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Everything posted by quack74
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First Persuit Group N28's project
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
These decals are a huge PITA for the cowl. But I'm getting there. Lots of ingame screenshots then back to Photoshop for a hair line touchup. Then back to game for a screenshot. Then back to Photoshop for another hairline touchup. Etc, etc. Argh! -
Kind of hard to tell with just the blues and greys in the above photos. Make a new plane and post some more pics.
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For custom skins to appear in campaigns you need to add these lines to the end of any "AirUnit"s parameters after "UpgradeType". The default skin for that particular aircraft will show if no custom skin name is added. [AirUnit001] AircraftType=CamelF1_130_No45 Squadron=45RAF UnitName=No.45 Squadron, RAF StartDate=6/15/1918 ForceID=1 Nation=RAF DefaultTexture=No45 Sqn StartNumber=1 BaseArea=Rehaupal Aerodrom RandomChance=60 BaseMoveChance=20 MaxAircraft=12 StartAircraft=12 MaxPilots=12 StartPilots=12 Experience=70 Morale=50 Supply=80 Intelligence=40 MissionChance[sWEEP]=10 MissionChance[CAP]=10 MissionChance[iNTERCEPT]=10 MissionChance[ESCORT]=10 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=00 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=00 MissionChance[bALLOON_BUSTING]=10 MissionChance[bALLOON_DEFENSE]=10 UpgradeType=NEVER ---Add these lines bellow----- KnownAce[01].LastName=Frew KnownAce[01].FirstName=Matthew KnownAce[01].RankID=1 KnownAce[01].NumMissions=25 KnownAce[01].AirKills=5 KnownAce[01].AircraftNumber=1 KnownAce[01].Texture=No45 Capt Matthew Frew KnownAce[02].LastName=Hand KnownAce[02].FirstName=Earl KnownAce[02].RankID=2 KnownAce[02].NumMissions=25 KnownAce[02].AirKills=5 KnownAce[02].AircraftNumber=2 KnownAce[02].Texture=No45 Ltn Earl Hand KnownAce[03].LastName=Moody KnownAce[03].FirstName=Henry KnownAce[03].RankID=2 KnownAce[03].NumMissions=25 KnownAce[03].AirKills=5 KnownAce[03].AircraftNumber=3 KnownAce[03].Texture=No45 Ltn Henry Moody KnownAce[04].LastName=Firth KnownAce[04].FirstName=John KnownAce[04].RankID=2 KnownAce[04].NumMissions=25 KnownAce[04].AirKills=5 KnownAce[04].AircraftNumber=4 KnownAce[04].Texture=No45 Ltn John Firth KnownAce[05].LastName=Masters KnownAce[05].FirstName= KnownAce[05].RankID=2 KnownAce[05].NumMissions=25 KnownAce[05].AirKills=5 KnownAce[05].AircraftNumber=5 KnownAce[05].Texture=No45 Sqn KnownAce[06].LastName=Catto KnownAce[06].FirstName=C.G. KnownAce[06].RankID=2 KnownAce[06].NumMissions=25 KnownAce[06].AirKills=5 KnownAce[06].AircraftNumber=6 KnownAce[06].Texture=No45 Sqn KnownAce[07].LastName=Oxley KnownAce[07].FirstName=Rice KnownAce[07].RankID=2 KnownAce[07].NumMissions=25 KnownAce[07].AirKills=5 KnownAce[07].AircraftNumber=7 KnownAce[07].Texture=No45 Sqn KnownAce[08].LastName= KnownAce[08].FirstName=Howell KnownAce[08].RankID=2 KnownAce[08].NumMissions=25 KnownAce[08].AirKills=5 KnownAce[08].AircraftNumber=8 KnownAce[08].Texture=No45 Sqn
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First Persuit Group N28's project
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
Getting there. Need to number all the decals and touch up a few of them in the process. And I'm still trying to fudge with the cowl decals of the 95th Aero. From the sides they look great but distort like crazy at the top and bottom. Will take awhile for those. See what I mean -
This mission is in June 1918. Note the "Fatter" decals.
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The "Fat" Decal might be the cross used in the spring of 1918. Check the date of the single mission. The Germans used three different crosses.
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First Persuit Group N28's project
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
147th Aero Squadron using decals for flight colors. They show up in groups of 5. Red "A" flight, White "B" flight, and Blue "C" flight. -
First Persuit Group N28's project
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
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Artillery effect in No-Mans Land ? for effects guys
quack74 posted a topic in Thirdwire - First Eagles 1&2
This question is for anyone who knows how effect systems work. Could it be possible to create a randomly positioned artillery explosion effect that would emit from one stationary object like a truck exaust? Ex, if I placed a ground object, like oil drums (as the effect host) or anything else small, up and down the front lines it would constantly emit randomly placed artillery explosion effects or large Dirt Spikes at a radius of 50 to 100 meters (or more) and timing of 5 to 10 second intervals (or more). One could then place the object via the Terrains' Targets.INI to populate "No Mans Land". I could then constantly see, from the air, the effects of Artillery constantly pulverizing the lines. This is for First Eagles 2 so the effects.ini's are similiar if not the same. I've tried placing numbers of artillery positions but too many eat up frame rates. So if this could be done without all the ground objects it could create the effects of battle without the frame rate hits. If anyone has a desire to try this would be much appreciated. -
Artillery effect in No-Mans Land ? for effects guys
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
I have set up many Artillery positions all up and down the front on all three maps I use. Actually I have populated No-Mans Land with all kinds of ground objects. I just wanted to see big artillery explosions scattered about. I very rarely get any big explosions from the artillery fire because they don't aim well or reach far enough to hit the enemy lines. Adding too much does hit the frame rates though. Especially when there are too many hits and explosions. -
First Persuit Group N28's project
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
I just need to make the numbers for each of the four squadrons. I'm trying to find a Font that's close enough for each one. In reality each squadron painted many different styles of numbers on individual planes so it will be hard to make them all. It would be a lot of numbers to do one at a time. So I will try to make a decent generic number font for each one instead just to get it done faster. The numbers will look like the ones in the pictures above. Also I will be making flight colored cowls that will appear in flight order eg: Red "A", White "B", and Blue "C" flights. And wheel hubs to match. I've been trying to get flight patterns on the cowl panels like those of the 95th Aero. But there is so much distortion wrapping around each mesh that it's just not looking too good. I tried painting them on and using decals. But still too hard. So it might be awhile before you see any custom nose paint jobs. Solid colors of red, white, and blue will have to do for now anyway. BTW anyone know where I can find a free Racing type number font like those of the USAS Aero Squads? -
First Persuit Group N28's project
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
Almost done -
Just another test to see if I got it right. http://youtu.be/z5qOb7c8TV0
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Beautiful Sinbad. Get that DH-4 posted too. My Americans need their DH-4
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Short dogfight video on the Italian Front
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
I think she will be in gterls' terrain when it's done. Cant wait! The hills will be alive with the sound of the Austrians and Italians -
Seaplane Missions - In Progress
quack74 replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
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Send them to Stephen1918. Maybe there's something he would like to work with.
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Wow! Sorry Hansa! I had those textures for awhile now and mixed them all up doing other skins that I couldnt remember who made them. The original file didnt have a readme inside. I appologize for not crediting you for the original base skins I worked from. I will edit the Readme file and I'll remember for nex time that you made the original skins.I know how much work it is, so I am sorry. I'm aslo sorry it took so long to see your post about it!
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Version
164 downloads
This is a skin for the Nieuport17 of No.60 Squadron. The Nieuport17's were used by No.60 Squadron from the Winter of 1916-17 till the mid-Summer of 1917. Then to be replaced by the S.E.5. Original silver base skin made by Hansa. The decals will provide a somewhat random cowl and wheel cover color according to flight. Ex: The first aircraft of B Flight (B 1) will have a red cowl and the third aircraft in B Flight (B 3) will have red wheel covers The First aircraft in C Flight (C 1) will have a blue cowl, etc,etc. Enjoy, Quack74 -
Look at all the snow coverd peaks! It's going to be beautiful!
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Any new pics gterl? You have to keep us updated you know!
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Mission editor not FE2 compatible?
quack74 replied to Stratos's topic in Thirdwire - First Eagles 1&2
Did it work? -
By mid war, recon altitude was around 4,000ft to 5000ft. Not a very safe altitude for taking pics. But by late war the Germans were reconnoitering at 10,000ft. The game does have us a bit low.
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Okay, so I'm starting an Italian front install
quack74 replied to Heck's topic in Thirdwire - First Eagles 1&2
These German units were sent to reinforce the Austrian campaign against the Italians soon after the collapse of the Eastern (Russian) Front. These units would start to appear in September of 1917 and last till the end of February 1918. Jagdstaffeln (fighters): Jasta 1 - Albatros D.V Jasta 31 - Albatros D.III Later D.V Jasta 39 - Albatros D.IIIOAW FeldFleigerAbteilung (ground attack): FFA.2 FFA.14 -DFWC5 FFA.17 -Albatros C.III FFA.39 Kampfgeschwader 4 units (bombers): Kagohl 19 Kagohl 20 - All AEG G.IV Kagohl 21 French: Escadrille N392 (N24bis) standard markings Escadrille N561 "Venice" (N24bis) standard markings with multiple personal markings Later used SPAD7's Escadrille N92I (N24bis?) standard markings After Caporetto, two more fighter squadrons for a few months : Spa 69 and N 82 And some artillery spotters units. Escadrille CEP115, Caproni Ca.3 There were more but that's still being researched.