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Leon Kerensky

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Everything posted by Leon Kerensky

  1. well, if i can get autodesk inventor for my personal computer, i could give you a 3d model of the mave, ill need to mess around with it a little more (CAD is realy hard to work with when it comes to artistic design)
  2. dang, you move fast! the project is looking great, if your having trouble with the hud and the lock on systems, you can be cheap and coppy the information from another plane, but thats all i would be able to sugest. i hope everything works out, good luck with the FAA
  3. if only it where posible, do you know if it could be posible to hack the code from Mechwarrior mercs and add the C++ code to WoV as a patch?
  4. Version

    130 downloads

    BATTLETECH inner sphere pack includes: house kurita house steiner house davion house maric house lio NOTE: you need the talon fighter to be able to use these scheemes add files to C:\program files\wings over veitnam\objects\aircraft\talon sorry it took so long, it's finaly summer wich means no more huge projects... for now. enjoy!
  5. Su-47

    im gonna try and make it fly, but i've never done it before. i've seen tutorials arround the website on how to work on it, and if the flight modle is compleat (with moving flight controls and all) than i'll get started on the commands and flight parameters. if you're still interested, tell me, and i'll se what i can do, even though its been almoste 2 years that this has been up here.
  6. File Name: Battletech: Clan Paintscheme Pack File Submitter: Leon Kerensky File Submitted: 09 Mar 2008 File Updated: 05 Jun 2010 File Category: Fictional/What If Skins BATTLETECH Clan Pack TALON AIRCRAFT REQUIRED includes... CLAN WOLF-WARDEN CLAN WOLF-CRUSADER CLAN JADE FALCON CLAN GHOST BEAR CLAN SMOKE JAGUAR CLAN NOVACAT coppy paint scheems inside forlder to.... /program files/Wings over Veitnam/Objecs/Talon have fun! Click here to download this file
  7. Version

    151 downloads

    BATTLETECH Clan Pack TALON AIRCRAFT REQUIRED includes... CLAN WOLF-WARDEN CLAN WOLF-CRUSADER CLAN JADE FALCON CLAN GHOST BEAR CLAN SMOKE JAGUAR CLAN NOVACAT coppy paint scheems inside forlder to.... /program files/Wings over Veitnam/Objecs/Talon have fun!
  8. File Name: Clan Wolf's 21st Air Guard Paint Scheem File Submitter: Leon Kerensky File Submitted: 7 Mar 2008 File Updated: 30 Jun 2009 File Category: Fictional/What If Skins For FA-37 talon from movie "stealth" by Zurawski}) this is a paintscheem made for all you mechwarrior fans that like clan wolf coming soon: Jade falcon Paint scheme Clan Ghost Bear Paint Scheme House Davion's Feterated Suns Paint scheme House Steiner Paint Scheme House Kurita Paint Scheme sorry i cant do an auto apply, so extract the files, than move the folder into c/program files/ wings over veitnam/objects/aircraft/talon and hit paste! it should work without removing the STEATH paintscheme, but it might move them around. SPECIAL THANKS To Those WHO MADE THIS WORK STORMTROOPER http://forum.combatace.com/index.php?showuser=11947 ;for being the official beta tester Silverbolt http://forum.combatace.com/index.php?showuser=28008 ;for the tutorial and finaly, Wrench http://forum.combatace.com/index.php?showuser=2153 ;for the tutorial if i forgot someone, please tell me! Click here to download this file
  9. Version

    52 downloads

    For FA-37 talon from movie "stealth" by Zurawski}) this is a paintscheem made for all you mechwarrior fans that like clan wolf coming soon: Jade falcon Paint scheme Clan Ghost Bear Paint Scheme House Davion's Feterated Suns Paint scheme House Steiner Paint Scheme House Kurita Paint Scheme sorry i cant do an auto apply, so extract the files, than move the folder into c/program files/ wings over veitnam/objects/aircraft/talon and hit paste! it should work without removing the STEATH paintscheme, but it might move them around. SPECIAL THANKS To Those WHO MADE THIS WORK STORMTROOPER http://forum.combatace.com/index.php?showuser=11947 ;for being the official beta tester Silverbolt http://forum.combatace.com/index.php?showuser=28008 ;for the tutorial and finaly, Wrench http://forum.combatace.com/index.php?showuser=2153 ;for the tutorial if i forgot someone, please tell me!
  10. hello, i know this might seem bothersome, but if posible, dose anybody wish to poste how to create new skins for WoV? If so, please give any information about it, i have created a new skin for the WoV FA-37 Talon figter, but cannot seem to get the skin to show, the end result shows a white skin if you have any information please notify me, thankyou
  11. oh, so i dont need it, okay! thanks, sorry to waist time, if anybody is interested in it, ill add it! :yes:
  12. i did make some panel lines on the skin, but they're kinda hard to see, i messed with it a little more, but im not shure how to turn it into a winPatch file, can you help me with that?
  13. yep, exept this time its leon rather thean alexander. P.S.: how do you make a file into a winpach file?
  14. PERFECT! just remove the decals of the air force and diamond back and its redy for action! i may need to touch up the wings a little, unless you think it looks good that way. Thankyou verymuch!
  15. i sugest that you base the code off of the harrier as a start to the trasformation proces, that is if you want to go that far.
  16. oh yes, BTW, since you guys are helping me to do this, it would only be fair to publish it, but i should probolby ask permision from the guys who made the origonal talon. can you help me find them
  17. thankyou, that still dosnt solve the total probolemb with the texture being white, but changing them to bitmap helps
  18. well, to be honest i have done all of the following and then some, but kept the files the same size, and the BMP files where changed to JPEG images (by opening and editing through photoshop) the canvas size has not changed, and the decal code file say (based on my friend's edditing) Position=8.7382,0.010 Rotation=010 Scale=.80 DecalMaxLOD=3 [Decal010] MeshName=nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Talon/Wolf 21/D/rescue_R Position=8.7382,0.010 Rotation=350 Scale=.80 DecalMaxLOD=3 [Decal011] Meshname=Left_Rudder DecalLevel=0 DecalFacing=TOP FilenameFormat=Talon/Wolf 21/D/69th Position=-4.3063,-4.3817 Rotation=90.0 Scale=1.60 DecalMaxLOD=3 [Decal012] Meshname=Right_Rudder DecalLevel=0 DecalFacing=TOP FilenameFormat=Talon/Wolf 21/D/69thR Position=4.3063,-4.3817 Rotation=90.0 Scale=1.60 DecalMaxLOD=3 Reverse= the textureSet file says [TextureSet] Name=Wolf 21 Nation= Squadron= Specular=0.200000 Glossiness=0.300000 Reflection=0.000000
  19. one moment... sorry, i couldnt upload any images, i have created of the skins in JPEG, created a forlder named Wolf 21, the textureset code says [TextureSet] Name=Wolf 21 Nation= Squadron= Specular=0.200000 Glossiness=0.300000 Reflection=0.000000 and the decal code says [Decal001] MeshName=nose DecalLevel=0 DecalFacing=LEFT FilenameFormat=Talon/Wolf 21/D/BPstar Position=6.5599,0.6803 Rotation=0.0 Scale=0.65 DecalMaxLOD=3 [Decal002] MeshName=nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Talon/Wolf 21/D/BPstar Position=6.5599,0.6803 Rotation=0.0 Scale=0.65 DecalMaxLOD=3 [Decal003] MeshName=Right_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat= Position=3.3169,2.4919 Rotation=90.0 Scale=.95 DecalMaxLOD=3 [Decal004] MeshName=Left_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat=Talon/Wolf 21/D/BPstar Position=-3.3169,2.4919 Reverse=TRUE Rotation=98.0 Scale=.95 DecalMaxLOD=3 [Decal005] MeshName=Right_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Talon/Wolf 21/D/BPstar Position=3.3169,2.4919 Reverse=TRUE Rotation=98.0 Scale=.95 DecalMaxLOD=3 [Decal006] MeshName=Left_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat= Position=-3.3169,2.4919 Rotation=90.0 Scale=.95 DecalMaxLOD=3 [Decal007] Meshname=Left_Vstab DecalLevel=0 DecalFacing=TOP FilenameFormat=Talon/Wolf 21/D/69th Position=-4.3063,-4.3817 Rotation=90.0 Scale=1.60 DecalMaxLOD=3 [Decal008] Meshname=Right_Vstab DecalLevel=0 DecalFacing=TOP FilenameFormat=Talon/Wolf 21/D/69thR Position=4.3063,-4.3817 Rotation=90.0 Scale=1.60 DecalMaxLOD=3 Reverse= [Decal009] MeshName=nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=Talon/Wolf 21/D/rescue_L Position=8.7382,0.010 Rotation=010 Scale=.80 DecalMaxLOD=3 [Decal010] MeshName=nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Talon/Wolf 21/D/rescue_R Position=8.7382,0.010 Rotation=350 Scale=.80 DecalMaxLOD=3 [Decal011] Meshname=Left_Rudder DecalLevel=0 DecalFacing=TOP FilenameFormat=Talon/Wolf 21/D/69th Position=-4.3063,-4.3817 Rotation=90.0 Scale=1.60 DecalMaxLOD=3 [Decal012] Meshname=Right_Rudder DecalLevel=0 DecalFacing=TOP FilenameFormat=Talon/Wolf 21/D/69thR Position=4.3063,-4.3817 Rotation=90.0 Scale=1.60 DecalMaxLOD=3 Reverse= what i've done is changed the file name from Merc to Wolf 21 hoping that it wouldnt replace any of the skins. the skins were taken from 69th mercenery, edited, renamed, and placed in their own file so it has to be in BMP format?
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