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quack74

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Everything posted by quack74

  1. It's quiet...

    Thats right! Geezer has some goodies on the way. Ground objects are a nice treat too.
  2. It's quiet...

    I dont think any of my skins will be ready by Christmas. But soon. Would anyone like a particular skin in the meantime??
  3. It's quiet...

    I'm working on skins too, but for Austria-Italy campaign. Pretty much done. The hard part I've been trying to work on is renaming all the "Targets" or locations on the Vogesen terrain. I'm trying to get as many airfield and city names as possible and their approximate locations to fit the Vogesen layout. Then I have to rename ALL base locations in the DATA.ini for every aircraft and ground object. I really dont even want to do it! But it will look and feel better with proper names. And when I'm all done someone will have created a real Northern Italy terrain ( One can hope ) and I will have to do it all over again
  4. Max ground objects in campaigns

    I've tried just about everything Wrench. I changed the Infantrys' DATA.ini roll to Tank, MobileAD, and TankSpread. I've even changed the inputs for the respective inputs in the Formations.INI by adding more to each parameter. Nothing changes at all. The Infantry formations remain the same (only 4 objects at a time). Again this is for campaign mode only. It works in Single Mission mode only. Many troops and tanks will appear in Single Missions. And their positions (formations) do change when I alter their formation parameters. Why, Why, Why not for Campaigns? I guess it's just not in the programing. Same reason you cant have a formation of only 1 Aircraft even thought I created it in the Formations.INI. Always 1-2 aircraft will appear at random. Even when the "Element" calls for 1 position. I'll keep trying I guess. BTW Wrench, the Terrains' Movement doesnt effect the ground objects in Campaigns either. Infact No objects like Trucks, Wagons, or troops appear along the "Movement" parametes in campaign mode at all. I dont know why. In an Armed Recon or SEAD mission there should be some truck convoys or troop colums. But there never are. Only the Infantry I have in the Campaigns' DATA.INI that move from Node to Node.
  5. Max ground objects in campaigns

    Thanks guys. Yeah I cant get more then 4 objects (Infantry) to appear in each campaign mission. And only in one location (nearest my objective) even when the pre-mission breifing says there are a bunch of locations w troop movement. I never see them actually moving in the mission itself. Too bad because it would make for great land action to fly over or straff.
  6. Since there is no real D.IIIOef yet available for FE I went ahead and remade the skins from the Skunkworks D.IIIOef to the stock FE D.III. I like the use of the Bump mapping and the stock D.III is the proper airframe for the Oef. So what I did was remove both Spandau machine guns and all their parts from the main aircraft mesh via the DATA.INI. Then I removed the Spandaus from the cockpit via the Cockpit.INI. Stephen1918 has made a nice Schwarzlose machine gun as an add-on weapon so I added it to the D.III's Loadout and Data .INI's. I moved the position of the guns too to the forward engine compartment as was the original Oef D.III's.An added them to the cockpit as well. I also dropped them down into the cockpit and mounted the onto the support bar. The only issues with using the stock D.III for me were I cannot remove the Prop Spinner like it was done with some later versions of the Oef's. The lower fin trailing edge is vertical instead of angled. And there is somewhat of a hole where the Spandau guns used to be. I painted what I could to hide it. And also I cannot create the rounded nose like seen on the later Oef models. Here are some picks. I will be posting them soon. Need to touchup a bunch of things still. Note in the pictures the new gun barrels in the nose. The gun flashes match up too.
  7. My PC could handle this stuff too. Would be nice to add more ground objects. I like the open large hangars. I could put a couple of "Parked" planes in there. I like to populate my airfields with lots of stuff. Damn nice of you Geezer to work on this stuff. Too bad the developers arent into it as much anymore as much as we are.
  8. Field Guns for First Eagles

    Very cool indeed. Thank you
  9. Albatros D.II posted

    I do agree Panama Red. It does seem a bit beefy in the fuselage width. I'm sure Stephen can just sqeeze it together at the sides (like I know it's so easy to do ). Sorry Stephen.
  10. This man risked it all for his people and his country. His enemies couldn't kill him. Only to return home and be killed by his own people. So tragic. I'm deffinitly getting this book.
  11. It's a shame too. I'm sure it took Jan a long time using the Hex editor to create those new versions of the Oef D.III. There are so many aircraft for FE now for a decent Austria Italy Front. These D.IIIOef's were a staple for the Austrian Fliks. It really is too bad he wasnt allowed to post the new .LOD's. Even now when TW has no more interest in FE.
  12. Has anyone ever tried to remove the Spinner for a D.III or a D.V via the "Remove Component" trick in the aircrafts DATA.INI? I have removed the guns and all the parts successfully but I cant seem to remove the Spinner. There are three to remove I think, Prop Spinner, Slow Pro Spinner, and Fast Prop Spinner. They dont want to dissappear. Anyone want to try it out for me? I'm trying to make a "Hack" D.IIIOef. Here is what I have in the DATA.INI [AircraftData] DestroyedModel=AlbatrosD3_destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=673.1 EmptyInertia=1264.1,838.0,1890.1 ReferenceArea=20.90 ReferenceSpan=9.00 ReferenceChord=1.50 CGPosition=0.00,0.00,0.00 OnGroundPitchAngle=11.5 UseMetricUnit=TRUE DefaultArmorType=WOOD DefaultArmorThickness=21 Component[001]=Fuselage Component[002]=TopWingLeft Component[003]=TopWingRight Component[004]=TopWingMidLeft Component[005]=TopWingMidRight Component[006]=TopWingTipLeft Component[007]=TopWingTipRight Component[008]=BottomWingLeft Component[009]=BottomWingRight Component[010]=BottomWingMidLeft Component[011]=BottomWingMidRight Component[012]=BottomWingTipLeft Component[013]=BottomWingTipRight Component[014]=Tail Component[015]=LeftStab Component[016]=RightStab Component[017]=VertTail Component[018]=Nose Component[019]=Remove1 Component[020]=Remove2 Component[021]=Remove3 Component[022]=Remove4 Component[023]=Remove5 Component[024]=Remove6 Component[025]=Remove7 Component[026]=Remove8 Component[027]=Remove9 [Remove1] ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Gun Right DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove2] ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Gun Left DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove3] ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Gun Stock Right DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove4] ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Gun Stock Left DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove5] ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Gun Brace DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove6] ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Object01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove7] ParentComponentName=Nose <----------- For this input I've tried Fuselage and Engine and Nose. Still no go. ModelNodename=Empty DestroyedNodeName=Slow Prop Spinner DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove8] ParentComponentName=Nose ModelNodename=Empty DestroyedNodeName=Fast Prop Spinner DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove9] ParentComponentName=Nose ModelNodename=Empty DestroyedNodeName=Prop Spinner DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE I have This with Prop Spinner I want this with no spinner. It's as close as I can get to a Oef D.III
  13. Ok well it seems the Prop itself can be removed but not the Prop Spinner. It seems to be attached to the Prop Axle. If I remove the Prop Axle it removes the Axle, Prop, and the Prop Spinner. So apparently there is no way to just remove the Spinner. Oh well. maybe someone, cough cough, Stephen1918, cough, will make a nice D.IIIOef one day. They were used on the eastern front too.
  14. Albatros D.II posted

    I think the prop might be hitting the ground. If i let the tail come up a bit the screen jerks and my plane is in the air trailing smoke and no prop. Almost like a glitch. But it doesnt happen all the time.
  15. Albatros D.II posted

    Anyonelse blowing up or losing parts on take-off??? Or is it my poor pilot training? I get about 10-20 feet in the air and Boom! the engine blows and I lose my prop. Any ideas?
  16. Albatros D.II posted

    Absolutely fabulous! Been a long long wait for this one. An essential addition to FE hands down!
  17. Albatros D.II - 2 pack

    Way to go Stephen1918! We've been needing this one for almost 7 years!
  18. Field Guns for First Eagles

    Extually there are a few aircraft with this problem. Good call Whiteknight06604. These would be able to fix that if Geezer were to make them a bit shorter and a little narrower. Thanks Geezer. Would be a much welcome fix for the pilot problems.
  19. Field Guns for First Eagles

    The rear gunner was used on Latons' Halberstadt CL.IV and his Hannover CL.II and CL.III. Very nice gunner models indeed.
  20. I've tried to add decals to the balloons once too. I figured the MarkIVF tank uses decals why not the balloons. I wanted to create the different national insignias. But I couldnt get it to work. It works on the tank but not the balloons? I know I had the mesh correct. Hmm. Maybe I'll try again.
  21. I tried once before too. For the life of me I couldnt figure it out either.
  22. Yeah but that covers just about every genre of aviation. Much bigger fan base. I cant even emagine the cash that MS has brought in from it's Flight Sims over the years. I still have Combat Flight Sim 1. Wow have they, and others, come a long way.
  23. Just to put my two cents in, They are all very cool WWI sims. But, they all have different qualities that make them good. There isnt one that stands above the rest. I think if you put them all together then that would be perfect. There is no sence in trash talking any developer or modeler. They do what they can do. They dont mess things up on purpose. And if they have a business to run then budget is a major issue. I cant even begin to comprehend how long in takes to develope code and programs and 3D models for one sim. the research alone would drive me crazy let alone stare at a computer screen all day looking at code. Give all these developers credit. They all try really hard and spend lots of money and time doing so so you can have a $30 flight sim of an era thats just not that popular. Not too many people like flying around at 75mph shooting a small machine gun that jams a lot. I can criticize each WWI sim that I have. I favor First Eagle 2 because of the mod ability and number of aircraft and ground objects available ( for free ). Granted it too me years to figure it all out. But never the less it's like a hobby now and I love it. But on the downside Thirdwire will no longer support FE because of budget restrictions. Like I said, WWI is not a real money maker. OFF is lots of fun and has great game play, graphics, sounds, mission building qualities. But it is a very old engine and cant be upgraded. The graphics and 3D models look dated. But it is still fun to play. It also has a big following. Rise of Flight for me is incredible when it comes to graphics and models. The terrain is active and they skies are beautiful. But, The single missions are boring and you cant select any different skins for your flight. If you are the red baron in his Fokker Dr.I then so is every other Dr.I. I know there are ways around it. And for any of you who use ROF and have downloaded all their add-on planes, do the math! Holy cow! You will end up spending a couple hundred dollars on a flight sim for all the upgrades. Thats just insane! I downloaded a bunch of planes in one sitting and realized I had just spent well over $100 for WWI planes. Very dumb. I wont be doing that agian! I have all those planes and more in FE. And I do my own skin work to make them look better. And I share them with the FE crowed. So they are all great and they are all lacking. I do have the three main WWI sims that are out there and I do play them time to time. But there just isnt enough time in the day or in life to master any of them. So just pick one and roll with it like I did. Make it your own. Stop bad mouthing the developers and modelers. They do their best. Remember it all cost money and time.
  24. Field Guns for First Eagles

    Me neither. The link brings us to the main Login screen.
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