Basher11
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Nuclear Bomb Experiment over Dhimari
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What you need: 1. Bunyap Weapon Pack. It is because there are many added weapons apart from the small inventory fo the stock weapon set. Besides, a weapon editor for all Third Wire Series of games 2. The .CAT file extractor 3.* Lexx_Luthor Nuclear Blast Effect files All of the above can be found in Combat Ace download section. How to do it? 1. If you haven't install the weapon pack, then please install them now. 2. Use the file extractor to extract from FLIGHTDATA.INI in the Flight folder, 2 files namely VIEWLIST.INI and FLIGHTENGINE.INI. 3. Make sure a file named MISSILEOBJECT.INI is located in the Objects folder. 4. Install Lexx_Luthor's files, FOLLOW the instructions given by Lexx carefully and complete all of them. 5. Since Lexx provides only the effects, you have to modify the weapon yourself to obtain the effect. Use the Weapon Editor to open the WEAPONDATA.INI file in the Weapons folder inside the Objects folder. 6. Pick a bomb say Mk-84. Now change the Warhead type to Nuclear Fusion, the last one in the list 7. Select an aircraft and go to check the aircraft's Data file for instance B-57B_DATA.INI: [bombBay] SystemType=WEAPON_STATION StationID=9 StationGroupID=6 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2043 AllowedWeaponClass=BOMB,NUC <------------Add "NUC" here AttachmentType=USAF NumWeapons=12 AttachmentPosition001=-0.371,-0.053,-0.550 AttachmentPosition002= 0.371,-0.053,-0.550 AttachmentPosition003=-0.371, 1.747,-0.600 AttachmentPosition004= 0.371, 1.747,-0.600 AttachmentPosition005=-0.371, 3.547,-0.650 AttachmentPosition006= 0.371, 3.547,-0.650 AttachmentPosition007= 0.000,-0.053,-0.220 AttachmentPosition008= 0.000, 1.747,-0.270 AttachmentPosition009= 0.000, 3.547,-0.320 AttachmentPosition010= 0.000,-0.053,-0.620 AttachmentPosition011= 0.000, 1.747,-0.670 AttachmentPosition012= 0.000, 3.547,-0.720 DiameterLimit=0.4 LengthLimit=2.2 BombBayAnimationID=3 BombBayOpenTime=0.8 BombBayCloseTime=0.8 MinExtentPosition=-0.61,-1.16,-1.12 MaxExtentPosition= 0.61, 4.31,-0.45 Now you can go design a mission or fly the flight directly. -
Nuclear Bomb Experiment over Dhimari
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Try the link directly -> http://www.youtube.com/watch?v=4LlIwssQGps -
Nuclear Bomb
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You will have to follow all the instructions given by Lexx_Luthor. -
Nuclear Bomb Experiment over Dhimari
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I see. Hey LExx, I find inside the VIEWLIST.INI file there is a View for Padlock. But apparently, there is no key mapped to this Padlick view. There is no Eject Seat key either, so what are these views for? -
Nuclear Bomb Experiment over Dhimari
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Enjoy the eye-candy and the realism! http://www.youtube.com/watch?v=4LlIwssQGps -
B-57B Canberra needs a fix.
Basher11 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I was trying to load the Mk83 for a drill on teh Canberra. The internal bay won't provide accomodation. After checking, I find it is a problem with one of the parameters under the [bombBay]: Original [bombBay] SystemType=WEAPON_STATION StationID=9 StationGroupID=6 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=4096 AllowedWeaponClass=BOMB,NUC AttachmentType=USAF NumWeapons=12 AttachmentPosition001=-0.371,-0.053,-0.550 AttachmentPosition002= 0.371,-0.053,-0.550 AttachmentPosition003=-0.371, 1.747,-0.600 AttachmentPosition004= 0.371, 1.747,-0.600 AttachmentPosition005=-0.371, 3.547,-0.650 AttachmentPosition006= 0.371, 3.547,-0.650 AttachmentPosition007= 0.000,-0.053,-0.220 AttachmentPosition008= 0.000, 1.747,-0.270 AttachmentPosition009= 0.000, 3.547,-0.320 AttachmentPosition010= 0.000,-0.053,-0.620 AttachmentPosition011= 0.000, 1.747,-0.670 AttachmentPosition012= 0.000, 3.547,-0.720 DiameterLimit=0.4 LengthLimit=2.2 BombBayAnimationID=3 BombBayOpenTime=0.8 BombBayCloseTime=0.8 MinExtentPosition=-0.61,-1.16,-1.12 MaxExtentPosition= 0.61, 4.31,-0.45 Please change to [bombBay] SystemType=WEAPON_STATION StationID=9 StationGroupID=6 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=4096 AllowedWeaponClass=BOMB,NUC AttachmentType=USAF NumWeapons=12 AttachmentPosition001=-0.371,-0.053,-0.550 AttachmentPosition002= 0.371,-0.053,-0.550 AttachmentPosition003=-0.371, 1.747,-0.600 AttachmentPosition004= 0.371, 1.747,-0.600 AttachmentPosition005=-0.371, 3.547,-0.650 AttachmentPosition006= 0.371, 3.547,-0.650 AttachmentPosition007= 0.000,-0.053,-0.220 AttachmentPosition008= 0.000, 1.747,-0.270 AttachmentPosition009= 0.000, 3.547,-0.320 AttachmentPosition010= 0.000,-0.053,-0.620 AttachmentPosition011= 0.000, 1.747,-0.670 AttachmentPosition012= 0.000, 3.547,-0.720 DiameterLimit=0.4 LengthLimit=2.9 <<---------------------------------Change here BombBayAnimationID=3 BombBayOpenTime=0.8 BombBayCloseTime=0.8 MinExtentPosition=-0.61,-1.16,-1.12 MaxExtentPosition= 0.61, 4.31,-0.45 AI will load and release the weapon now. -
Breaking News!
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Lexx and everyone there: Would you develop this? <object width="425" height="355"><param name="movie" value="http://www.youtube.com/watch?v=xYllJ3UFs6Q&hl=en"></param><param'>http://www.youtube.com/watch?v=xYllJ3UFs6Q&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/watch?v=xYllJ3UFs6Q&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> I will be more than happy ot do the testing for you -
Breaking News!
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Where have you been all my life folks! Many thanks! -
Breaking News!
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You will have to use Full Screen to watch the video coz it was recorded under 1024x768 resolution. Is that what you mean? -
Nuclear Bomb Experiment over Dhimari
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's nice to learn something new every day, don't you? I agree with you, the slow transition is really annoying. So let me understand you correctly, ZoomScale=0.001 is a slow zoom, ZoomScale=10.001 is a very fast zoom, am I correct? -
Nuclear Bomb Experiment over Dhimari
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Lexx_Lutor, I have noticed that I can zoom out to the whole world so much that I can see the horizon bcoming more and more like an arc. Which modification is responsible for this, I remember I put a line in the in the flightengine.ini [FarSceneClip] FarClipDistance=5000000.0 [NormalSceneClip] FarClipDistance=5000000.0 Do they control the zoom level after I press Ctrl+F12? -
quick mission builder
Basher11 replied to slash's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Another qite user friendly editor is called Le Missionneur 2006. :yes: -
Anyone can help me with this? I set up a B-52 as AI on a Strike mission. When it reached the Objective Point, it wouldn't drop any bombs. The bomb bay door seemed to be jammed. Is that a bug or I have to check out some of the settings of the .INI files?
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From the album Nuclear Weapon
The video is about 5 minutes long. Took 14 minutes to convert from a proprietary codec to .wmv format so it is readable/viewable by Windows Media. The screen resolution of the recording and in-game is set to 1024 x 768. Graphics quality has been optimised. That's why the framerates are slow somehow. Pay attentions to the radio chatter. When you heard "Bombs away..." you will notice that I've panned out to the "World View" by Ctrl+F12 and zoomed out as much as I can. I should have Time Compress to let you see how the mushroom cloud further develops into a very thick and widely spreadedout clouds. The weather is set to "CLEAR" but if you look up from the "point zero" into the sky, you only see the nuclear clouds. I wish to shorten the time for conversion so I cut the recording short. Hope you enjoy the video. -
Bomb Bay - B-52
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry! I have fixed it. Because I modofied the Mk-82 to carry nuclear warhead, and I didn't include NUC in the .INI file. It's all worked out and video is in progress. Should post the video on another thread, sorry for the trouble! -
Bomb Bay - B-52
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey guys! I have found out what's wrong. The plane wasn't loaded!!!!! I didn't find out until more than 10 trial and error on different things like tweaking the .INI files. I even re-design another simple mission just to reset mission parameters like altitude, speed to defaults. Still no joy! Just now, I jumped into the B-52 by setting it as my player aircraft. Then I went into the loadout screen. It's EMPTY!! Darn!! Guess what... The LOADOUT.INI file says 24 Mk-82 bombs. But in the loadout screen and the Store Available screen, there are no Mk-82 bombs but Mk-82 Snake 500lbs bomb. For some reasons, one of the INI files just messed up the Mk-82s. There are 2 types of Mk-82 according to Bunyap weapons pack. I go back and try. Post bakc in a moment! P.S. By the way, out of trouble-shooting I found this page -> http://bunyap2w1.com/SFP1_Wiki/index.php?t...Weapon_Stations -
Bomb Bay - B-52
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, it is a Runway -
Bomb Bay - B-52
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's a custom mission. Task assigned is Strike. I have checked that already. Is that because it carries 24xMk-82 making it too heavy I mean exceeding the load limit? Or it is the diameter and length of the bay? Anyone, please help! -
Any video upload services?
Basher11 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Does this forum provide any video uplaod services? -
Any video upload services?
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks Eric. I go preparing the video now! -
Multiple Warhead over Dhimari
Basher11 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry gentlemen! Give me some time to get you a video. Needs huge amount of time to convert into a .wmv file. For now, please watch the pictures. There are more than 20 of them, can't upload them all, just selected few. 1st blast Energy Extreme Energy released B58A trapped Clouds never went away! -
Multiple Warhead over Dhimari
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I was inside the F-104 cockpit. The VERY first blast which I have missed taking the shot, was immense. Because I am using a CRT, the effect was rendered up to 99%. Basically apart from my cockpit, everything went brilliance white. I wish Lexx_Luthur could make that brilliance of light lasts a little longer. Something happens like the 3rd picture would have basically mean complete annihilation. Listen, I am looking for an aircraft which can take on the nuclear bomb inside a bomb bay that would be cool to watch the bomber opens the bay door before the bomb is dropped. Give me some time, let me prepare a video. The conversion from one codec to .wmv takes a bit longer than usual. -
What Mission Editor do you use?
Basher11 posted a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I heard there is a QMD editor. I also found aKMD editor. Le Missionnuer 2006 as well. Which one do you use? Where can I download teh QMD editor? Many thanks in advance. -
Maybe I don't know how to operate it or there is a problem with the AI, the B57B won't open its bomb bay door when it is supposed to drop bomb over target point. I am talking about the AI B57B. The other stations works fine, they manage to release bombs. Only the Station 9, the Internal Bomb Bay. Any one has any idea? I need the plane for my next nuclear bomb drill. It's alright, I'll call upon the 86th Bombardment Squadron for a little help there!
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Nuclear Bomb Experiment over Dhimari
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
At this stage I can only stress that effect like this reminds me of the movie "The Sum of All Fear". This is the first time I witness it myself. The mushroom clouds remained 20 minutes (no time compression) after explosion.