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Everything posted by quack74
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Very exciting! Looks beautiful. Can't wait. Well I can wait but I don't want to
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Summer tiles for Jan Tuma's seasonal upgrade
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
Bandy organized the cities over a year ago. But he only did the summer tiles (I think). I had to add the city configuration to the "Snow" and "DEEP_SNOW" tiles and add the snow. I did no work with the Terrain Editor to do this stuff. I only painted over Jan Tuma's work. I have no idea how to even get the TE to start up correctly. It crashes for me every time I try something. I would love to make larger, straighter fields on the tiles. But then I would have to move trees and things. That, I don't know how to do. Yet. I just need to do a Spring and Fall set. Not sure just yet how I want them to look. Very dull for Fall, and lighter green with flowers and such for Spring. Early_Spring will have just a trace of snow on the ground. -
I started working on more pup units for the RFC. No.46, No.54, and No.66 Squadrons. I have a few books on these RFC Pup units and there really isn't much as far as Photos go. Even reports of flight markings is very vague. Plenty of Pilot names for campaign building. So I'm making the flight markings a bit generic. A flight to be white or no color, B flight to be in red, and C flight to be blue or blue divided with white ( for No.66 Squadron). Anyway here are a few pics of No.66 Squadron: BTW the Flight markings will be done using decals. 5 per flight. Just like my Naval 3 Pups.
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Sorry to hear about your family issues Stephen. Hope it all will work out for the better. Take all the time you need. This stuff is just for fun.
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AI does have a problem with getting over mountains. I'm sure there is something in the aircrafts' Data.ini under the AI parameter that can help with this. In the Vogesen terrain I have had problems with flights of AI bombers and recon planes hitting the mountain sides resulting in landing or crashing. They do try to get over the mountains though. Just not hard enough I guess. gterl, will you be making the "Strategic Nodes" for the terrains' Data.ini?
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well I just entered the century
quack74 replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I Just got mine a couple of months ago for First Eagles 2. It creates a whole new flying experience. Making head movement control the view adds so much to the realism. It's a lot smoother than I thought it would be. My only problems with it is 1. I hate wearing hats! And 2. just behind me in my office is a window facing East. When the sun is up over the trees in the morning it's too bright (even with the shades down) to use TrakIR. I would have to hang a blanket or towel from the window. Then it just looks ghetto in here. -
I think there could be patches for the .dll files or code that don't mix in with the mod folders. Several of the problems are straight from the main install location. Such as the weather changing. That's all in the code that, if patched, wouldn't ( or shouldn't) affect the mods. So nothing should be lost on our side of things. Other small things like Damaged engine sounds and dust emitters from wheels that used to be in FE could be reinstalled the same way. I'm not going to complain about terrains or sky mods in FE because most of it has been taken care of by fellow modders. I like my terrains and skies. It's really the little things missing or disabled from the original code that could be touched up. But I'm really not holding my breath. Would be nice though.
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I was away for a week on vacation with the family. What a great thing to come back to! It's very exciting!
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WKF, is it a stock DI? Are you just adding the narrowplt? Or have you done something else to it? If you are only swapping out the pilots the parameters from the above post should be right on. They are the ones I'm using for my H-B DI and I never had a problem with it.
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Try messing with the "Position" values. They are X, Y and Z coordinates. It's weird though, you shouldn't have to change anything. As long as gterl is still working on the Italian terrain, which he gratefully is, then it's still in the works. All my skins and campaign parameters are ready to go. Just need a terrain.
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The pilot files can go right into the /Objects/ Aircraft folder. Just drop them in. They don't need an special folder. The .bmp, the .LOD, and the Config files.
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Just glad you are even doing it! Take your time. It will be well worth it for all of use. Thanks for the updates.
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Try this. Put it into the DATA.INI. Or just use the coordinates for the pilot "position" [Pilot] SystemType=PILOT_COCKPIT PilotModelName=narrowplt.LOD PilotHeadNodeName=Head Position=0.0,0.05,-0.01 MinExtentPosition=-0.27,0.2,-0.2 MaxExtentPosition= 0.27,-0.2,0.7
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56 from above:
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Some ground battle shots. This is what's going on while I'm up above.
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Does it matter that the decals for the DFWCI are not in a decals "D" folder? Can the decals be read just from the main skin folder? The paths in the decals.ini show the decals are to be read directly from the skin folder and not a decals folder. Could that be the problem? I don't have FE1 anymore so I cant test it. Wait a tick! The Decals.INI calls for a "D" folder for the decals but there isn't one in the download ( for the new Linen skin). You'll have to create a "D" folder in the main skin folders and put the .tga's in there. I think
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Fe2 ctd's with DEV site addon aircraft
quack74 replied to usafphantom2's topic in Thirdwire - First Eagles 1&2
Didn't the Camel come with the game? How could it causing any problems? There is something else going on there. -
After doing the Nieuport.28 skins I haven't had the urge to do anything just yet. I've really been waiting for gterl's Italian Front terrain. But if any of you would like an aces' skin or any generic skin for any of the available (to FE) aircraft, or ground objects too I guess, just throw them out at me and I'll see what I can do. Please keep them, as much as is possible, historically accurate. It doesn't matter which Front or which side.
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What Squadrons or Escadrilles would you like to have of the N.17 or the N.11-16? Anything needed for any of your campaigns? The game already has many escadrille and squadron markings. They just need to be placed on the aircraft via the Decals.INI for each skin.
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Is the FE download section still out of order
quack74 posted a topic in Thirdwire - First Eagles 1&2
Is the First Eagles download section still offline for everyone else as well ? -
Awesome! Keep up the good fight. You are contributing to a mod that no other flight sim has ever done by creating an Italian front. I for one am very excited! I have an incredible campaign just sitting here waiting patiently. So many skins and pilots waiting to fly those skies once again. And ground forces ready to reek havoc!
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Is the FE download section still out of order
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
It's raining out today and the kids are like little tornados in the house and I've read all the books I have. Oh well I guess I'll go out in the rain, clean the house, and buy some more books in the mean time. -
Is the FE download section still out of order
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
I guess they're still working on it then. -
You've been too quiet gterl. Please don't say you're giving up!
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What formation for "Transport" ground object
quack74 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If I have a ground object set as TRANSPORT in it's data.ini, what would its' formation parameter be called in the FORMATIONS.ini? Do TRANSPORT objects have their own formation call out? I know trucks and tanks use TANK and Infantry use MobileAD. Just not sure about TRANSPORT.