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Basher11

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Everything posted by Basher11

  1. I have located the pull-down menu for Nuclear Fussion! Fantastic! All this time, I have been looking for a flight simulation which allows Nuke Mission Design. Falcon 4 gave no such option. Nova Logic's F-22 Raptor has Nuke but not supported in Mission Design. Now I have a flight simulation which supports Nuke, cool!!
  2. Truly thanks! I go try it out now, shall take a few hours I guess. Good way to kill time. By the way, is Lexx the legendary person in the Falcon 4 community? Just wonder if he is the same person. About the nuke, thanks again!
  3. What project is this? http://cpengineringlc.com/SFP1/Ship_File_struc.html Looks like he has got many many naval vessels.
  4. NO Fubar, I need that file to install your file - November_SSN the sub, you remember??
  5. That's strange! I have not that file in the Objects folder. Neither is it in the ObjectData.CAT file. Is it because I have patched it to the latest SP4 patch?
  6. WoW! http://forum.combatace.com/index.php?autoc...si&img=5149
  7. I downloaded FRAPS and it only records the first 30 seconds video. Which version provides unlimited recodring?
  8. Sorry I didn't make myself clear enough. Terrain masking is on autopilot mode.
  9. Amazing, truly amazing! I have never seen a flight simulation that renders ground and air weather in such details. See I was designing a mission to get a feel of the Mission Editor and how things played out in a mission design. Out of witty curiorsit y I set the wind speed to 250 which is in fact close to a tropical typhoon which I heard frequently happens in Asia Pacific countries. Wind direction set to 0 degree. When I ran the mission, I saw clouds moving side ways even my ship was flying forward. When I fast forward the time to 8X, the effect was more obvious and sometimes puffy clouds moved to the left and the next moment they moved to the right! . What's more is after landing on the runway on autopilot, sand was seen as tiny waves swept tot he direction of the wind!! Which part of the simulation is responsible for this? Particle system? TK, it's really incredible you know!
  10. Fubar512: You will have to watch the video to see it for yourself. I could be wrong, but visual recognition tells me it looks like that. Flight simulation games is somehow a funny product. Some of the effects might not be modelled according to original intention. But it happens to be a surprise. A couple of years back, I was indulged in Falcon 4 with the superpacks. The hex-editing was sort of like going mad for everyone in the community, I was one of them. Modifying some of the weapons and aricrafts. It was the Harpoon and the B-52 Fortress I was working on. Out of sheer incidence, I changed the weapon properties of the Harpoon making it IRguided which is not true in the real world. The results I got was a surprise. Each waypoint of the flight pinpointed on a target city. So I attacked 10 cities and made 14 waypoints. All of them are thousands of miles away. I switched to the next waypoint and launched the Harpoon, all 10 Harpoons were air-launched at stand-off range and all the cities were precisely hit. Look I will try recording and show you a video.
  11. Many years ago, I played F/A-18 on Hyper Lobby too. It is quite a good place to join game, lagging issue was rare then. Don't know what it is like now but should be ok.
  12. Funny that some of the stock aircrafts which has no reconnaisance pod device have the RECON role enabled in Mission Editor. Anyway, as far as a reconnaisance mission goes, what is ht ecommand for taking photos? And after mission completion, where and how do I collect the photos? 1 more question: when I started on the runway, the game engine said "Mission Completed..." How do I fix that ?
  13. SPEED!

    Amazing isn't it, I mean the coding of this game. It really makes possibles possible doesn't it? You can do alots of thing. 1995 EA's production USNF is equally fantastic. You can make customised mission and fly F-15 at 100,000 feet.
  14. I have just tried out 100000meter, I died after 3 minutes decend. Don't know why the simulate has decided that fate for me though!
  15. It is a custom made mission, out of the mission editor. Currently, I have no other plans but only making custom missions. So you help would be much appreciated. I have been trying very hard to look at some .INI files in pursuit of a control parameter which upon engagin the autopilot, my flight would go terrain-hugging at say 200ft or something like that. Still no luck I still believe there must be a parameter the name of which is unknown to me of course and it might not be there in any one of the .INI files that controls low level flying. What is YAP, please do tell me!
  16. Looks like the game engine is quite up to scratch. In Falcon 4 + SP4, I made a record for a MiG-25PD climbing up to over 100,000ft and the sky turned dark blue. Of course, some modification was made to the engine and the altitude parameters. When the cockpit disappeared, I think I died.
  17. I wonder if it is a possible flaw in the game engine, or more optimistic, just a problem of the flight model; any flyable planes won't fly at an altitude of 500ft above ground. I used the mission editor to make that ceiling but the aircraft just won't follow, aircrafts result in "Kangaroo" flying to at least 1500ft. Can this be fixed? I also notice that once waypoints altitude and speed are altered, airvraft don't land.
  18. Can we copy naval vessels from one instaalation say WoV to another installation say SFP1?
  19. That's very good visual. When is it due out? That plane-looking indicator down near the bottom left, is it for the gears up/down? Where is the ejection lever? By the way, are they all moving parts instrument?
  20. But have you really it? I mean that's remarkable. Look, why don't you tell me how to make a video capture so that I can show you on YouTube. I suppose screenies won't do the job for sand blowing. I heard that FRAPS could do the job but does it kill some of the framerates?
  21. add-on

    But really, all the instruments are quite different. Besides, a dummy pilot makes most realism, current F-111 pit doesn't include a dummy pilot does it?
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