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Everything posted by quack74
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I need a couple more takers for Beta testing. Keep in mind this is all set up for FE2. The folders structure I've included is that of FE2. But the campaign will work with FEG if you know how to place files in the right locations. There are two files to download only because of the file size. I've posted them at rapidshare.com. If you're interested I'll send you the links. All info is in the readme files. So.....anyone?
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Well in that case I hope you get it up and running soon:good: . I have a couple of people testing it for me now, I'll post it soon. Good luck
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That sucks. You should have gotten a pass code to download FE2 right away. Try the thirdwire forums for some advice under tech support.
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Since it has bee quiet around here lately I figured I would show some more pics of my Austria-Italy ( Battle of Caporetto) campaign. Still A few more things to Iron out. But there will be a hand full of aces you'll encounter with the correct skins too. The campaign uses Gepard's Vogesen terrain with Jan Tuma's visual upgrade. Absolutely beautiful! The seasonal changes in the mountains is stunning. I love using this campaign. Note I've also been placing ground forces along the front. And adding more things around balloon bases and airfields. I've been adding these objects directly into the Vogesen_Targets.ini. so they will always be there. I think the hardest part is going to be doing all the readme files for installing this campaign. There are sooo many custom aircraft and skins, terrain alterations, new Nations.ini for a new Italian Insignia (green outer roundel), and ground objects ( all from Geo's site which I'll include in a readme). Everything I have installed I will try to include to make it a great looking campaign for you all. But I cant add certain files for all the planes. Like .LOD (3D mesh) files. Because they are from a different company (Skunkworks). So I can only include the aircraft folders with the .bmp's and .tga's but no guts. So it's going to make for a confusing download I'm afraid. But my line is always open. Ask and I'll help you through it. It is well worth it.
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Some more pics of Austrian-Italian Campaign
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
Well Spad13, the castles are a part of the Vogesen terrain made by Gepard. The terrain upgrade was made by Jan Tuma. And all those other ground objects are mostly stock. But the "Troops" and wagons are from Geo's objects site. I'm going to post this campaign very soon. All the info will be in the readme files. It's being beta tested now. -
Im going to create some Train Stations as ground targets for FE. I barrowed some train .LOD's and .bmp's from the SFP1 terrain download section a while back. I finally tried placing them. The train will be stationary because the terrain isnt set up for tracks. I'll just make sections of track to be about as long as an airfield. I'm going to place acouple rows of tracks with engines and cars. There will be Train stations, water towers and some misc ground objects like troops, trucks, AAA, and tents. I'll place a couple for each side. Not too close to the front though. I'll have to do some painting on the .bmp skins to clean up the trains a bit. They are hard objects. If you hit them your plane will breakup. Also they explode and smoke when destroyed. I'm going to add this to my Caporetto campaign on the Vogesen map first and see how it works out. Would make for a good ground attack mission or bombrun.
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What is the Trains' object name in the Tarrains'_TYPES.INI? everything has a name like TRUCK, ARTILLARY, TRANSPORT, MISC, etc. etc. Is there a TYPE called TRAIN in any of the TW sims????
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Hmmm. I've created some truck routes as well. Some extra ones for the Vogesen terrain for FE2. When creating the route dont you need to specify the object type? Isnt there a perameter for "Train"? Wouldnt that make only trains to appear on that route? Also the tracks are nice and straight (most of the time). One should be able to get the "Route" to be right on for most of the trains' journey. Maybe:dntknw: Here is one I made. Not too specific as far as coordinates go but it can be made to be pretty spot on. If the "TRUCK" can be renamed "TRAIN" then we're in business [Route005] RouteType=TRUCK StartArea=Vorratslager Giromagny EndArea=Observation Balloon 12F RoutePosition[001]=134609.000,62857.000 RoutePosition[002]=134364.000,61201.000 RoutePosition[003]=133084.000,60017.000 RoutePosition[004]=131070.000,59250.000 RoutePosition[005]=129995.000,58362.000 RoutePosition[006]=124095.000,71280.000 RoutePosition[007]=123125.000,70265.000 RoutePosition[008]=128598.000,57738.000 RoutePosition[009]=127375.000,57244.000 RoutePosition[010]=126639.000,56365.000 RoutePosition[011]=125732.000,55746.000 RoutePosition[012]=124222.000,54689.000 RoutePosition[013]=123110.000,54084.000 Actually whomever wants to try and lay the tracks would know the coordinates of the tracks he or she is laying. Why not keep tabs on those X,Y coordinates and create a "Route" to place in a specific terrains' TERRAIN_MOVEMENT.INI?
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Awsome! Can you lay the tracks on your new FRTRAIN tiles? And connect them to cities? That Train is much nicer too. Does it move??
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Could you connect all the major cities with tracks with these new tiles ? Could you possibly try it out with the Vogesen terrain. I would like to use it for my new Campaign if possible. Would be an awsome addition! . I think we're on to something great here:yikes:
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Hey Jan. Well I didnt know you had some FrTrain tiles laying around. I dont really know where I want to put the Stations just yet because of the populated tiles that I already have ( that you created). I'm only working with Gepards Vogesen terrain for now. I'm also using your visual upgrade for it as well. I dont think I have any of those FRTRAIN tiles in the Vogesen folder. Actually I know I dont. Since I dont know how to use the TE I cant really see where I'm placing the Tracks and Train Stations. I created a complete target area in the Vogesen_TARGETS .ini cald "Train Station A". this way I just need coordinates to place the whole "Train Station A" object. I would prefer to place the Train Stations in or around the larger cities. Laying tracks to connect the stations would be ideal. But the terrain is so up and down and has a lot of objects in the way, It would be almost impossible for me to do it. Those Tiles you have look great! Perfect for a rail system. What terrain are they made for?
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I've been trying to package this thing. But It's a really big file even when zipped. Zipped it comes to over 845MB. I can only have a file of 500MB for posting in the download section. So this might have to be done in two or three different downloads. The aircraft folder is the big one. Alone it's 800MB. So I need to mess with my folders and what will be put where. I'm getting there though:blink:
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Well they blow up real nice! But it's almost impossible for me to place them in a good spot thats not full of trees and buildings. I've no idea how to use the terrain editor:blink: I'll keep trying though.
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Maybe Jan Tuma could place the tracks all along one of his terrain upgrads to make real rail lines with moving trains? (I only wrote this Jan cause I saw you were reading it) I know it's not that easy
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Interesting stuff. I never really thought of messing with a TE. I just added my train station right into the Terrains _Targets.ini as a new [TargetAreaxxx] - Name=Train Station. But the TE would be the way to go to get the train station in a good location. Thanks again Wrench:drinks:
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Here is a train depot. It's still at an airfield just so it's easy for me to work with. But I cant really add more because the frame rates take a hit the more I add. But it looks pretty good for a target. Now finding places to plant this thing is another task. Trying not to have trees sticking through the tracks or buildings should be fun.
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Hey Wrench. I know what you mean by all the spacing and degree of the Engine. And the tracks do go up and down when following the terrain. Looks messy. Thats why I only will make about three track lengths. I did a repaint of the "TrackSides" by adding tracks and rails to the top. Looks much better. Either way it will make for a good ground objects to attack. Will be hard to find a nice flat spot to put it all that doesnt have trees sticking up through the tracks:blink: Before I post any of it I would ask permission from the developers ofcourse. But I cant remember what downloads I pulled the objects from. I think they're from a few different terrains??? There is a curved track that I couldnt get to appear. Still some figuring out to do. Would be nice for the Cambrai and Verdun terrains too to have some trains to shoot at or bomb. Thanks for the heads up about the other objects too.
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This is a Nieuport 16 of the RFC in mid 1916. A handfull of these Nieuports were painted in this two-tone camouflage of brown and olive green. No.2 and No.11 squadrons would be equipt with these such Nieuports. Ace Albert Ball would be one to fly Nieuport A134 with No.11 Squadron. On June 2, 1916 he would down a Roland C.II and an Aviatik two-seater. The following day of June the 3rd, Ball would be armed with Le Prier rockets and attack an observation balloon near Pelves. Enjoy, quack74 -
Nieuport16C1 mid 1916 two-tone camo
quack74 posted a topic in Thirdwire - First Eagles 1&2 File Announcements
File Name: Nieuport16C1 mid 1916 two-tone camo File Submitter: quack74 File Submitted: 23 September 2010 File Category: Nieuport Skins This is a Nieuport 16 of the RFC in mid 1916. A handfull of these Nieuports were painted in this two-tone camouflage of brown and olive green. No.2 and No.11 squadrons would be equipt with these such Nieuports. Ace Albert Ball would be one to fly Nieuport A134 with No.11 Squadron. On June 2, 1916 he would down a Roland C.II and an Aviatik two-seater. The following day of June the 3rd, Ball would be armed with Le Prier rockets and attack an observation balloon near Pelves. Enjoy, quack74 Click here to download this file -
It is made for FE2. It will be released in about a week. Need more testing first.
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Here are some HangarScreens and some LoadingScreens:
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Well it's all yours then Sinbad. Let me finish up a few things and package it all up. It's a doosy:grin: I just added a few more flyables. The GothaGIV for December and the DFWC5 for attack missions with an Austrian skin
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Here are A Flight (red), B Flight (Yellow), and C Flight (blue) of No.60 Squadron from summer 1917.
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Thanks VONTOBLER. Now we need Heck to create a down rated FM for an early S.E.5. That way the early S.E.5 's could start around May or June, instead of September 1917.
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Awsome Sinbad!