bulgaria - was some problems in 70's, was nearly 10 years before my birth, but my dad was a T-55 driver, and they were showing off the power near the border, maybe Starfighter knows more? General Cold War as in WoE... -
Highly interesting: Red Flag lecture
Brain32 replied to Brain32's topic in Military and General Aviation
It was, but we were asked not to post such links on this forum to avoid possible problems for USAF members that are administrating the site ;) -
It would be very difficult for somebody to explain you how to do them, basically you need to make one in 3dsMAX, create animations and map it, then export it to the game via 3dsexporter you can find in CA downloads(Utility section). However even after that the work is still not over, you need to "make it alive" with some *.ini work. All in all pretty hard and tedious thing to do, I would love to learn that too, but since I do not have in basic 3DS MAX skills, I'll stick to terrains for now lol.