-
Content count
2,009 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by quack74
-
-
I've been trying to create a static aircraft from the "Aircraft" folder and placing it into the "Ground Objects" folder. I would like to place this "Static" aircraft around airfields in campaigns. I'm trying to do the remove mesh trick to create an AlbatrosDVa with no wings to be placed around hangar tents or corners of airfeilds. But....I cant get the aircraft to show up. I've created the "Types.ini" and placed it in the "Targets.ini" in the terrain folder. I've created a ground objects folder named AlbD5a_Static and placed it into the ground objects folder.I've edited much of the AlbD5a_Static's data.ini by removing cockpit data and altering engine info. Still cant get it to show. Can this be done? Has anyone done this before?
-
Creating ground object from an aircraft file
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
I could just use the Static aircraft from Gepards "Flanders" terrain. But there is no way to remove any of the meshes because there is no Data.ini for those objects. Is a static aircraft or objects parameters set up in 3DMax? If I have LOD's and a data.ini, why cant an aircraft convert to a static object? I've been trying many different ways. Nothing seems to be working. Maybe for some reason it just cant be done. -
Creating ground object from an aircraft file
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
I can add those anywhere. The problem is it would only add more regular aircraft. What i would like to do is just create a ground object that is a aircraft with wings removed to place near hangars with ground crews and trucks. Then I could place them in the terrain's targets.ini But I cant get the aircraft to show as a ground object. I dont know why. -
Creating ground object from an aircraft file
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
Well these pics are just from an actual aircraft. NOT a ground object. I just altered the DV's data .ini. I still havnt been able to get it to show as a ground object. Wrench...I read somewhere about the aircraft sinking into the ground as a ground object but cant remember where. Is there a solution to this? -
Creating ground object from an aircraft file
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
still have to remove struts and wires. Would make a cool ground object as an aircraft being serviced with the 'Flanders" ground crews. -
My new little girl gets to come home today
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
Congrats to you as well JediMaster! Since we've been home and since all is well it almost makes us forget about the last two and a half months. But it's such a good feeling to have a little baby in the house again. They get so big so fast. I cant believe my first daughter is going to be three in a couple of months. Enjoy it all! -
My new little girl gets to come home today
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
Thanks a lot fellas It was our first full day home together today. It's so nice not having to drive to the hospital for a change! -
Here are some pics of Jasta 26 Fokker D.VII's with new 5-color Lozenge fabric. Note the different colors of rib taping.
-
I dont ever remember seeing that one being available for download
-
Here are some pics of a Fokker D.VII with 5-Color Lozenge camo I created. I'm trying to get a more accurate looking D.VII. This one shows pale blue rib taping and I'll make one with Lozenge rib taping too. If this one works out I'll make one with 4-Color Lozenge too. It's a long process doing all the parts and getting the lozenge to line up. But it seems to be working out fine. Any input from you guys would be welcomed ofcourse. Ive been out of sorts the last couple of months due to family issues. My wife and I had a baby girl two months ago. She was a bit premature so she had to spend the last two months in the hospital. She's ok and doing just fine. She was just too small to bring home. But.....She's coming home this coming thursday. Will be good time around here to have things back to normal. Once thing get back I'll be posting a hole bunch of skins I've been working on. Obviously I havnt been able to do write-ups and post these things yet. But I'll post lots of good stuff in a couple of weeks. I promise
-
5-Color Lozenge for Fokker D.VII's
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
The skin is for FE1 and FE2. But the 3D "Bumps" on the wing ribs are only FE2 using DirectX10 or higher. That "Bump"Mapping is an awsome effect. Even the terrain uses it. -
5-Color Lozenge for Fokker D.VII's
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
Thanks guys. Indeed I will have my hands full. Two girls now -
Help with FE Skinning please?
quack74 replied to UK_Widowmaker's topic in Thirdwire - First Eagles 1&2
For any custom skin that you're going to paint on the Roundels or crosses ( or any artwork for that matter) you obviously dont need the stock decals anymore. So what I do is just edit out the Decal name in the decal.ini file. Ex: [Decal001] MeshName=Wing Upper Middle L DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia <------------Delete "Insignia" where it says FileFormat Position=-3.14,-0.32 Scale=1.5 DecalMaxLOD=4 [Decal002] MeshName=Wing Upper Outer L DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-3.14,-0.32 Scale=1.5 DecalMaxLOD=4 [Decal003] MeshName=Aileron L DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-3.14,-0.32 Scale=1.5 DecalMaxLOD=4 If you know for sure you dont need this decal anymore you can delete the whole "Decal001" paragraph. But remember ALL the parametes need to be in number order like the above example. If you delete [Decal002] Than # 3 has to become #2 and #4 has to become #3 and so on and so on. For aircraft that have a lot of decals it can be a big PITA. Thats why I just delete the decal name in the "FileFormat=" parameter. -
Help with FE Skinning please?
quack74 replied to UK_Widowmaker's topic in Thirdwire - First Eagles 1&2
In each skin folder there is a "TextureSet.ini" Here you have to type in the new name of the skin as well as renaming the main skin folder. The loadout screen uses the TextureSet name. Nice skin BTW -
In every aircrafts' DATA.ini there is a parameter for "Crew". This is where you type in the type of pilot "texture" you want to use. Some third party aircraft use a pilot model thats not a stock pilot with FE. All pilot files should be in ( or put into ) the "Aircraft" folder. NOTE: some third party pilots positioning might have to be adjusted to fit right in the cockpit. Use X,Y,Z coordinates to get it right. DATA.ini: scroll down and find these lines // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=wwiPilotNew1 <-----------type of pilot from the aircraft folder PilotHeadNodeName=head Position=0.00,-0.275,0.784 <-----------------XYZ coordinates for pilot position looking down on aircraft MinExtentPosition=-0.29,-0.50,-0.03 MaxExtentPosition= 0.29, 0.01, 0.84
-
Look under "Aircraft" and "Skins" in the download section
-
I can make the "Normal" bump maps for texture templates but I dont have a way of attaching them to the model via .LOD's. Can someone do this if I make the bump maps for model's texture .bmps?
-
I'm aware of the need for 3DMax to create, or add, the Bump.bmp to the models texture meshes. I know a bunch of guys out there have 3d Max and do a lot of third party modding with it. So I'm really asking if anyone with 3Dmax would try adding some bump mapping to thirdparty FE models. easier said than done I know. It's such a cool feature, it would be nice to add it to the other aircraft in FE
-
Jasta 34b is running out of pilots, Herr General...
quack74 replied to 33LIMA's topic in Thirdwire - First Eagles 1&2
If you open the Campign's DATA.ini you can mod just about all of it. Including replacement time. You might have to unpack the Campaign's folders first. [CampaignData] StartDate=10/24/1917 StartDateDeviation=0 EndDate=02/01/1918 StartTime=08:00 ForceWithInitiative=0 MaxMissions=45 NormalMissionRate=0.75 <--------------------------how many missions per day or days. The higher the number the more the missions are spread out NormalMissionRateDeviation=0.75 OffensiveMissionRate=0.1 OffensiveMissionRateDeviation=1.0 StartWeather=CLEAR WeatherChangeInterval=0.5 CampaignEndWinScreen=wwiCampEnd.JPG CampaignEndLoseScreen=wwiCampEndKIA.JPG CampaignEndStallScreen=wwiCampEnd.JPG CampaignEndWinText=Battle of CaporettoEnd.txt CampaignEndLoseText=Battle of CaporettoEnd.txt CampaignEndStallText=Battle of CaporettoEnd.txt [Force001] Alignment=FRIENDLY Nation=ITALY BaseArea=Werk 4 Festung Belfort AirOffensive[001].Primary=LARGE_RUNWAY,AAA,HANGAR AirOffensive[001].Secondary=MISC,LARGE_RUNWAY,AAA,HANGAR AirOffensive[002].Primary=MISC AirOffensive[002].Secondary=LARGE_RUNWAY,HANGAR AirOffensive[003].Primary=LARGE_RUNWAY,BRIDGE AirOffensive[003].Secondary=LARGE_RUNWAY,HANGAR,AAA AirOffensive[004].Primary=WAREHOUSE,MISC AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,AAA AirOffensive[005].Primary=LARGE_RUNWAY,HANGAR,BRIDGE AirOffensive[005].Secondary=LARGE_RUNWAY,MISC AirOffensive[006].Primary=BRIDGE,MISC AirOffensive[006].Secondary=LARGE_RUNWAY,HANGAR,AAA AirOffensive[007].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY,BRIDGE AirOffensive[007].Secondary=WAREHOUSE,MISC AirOffensive[008].Primary=WAREHOUSE,MISC AirOffensive[008].Secondary=LARGE_RUNWAY,HANGAR,AAA AirOffensive[009].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY,MISC AirOffensive[009].Secondary=ANY AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=1 StartInterdiction=1 Morale=60 Supply=50 NormalSupplyRate=25 OffensiveSupplyRate=-5 DefensiveSupplyRate=-5 SupplyForOffensive=60 AircraftReplacementTime=14 <------------------these lines will change replacement time and amount. AircraftReplacement=60 GroundUnitReplacementTime=5 GroundUnitReplacement=10 RandomTransportType=ANY WeaponResupplyTime=7 It's all trial and error. Just make small changes to the parameters first. My Austrian campaign has 2-3 missions per day and then will skip a couple of days. I too have lost a campaign because I ran out of supplies. There are many ways to alter your campaign to make it the way you want it. -
Apparently there is no expansion pack planed for the near future of FE2. A bit disappointing to hear. I for one was hoping for something. I was excited to see a SF2 Expansion pack thinking FE2 was next. But I got the impression from TW and TK thats not the case. So no new "things" for us to mess with anytime soon. Too bad. I was hoping for some new AC because their models are great. I hope some more third party modders come out of the wood work for us. FE sure could use a couple of nice fighters or two-seaters. I must admit, the way my FE2 install is setup, I'll be happy for awhile with it. Even without any official updates. But something would be nice. There are some issues that could be fixed in a sinple patch or two. Who knows, maybe we'll see something.
-
Sorry, I accidently deleted the pics
-
Very nice. It's nice to have so many Belgian skins now. Thanks