Leon Kerensky
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Everything posted by Leon Kerensky
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battletech inner shpere pack
Leon Kerensky replied to Leon Kerensky's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
pont well made -
Anyone interested in Yukikaze aircraft?
Leon Kerensky replied to Shin_kazama's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
well, if i can get autodesk inventor for my personal computer, i could give you a 3d model of the mave, ill need to mess around with it a little more (CAD is realy hard to work with when it comes to artistic design) -
YF-19 Excalibur
Leon Kerensky replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
dang, you move fast! the project is looking great, if your having trouble with the hud and the lock on systems, you can be cheap and coppy the information from another plane, but thats all i would be able to sugest. i hope everything works out, good luck with the FAA -
battletech inner shpere pack
Leon Kerensky replied to Leon Kerensky's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
if only it where posible, do you know if it could be posible to hack the code from Mechwarrior mercs and add the C++ code to WoV as a patch? -
Version
130 downloads
BATTLETECH inner sphere pack includes: house kurita house steiner house davion house maric house lio NOTE: you need the talon fighter to be able to use these scheemes add files to C:\program files\wings over veitnam\objects\aircraft\talon sorry it took so long, it's finaly summer wich means no more huge projects... for now. enjoy! -
Su-47
Leon Kerensky replied to gerald14's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
im gonna try and make it fly, but i've never done it before. i've seen tutorials arround the website on how to work on it, and if the flight modle is compleat (with moving flight controls and all) than i'll get started on the commands and flight parameters. if you're still interested, tell me, and i'll se what i can do, even though its been almoste 2 years that this has been up here. -
Battletech: Clan Paintscheme Pack
Leon Kerensky posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Battletech: Clan Paintscheme Pack File Submitter: Leon Kerensky File Submitted: 09 Mar 2008 File Updated: 05 Jun 2010 File Category: Fictional/What If Skins BATTLETECH Clan Pack TALON AIRCRAFT REQUIRED includes... CLAN WOLF-WARDEN CLAN WOLF-CRUSADER CLAN JADE FALCON CLAN GHOST BEAR CLAN SMOKE JAGUAR CLAN NOVACAT coppy paint scheems inside forlder to.... /program files/Wings over Veitnam/Objecs/Talon have fun! Click here to download this file -
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Clan Wolf's 21st Air Guard Paint Scheem
Leon Kerensky posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Clan Wolf's 21st Air Guard Paint Scheem File Submitter: Leon Kerensky File Submitted: 7 Mar 2008 File Updated: 30 Jun 2009 File Category: Fictional/What If Skins For FA-37 talon from movie "stealth" by Zurawski}) this is a paintscheem made for all you mechwarrior fans that like clan wolf coming soon: Jade falcon Paint scheme Clan Ghost Bear Paint Scheme House Davion's Feterated Suns Paint scheme House Steiner Paint Scheme House Kurita Paint Scheme sorry i cant do an auto apply, so extract the files, than move the folder into c/program files/ wings over veitnam/objects/aircraft/talon and hit paste! it should work without removing the STEATH paintscheme, but it might move them around. SPECIAL THANKS To Those WHO MADE THIS WORK STORMTROOPER http://forum.combatace.com/index.php?showuser=11947 ;for being the official beta tester Silverbolt http://forum.combatace.com/index.php?showuser=28008 ;for the tutorial and finaly, Wrench http://forum.combatace.com/index.php?showuser=2153 ;for the tutorial if i forgot someone, please tell me! Click here to download this file -
Version
52 downloads
For FA-37 talon from movie "stealth" by Zurawski}) this is a paintscheem made for all you mechwarrior fans that like clan wolf coming soon: Jade falcon Paint scheme Clan Ghost Bear Paint Scheme House Davion's Feterated Suns Paint scheme House Steiner Paint Scheme House Kurita Paint Scheme sorry i cant do an auto apply, so extract the files, than move the folder into c/program files/ wings over veitnam/objects/aircraft/talon and hit paste! it should work without removing the STEATH paintscheme, but it might move them around. SPECIAL THANKS To Those WHO MADE THIS WORK STORMTROOPER http://forum.combatace.com/index.php?showuser=11947 ;for being the official beta tester Silverbolt http://forum.combatace.com/index.php?showuser=28008 ;for the tutorial and finaly, Wrench http://forum.combatace.com/index.php?showuser=2153 ;for the tutorial if i forgot someone, please tell me! -
How do you make your own skin?
Leon Kerensky posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
hello, i know this might seem bothersome, but if posible, dose anybody wish to poste how to create new skins for WoV? If so, please give any information about it, i have created a new skin for the WoV FA-37 Talon figter, but cannot seem to get the skin to show, the end result shows a white skin if you have any information please notify me, thankyou -
How do you make your own skin?
Leon Kerensky replied to Leon Kerensky's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
oh, so i dont need it, okay! thanks, sorry to waist time, if anybody is interested in it, ill add it! :yes: -
How do you make your own skin?
Leon Kerensky replied to Leon Kerensky's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
i did make some panel lines on the skin, but they're kinda hard to see, i messed with it a little more, but im not shure how to turn it into a winPatch file, can you help me with that? -
How do you make your own skin?
Leon Kerensky replied to Leon Kerensky's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, thankyou indeed! -
How do you make your own skin?
Leon Kerensky replied to Leon Kerensky's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
yep, exept this time its leon rather thean alexander. P.S.: how do you make a file into a winpach file? -
How do you make your own skin?
Leon Kerensky replied to Leon Kerensky's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
thankyou for the help! -
How do you make your own skin?
Leon Kerensky replied to Leon Kerensky's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
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How do you make your own skin?
Leon Kerensky replied to Leon Kerensky's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
PERFECT! just remove the decals of the air force and diamond back and its redy for action! i may need to touch up the wings a little, unless you think it looks good that way. Thankyou verymuch! -
Valkyria (WIP)
Leon Kerensky replied to foxmonter's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
i sugest that you base the code off of the harrier as a start to the trasformation proces, that is if you want to go that far. -
How do you make your own skin?
Leon Kerensky replied to Leon Kerensky's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
oh yes, BTW, since you guys are helping me to do this, it would only be fair to publish it, but i should probolby ask permision from the guys who made the origonal talon. can you help me find them -
How do you make your own skin?
Leon Kerensky replied to Leon Kerensky's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
okay, one moment... -
How do you make your own skin?
Leon Kerensky replied to Leon Kerensky's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
thankyou, that still dosnt solve the total probolemb with the texture being white, but changing them to bitmap helps -
How do you make your own skin?
Leon Kerensky replied to Leon Kerensky's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
well, to be honest i have done all of the following and then some, but kept the files the same size, and the BMP files where changed to JPEG images (by opening and editing through photoshop) the canvas size has not changed, and the decal code file say (based on my friend's edditing) Position=8.7382,0.010 Rotation=010 Scale=.80 DecalMaxLOD=3 [Decal010] MeshName=nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Talon/Wolf 21/D/rescue_R Position=8.7382,0.010 Rotation=350 Scale=.80 DecalMaxLOD=3 [Decal011] Meshname=Left_Rudder DecalLevel=0 DecalFacing=TOP FilenameFormat=Talon/Wolf 21/D/69th Position=-4.3063,-4.3817 Rotation=90.0 Scale=1.60 DecalMaxLOD=3 [Decal012] Meshname=Right_Rudder DecalLevel=0 DecalFacing=TOP FilenameFormat=Talon/Wolf 21/D/69thR Position=4.3063,-4.3817 Rotation=90.0 Scale=1.60 DecalMaxLOD=3 Reverse= the textureSet file says [TextureSet] Name=Wolf 21 Nation= Squadron= Specular=0.200000 Glossiness=0.300000 Reflection=0.000000 -
How do you make your own skin?
Leon Kerensky replied to Leon Kerensky's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
one moment... sorry, i couldnt upload any images, i have created of the skins in JPEG, created a forlder named Wolf 21, the textureset code says [TextureSet] Name=Wolf 21 Nation= Squadron= Specular=0.200000 Glossiness=0.300000 Reflection=0.000000 and the decal code says [Decal001] MeshName=nose DecalLevel=0 DecalFacing=LEFT FilenameFormat=Talon/Wolf 21/D/BPstar Position=6.5599,0.6803 Rotation=0.0 Scale=0.65 DecalMaxLOD=3 [Decal002] MeshName=nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Talon/Wolf 21/D/BPstar Position=6.5599,0.6803 Rotation=0.0 Scale=0.65 DecalMaxLOD=3 [Decal003] MeshName=Right_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat= Position=3.3169,2.4919 Rotation=90.0 Scale=.95 DecalMaxLOD=3 [Decal004] MeshName=Left_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat=Talon/Wolf 21/D/BPstar Position=-3.3169,2.4919 Reverse=TRUE Rotation=98.0 Scale=.95 DecalMaxLOD=3 [Decal005] MeshName=Right_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Talon/Wolf 21/D/BPstar Position=3.3169,2.4919 Reverse=TRUE Rotation=98.0 Scale=.95 DecalMaxLOD=3 [Decal006] MeshName=Left_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat= Position=-3.3169,2.4919 Rotation=90.0 Scale=.95 DecalMaxLOD=3 [Decal007] Meshname=Left_Vstab DecalLevel=0 DecalFacing=TOP FilenameFormat=Talon/Wolf 21/D/69th Position=-4.3063,-4.3817 Rotation=90.0 Scale=1.60 DecalMaxLOD=3 [Decal008] Meshname=Right_Vstab DecalLevel=0 DecalFacing=TOP FilenameFormat=Talon/Wolf 21/D/69thR Position=4.3063,-4.3817 Rotation=90.0 Scale=1.60 DecalMaxLOD=3 Reverse= [Decal009] MeshName=nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=Talon/Wolf 21/D/rescue_L Position=8.7382,0.010 Rotation=010 Scale=.80 DecalMaxLOD=3 [Decal010] MeshName=nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Talon/Wolf 21/D/rescue_R Position=8.7382,0.010 Rotation=350 Scale=.80 DecalMaxLOD=3 [Decal011] Meshname=Left_Rudder DecalLevel=0 DecalFacing=TOP FilenameFormat=Talon/Wolf 21/D/69th Position=-4.3063,-4.3817 Rotation=90.0 Scale=1.60 DecalMaxLOD=3 [Decal012] Meshname=Right_Rudder DecalLevel=0 DecalFacing=TOP FilenameFormat=Talon/Wolf 21/D/69thR Position=4.3063,-4.3817 Rotation=90.0 Scale=1.60 DecalMaxLOD=3 Reverse= what i've done is changed the file name from Merc to Wolf 21 hoping that it wouldnt replace any of the skins. the skins were taken from 69th mercenery, edited, renamed, and placed in their own file so it has to be in BMP format?