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Basher11

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Everything posted by Basher11

  1. Le Missionnuer 2006 I vote for. The User Interface is friendly which means easy to use.
  2. After many many hours of testing, an interim conclusion is reached. Aircrafts in SFP1 do not like altitude lower than 500 meters. From Way Point #2 (DEPART) to Way Point #3 (INITIAL POINT), altitude must not be lower than 750 meter. Violating these altitudes results in bumpy flight which typically exhibits behaviour like airbrakes malfunction and afterburner on and off all the time. I attempted to change the various parameters under the ALTITUDE section of the missioncontrol.ini extracted from mission.cat but in vain. All the changes made to that section seems not being picked up by the game engine. Are there any solutions here? Your help will be greatly appreciated!
  3. Gocad: Thanks for the clarification, I really want to join the Mission Designer post. I tried the following settings: [Altitude] Normal=90 Low=90 VeryLow=90 High=90 VeryHigh=90 just for testing purposes. Still, it won't fly close to the ground. It still maintains something like 1200ft AGL and as you said very bumpy flights. What have I done wrongly?
  4. Yes, indeed. I have found out the successful landing is dependent upon several parameters. The distance between the TOUCHDOWN and LINEUP waypoints. That was a guess initially, but after realizing the use of missioncontrol.ini, I have confirmed this parameter. The waypoint size as I have guessed is the "turning circle" around the waypoint the aircraft reaches. I tried set it to 100 for TOUCHDOWN and the aircraft never did. My current trouble is after changing the altitudes to very small values like 100m, the aircraft still won't do low level flying. Should I leave the modified missioncontrol.ini file inside the flight folder so that the game engine picks it up and bypasses the .CAT file or I should put the missioncontrol.ini file elsewhere?
  5. add-on

    I would tend to think that not very likely. It is simply because one could imagine that how sophisticated to render all the instruments installed on the flight panel of the real bomber. You see, we are talking about a long range bomber not to mention that there are more than 1 pilot inside the pit. That means it takes huge effort to make such a cockpit. Have you seen the A-10 addons? There are lots of files compared to stock cockpits. Having that said, I could be wrong you know.
  6. I just started to become a Thirdwire Product supporter a few days agao. I bought all three Strike Fighter Project 1, Wings Over Vietnam and Wings Over Europe. Very cool! Excellent graphics. I also bought IL-2 Sturmovik 1946. Looks like graphics SFP1, WoV and WoE are better as far as 3D plane models go. If you ride in a MiG, you can tell from the panel instruments that is a MiG. You will be up against Western fighters if you play the QUICK MISSION. There are lots of addons aircrafts too. I really love this simulation now. Enjoy!
  7. Hello Gocad: I was just wondering if that is controlled by a control file. Than I searched into the Flight Folder. There I found the flight.cat file and extracted the contents out. Checked all the .INI file no luck! The next closest guess would be missioncontrol.ini so I inspected it. You have confirmed my findings many thanks!! That was in fact my next question. So according to your saying, terrain hugging is not really that terrain hugging afterall. Many years ago, I played another flight sim EF-2000 which simulates the EuroFighter 2000. The fighter is capable of terrain hugging up to 150ft. After making the change, how do I put it back into the .CAT file. The extractor program only does extraction doesn't it? P.S. Would you kindly explain to me what is waypoint size?
  8. Thanks Brainless. One question about mission building in general: is there a way to write a mission briefing using either KMD or Le Missionnuer?
  9. I am designing a recon mission. Using the KMD mission editor, I want to designate P3 Runway as the objective point of Recon. I opened up Target Area and pressed the "..." button next to it, selected P3 Runway by double clicking on it. But the name just won't come up in the Target Area box. What have I done wrongly? How do I specify a target for Recon mission?
  10. How do I do that after I have selected an aircraft in the dialog window?
  11. I need to know all these is because at the end I will design an air war. That's my mission design objective. By the way, I tried out one of the downloaded Frigate in SFP1, it moves! You know in Falcon 4, ships never move. I'm so glad, because I can use rockets on them that's cool!
  12. Barinless: Many thanks for your documentation. Since my post last, I have been trying all I can to make the aircrafts fly attack and land the way I want them to. I can now plot waypoints. It is quite tricky. Instead of putting in numbers as you told me to, I double-clicked on the aircraft then followed by Left Mouse click to place the aircrft on an airfield and still while pressing the Ctrl key I do nother click to make the 1st waypoint. Released the button. If I need to add another waypoint I have to click on the previously plotted waypoint an then use SHIFT+Left Mouse click. I got that all worked out. The strangest experience is that the waypoint just before the touchdown waypoint must be lined-up with the runway or the aircraft will land on the lawn if I use auto-pilot to land it. This happened to AI aircraft as well! Now I am having trouble about autopilot and AI aircraft landing behaviour. They do not land sometimes. Just hang over the airfield. Another thing is the Objective Point. If I want my flight to fight against an enemy flight, I suppose I should use the SWEEP command point correct? Looks like the AI aircrafts only engage within-visual range. Outside visual range they don't! Is it the asme over you there?
  13. Is it fair to characterise all these non-propeller jet fighters were ancestors to the jet fighters like Sabre F-86 and MiG-15 in the Korea War?
  14. I am having a really tough time using Le Missionuer 2006. It gave me an error when I tried setting Installation to SFP1 desert theatre. It just wouldn't load. I have screen captured the error I got here -> http://forum.combatace.com/index.php?showtopic=27005 Using KMD is also not as easy as I thought before. For example, I set up my plane F-100D to conduct a RECON mission. I also required a take off. At waypoint 4 where the flight was over an enemy airbase, I set the waypoint to be the objective point. Then at waypoint 8, 9 and 10 I set those to LAND_LINEUP, APPROACH and LAND_TOUCHDOWN. The problem I got were 1) The mission started in the air instead of on teh runway. 2) It won't go to waypoint 4 for RECON it just started to land when the mission started and it landed on the ground not on to the base!!! Weird things!
  15. I have the following problems, I tell Le Missionnuer 2006 my SFP1 default installation, it just doesn't see the PLANNING2.BMP desert map file. I use the .CAT extractor to extract it already! Please help! It works with the Vietnam theatre though.
  16. Lexx_Luthor: Thanks! No luck! KMD possibly wrecked. Have you heard of Missionneur2006? I used that one, it's okay to load the Vietnam theatre but not the Desert theatre of SFP1. Do you know of any fix?
  17. Hey Brianless: Your link has got me to SfpEdit which seems easy to use at first glance. I shall explore and get back to you if I still have problems! Many thanks!
  18. According to the readme file which comes with KMD v1.07, I followed the procedures as stated therein: 1) Double click on the flight in the Dialogue window, it then put me in the map. 2) Ctrl+Leftmouse to place the 1st waypoint so I did. But what the result was the icon of an aircraft 3) To add further waypoints, click on the 1st waypoint created last, then bring up the waypoint windows by pressing ALT+W so I did. Then click Insert Waypoint and it then put me into the map again. SHIFT+Leftmouse click will generate a waypoint but it wouldn't!! Weird! Can you help?
  19. For every flight simulation I bought in the history of my career, mission editor is the most sought-after to me. So I know the ME is called KMD and I downloaded it and launched it. I could not find the map. Then I serch the net like crazy and finally came back to this forum and learnt that I need to extract the .BMP map file from a .CAT file. Now I have obtained the CAT file extractor. What I want at this stage is the map for SFP1. What is the name of the .BMP file inside the .CAT file for use by the KMD editor. Your help will be grately appreciated!
  20. This name is so hidden! It works! Thanks for the Desert map!
  21. Many thanks for your quick reply. I know that for the Vietnam map. What about those for the German Map for WoE? Thanks in advance!
  22. Silly question really, probably asked a million times before. Just want to know is every downloadable aircrafts available from the download section here at CA includes a corresponding cockpit? The reason I am asking is because some of the thumbnails actually show the aircraft's pits as well whereas the rest don't. If one doesn't come with a corresponding pit, which stock cockpit is used for a substitute? P.S. Wonderful the MiG-23 and MiG-27 comes with their real pits!!! I love MiG-21 very much as a matter of fact, does it come with a pit as well?
  23. The steep learning curve scares most people away. Besides, people who are writing the reviews belong to the new generation. Too much keys for them to remember and flight model, avionics, combat manuever ... etc are too much for them and it takes professional people to understand what that is all about. I think the hardest core flight simulation is Falcon 4, F-15, F/A 18 and Longbow. Third Wire is taking us back to the good old days when we first had EA's USNF. Onle a small set of keys and very use-friendly interface and a easy to use mission editor.
  24. I wonder if anyone here have watched a motion picture "The 13 Days" - The cuabn missle crisis. Everytime I watch that motion picture, it aroused me and get me turned on to the A-7 Cosair. It looks ugly to me at first sight. But after some time, it looks admirably to me specially its airbrake which is part of the backbone of the airframe. Many aircrafts in that era including MiG-21, F-104, F-4..etc all had their airbrakes below the fuselage except Cosair. Remember the Captain in that motion picture said "...nothing! Just hand signs only.", "...it was sparrows...", "..it was a cakewalk sir". Cool! I wonder if someone will make a U-2 for WoV. I really love A-7 realtime map MFD, is one there in the real jet? Also look at the camo, that's very cool.
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