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Basher11

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Everything posted by Basher11

  1. Any mod which gives me a TV for dropping LGB and the Maverick?
  2. S-300 is included in WoI that's interesting!
  3. YOu launched a tomahawk at 30 thousand ft? That's a bit too high you launch a AS missile don't you think?
  4. I am working on the SA-2. It is amazing. I can see the missile coming at my 1 O'clock before it passes on my right hand side just by 100 ft or something, very close.
  5. DoD of Japan? Genius he is!
  6. Is this TK's full time job, or he is doing this part time?
  7. The game series is amazing. I can run the game with Lexx's mod without much framerate loss on my office's Dell desktop which comes with a built-in graphics chip.
  8. 5 years is really a LONG time dude!
  9. This is what I think, if you ask me. TK's contribution to the Third Wire Series of games is not the eye-candy primarily. It is the innovation behind all that. The greatest and useful aspect of each game is that he makes everything so flexible. Those INI files are collectively a great arrangement without which we can get control of so many things and customize the game according to our likings. The only thing I can think of to improve is the terrain and building objects in the game, but they are sort of minor. If only TK would migrate the terrain from Falcon 4 or from LOMAC I think that would change the game totally. LOMAC and Falcon 4 have the best terrain and buildings ever. TK's series has the best graphically stunned 3D aircrafts ever specialyl the moving parts and many many cockpits. Combing TK series with either Falcon 4 or LOMAC will definitely recreate a wonderful new game. P.S. Each game in the history of flight sim for the last 13 years have some good things if you would care to pick them up. For instance,I laways dream about a mission editor as sophisticated as that you find in Jane's F/A-18. TheGCI link which you can place an ERW station somewhere and link them to a flight group so that when the ERW detects an incoming, it alerts the linked aircrafts to scramble for interception.
  10. It's miraculous! I changed the G values and the SA-2B made a considerable turn by nearly 60 degrees horizontally. Tried to get you some screenies.
  11. Good one! The lighting effect illuminates the fuselage of the F-14. Extreme hard-on man!
  12. What is the difference in functions between RadarSearchRange and RadarTrackRange? Which one is the real threat? And what does RadarMinimumRange do? I am just a bit confused.
  13. Okay I'll have a chat over there.
  14. Perfectly understood except RadarMinimumRange. Sort of unclear about it. About the [Weapon System] section, if MinPitch=0.0, does it mean missile can be fired at 0 elevation? What are YawLimit, MinYaw and MaxYaw?
  15. I have got it working at last without the Fan Song radar though. It does not require changing SAM to AAA that's slightly different from what you told me??! So the game engine supports networked SAM and AAA? That's really cool. Did you say that they have to be set up with some sort of location offset, do I get your message right? The simulation that IU can recall which supports Soviet era's GCI Air Defense network is Jane's F/A-18.
  16. SEENN has received confirmed reports today that an UN military aircraft was fired upon near the border of Iran this morning. The F-100D reconnaisance aircraft evaded successfully and pilot Reuben James remarked in our interview saying "Useless Iranian Surface to Air defense system!"
  17. I am currently tweaking the SA-2L Data INI file, the Detect section in particulars. What are the units for distance? Kilometers or Nautical miles?
  18. Thanks Viper for the continuous replies. And the terrain.ini is sort of new to me. Surely you are connecting me to a new area which I haven't explored yet. Only at this time, I tried to check out some of the "ready-made" objects and see how things play out. Downloaded Russian Defense Pack and got the Shilka AAA, a name familiar to me since I played Falcon 4. I inspected its DATA.ini file and came up with something useful, good news actually I say. Extracted from the file, the following parameters seem to be functioning on my aricraft: [DetectSystem] TargetType=AIR RadarSearchTime=1.0 RadarSearchRange=50000.0 RadarSearchStrength=90 RadarTrackTime=3.0 RadarTrackRange=5000.0 RadarTrackStrength=90 RadarPosition=0.0,0.0,2.30 RadarMinimumRange=200.0 RadarMinimumAlt=50.0 DataLink=TRUE OpticalSight=TRUE NightSight=TRUE VisualRange=2500.0 VisualSearchTime=10.0 ViewportPosition=0.0,0.0,2.30 MaxVisibleDistance=7000.0 RadarCrossSection=3 I got shot down by the guns after continuous RWR warning in the pit. (Very happy). So it works but the range is horrible. You have to be as cose as 1 nm and not higher than 2000ft from ground or the AAA won;t fire at you. I cut and paste this into the SA-2L DATA.ini file replacing its own Detect section. Works pretty good. But it never launched. So I tuned the parameters giving the launcher a longer range, check the modification: [DetectSystem] TargetType=AIR RadarSearchTime=1.0 RadarSearchRange=500000.0 RadarSearchStrength=900 RadarTrackTime=3.0 RadarTrackRange=50000.0 RadarTrackStrength=900 RadarPosition=0.0,0.0,2.30 RadarMinimumRange=2.0 RadarMinimumAlt=0.0 DataLink=TRUE OpticalSight=TRUE NightSight=TRUE VisualRange=250000.0 VisualSearchTime=10.0 ViewportPosition=0.0,0.0,2.30 MaxVisibleDistance=7000.0 RadarCrossSection=3 //NetworkType=SA-2 The SA-2 fired almost the instant the simulator started. I was 13nm away and teh RWR was still ringing. The missile missed it never caught me,that's strange. Possibly because I have adopted the tweaks from http://forum.combatace.com/index.php?showtopic=23060 by google search. If I reversed the tweak, the SA-2B missile will hit me. I intend to incoporated Lexx_Luthor's 3D fumes and smoke effect so that I can see the missile's trails. I remember in the 13 Days, Major Anderson's U-2 was shot down by 2 SA-2 and the missile trails was very very visible. Trying to simulate that scene.
  19. The SA-2L launcher has no radar search. This is the stock SA-2L_DATA.ini: [MissionData] NationName=SOVIET ServiceStartYear=1959 ServiceEndYear=1965 GroundObjectRole=STATIC_SAM Availability=COMMON Exported=TRUE ExportStartYear=1962 ExportAvailability=COMMON [GroundObjectData] DamagedModel= DestroyedModel=sa-2_launcher_destroyed.LOD DestroyedEffect=LargeExplosionEffect EmptyMass=3600.00 Component[001]=Launcher [DetectSystem] <--------------------- TargetType=AIR MaxVisibleDistance=6000.0 DataLink=TRUE NetworkType=SA-2 RadarCrossSection=3 <--------------------- [WeaponSystem] TargetType=AIR MissileRange=34000.000000 MinMissileRange=10000.000000 PitchAngleRate=8 MaxPitch=80.0 MinPitch=0.0 DefaultPitchAngle=30.0 YawAngleRate= YawLimited= MinYaw= MaxYaw= DefaultYawAngle=0 MissileLaunchTime=2.0 YawModelNodeName= PitchModelNodeName=rail [Launcher] ModelNodeName=legs MaxExtentPosition= 2.39, 4.20, 1.72 MinExtentPosition=-2.39,-4.70, 0.00 HasArmor=FALSE SystemName[001]=Missile [Missile] SystemType=MISSILE MissileID=1 WeaponTypeName=SA-2B WeaponPosition=0.00,3.95,2.06 ShowMissile=TRUE IndependentPitchMovement=FALSE
  20. I don't understand, could you elaborate a bit more? Sorry I am unable to perceive slots in the game engine! I placed teh San Fong nearly next to the SA-2L launcher. My ship's ceiling was 2500m and only 6 nm from the SAM. What's wrong?
  21. Alright, just now I placed a Fan Song next to the SA-2L launcher, it still won't launch. The launcher not even moved at all it didn't seem to be tracking me I was only 4 nm away from it
  22. Would that because there are no Fan Song I placed into the customed mission? I am talking about customed mission.
  23. Which SAM unit in SFP1 fires? And if there are none, which addon should I look at? Mroland is not working!
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