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Everything posted by quack74
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They're in the download section now:good:
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File Name: No.60 Sqn 6-Pack File Submitter: quack74 File Submitted: 20 September 2010 File Category: SE5a Skins This is a pack of No.60 Squadron S.E.5 and S.E.5a skins. The "Early" skins are from mid July to the 26th of August, 1917. Red=A flight, Yellow= B flight, and Blue=C flight. Markings were on the nose, wheels, and fuselage. The "Mid" skins are from the 26th of August, 1917 to the 22nd of March, 1918. A white disc just aft of the fuselage roundel and on the upper fuselage decking just behind the cockpit. The wheels displayed the flight colors. A=Red, B=White, and C=Blue Click here to download this file
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Version
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This is a pack of No.60 Squadron S.E.5 and S.E.5a skins. The "Early" skins are from mid July to the 26th of August, 1917. Red=A flight, Yellow= B flight, and Blue=C flight. Markings were on the nose, wheels, and fuselage. The "Mid" skins are from the 26th of August, 1917 to the 22nd of March, 1918. A white disc just aft of the fuselage roundel and on the upper fuselage decking just behind the cockpit. The wheels displayed the flight colors. A=Red, B=White, and C=Blue -
If you want to fly WWI planes why not just get FEG or FE2?
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Damn! Sorry PCM and everyone else. I forgot about those. I've been busy creating an Italian front campaign for everyone. I just have to do some decal work on those No.60 Sqn S.E.5's. I'll have them up tomorrow.
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http://combatace.com/topic/57082-lot-of-questions-please-some-advice/page__view__findpost__p__424083 Try this
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Some more pics of Austrian-Italian Campaign
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
Thank you all very much. This campaign is quite amazing. I cant seem to finish it because I end up messing with more .INI files and skins. I've added soo many objects to the Vogesen terrain. All balloon positions have multiple objects around and so do all the AAA positions. Troops, trucks, wagons, barrels, etc, etc. The airfields are very populated now with trucks (Red Cross trucks and wagons too). I even messed with the WWI_Airfield1.ini in the Vogesen terrain to put some parked aircraft on the other side of the airfields. The southern front in the Vogesen terrain has all the action. Huge active battlefield. Lots of guns, troops, trucks, AAA, Wagons, etc,etc. I'll have to include 2 Vogesen_Targets.ini's. One with very dense object placement and one not so dense. It does eatup the framrates on lesser PC's. Mine is boarderline. It is incredible to fly over the mountains with an Austrian Flik studded with aces, only to be jumped by SPAD7's of Squadriglia 77a or Hanriot HD-1's of Squadriglia 85a also full of ace skins. All the correct names appear when you lock on to a target. You just might be jumped by Flik41J being led by Godwin Brumowski's red D.IIIOef. Or his wing man Frank Linke-Crawford, all the while you are trying to knock the Italian bombers out of the sky. It's really good stuff. I included the French squadron of N561 equiped with the Nieuport 24bis's. Their job was to protect the southern most edge of the front around Venice. If any of you know of N561, there where multiple custom markings on the their fuselage sides. Google French N561 in Italy. It's going to be so hard to package this campaign. So many files. -
Some more pics of Austrian-Italian Campaign
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
A handful of Hanriot HD-1 aces and added airfield objects: The first pick is Capt William (Billy) Barker with No.28 Squadron and the second pic is of No.139 Squadron F2b's. I'm going to leave out the 139 Sqn planes because the Squadron wasnt formed until the summer of 1918. And Barkers Camel in 139 Sqn was the only one. But take note of the populated airfields. There are a couple of skins that were done by others. Their credits will be in the readme files. -
There is an "Options".ini here: C:/ Users/ name/ Saved Games/ ThirdWire/ FirstEagles2/ Options.ini Open the Options.ini and change the line below [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1280 DisplayHeight=1024 DisplayDepth=32 AspectRatio=1.250000 AntiAliasing=0 <<-----------------I changed mine to 0 UseAdvancedShaders=0 ForceDX9=TRUE <<-------------- Change to True ForceVSyncOff=FALSE LensFlare=0 DetailLevel=4 ObjectDetail=2 ObjectTexture=3 CockpitTexture=0 CockpitMirrors=1 CockpitReflection=1 EffectsDetail=1 TerrainDetail=2 TerrainTexture=3 HorizonDistance=3 GroundObjectDensity=2 WaterDetail=2 CloudsDetail=2 Shadow=2 The Sim's default is DX10
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Problems Loading Mods in Fe2 Win7 64
quack74 replied to sinbad's topic in Thirdwire - First Eagles 1&2
Sinbad I have Win7 64bit and everything works fine. I think your problem is you created a folder called MODS and put things in there. In your /SavedGames/ThirdWire/FE2/ folder structure you should have a folders for each object or mod you want to install. Not just one folder. /SavedGames/ThirdWire/FE2/ Objects/ (Aircraft-GroundObjects-Decals-Guns-Weapons) /SavedGames/ThirdWire/FE2/ Effects/ """"""""""""""""""""""""""""""" ''/ Terrains/ """"""""""""""""""""""""""""""" / Sounds/ """""""""""""""""""""""""""""""" / Flight/ etc, etc. Of course when you unpack all the security files this is where you put all the unpacked files. You will need to create most of these new folders like the Sounds folder and the Effects folder. Also the Decals folder inside the FE2/ Objects/ Decals/ has to be made. I hope you understand what I wrote here. I'm on the fly right now. I have to get back to work. But I think this might be your problem. We'll talk later. -
Hmmm. Make sure the Decal.ini Text all have the correct path names. And check to see what the DecalMaxLOD is set to. I've had to set all mine to =4. The distance that decals appear is a bit more sensitive with FE2 I've noticed. [Decal002] MeshName=WingTop_TL DecalLevel=0 DecalFacing=TOP FilenameFormat=DH-4/No 202 Sqdn/D/INSIGNIA <-------- Here Position=-5.15,0.1 Scale=1.6 DecalMaxLOD=4 <---------- And here Make sure the correct Decal folder is in the main /Objects /Decals/ DH-4/ No 202 Sqn/ D/ I did have a problem with my No.202 Sqn DH-4 custom skin N5779 (with the blk profile on the tail fin. That profile decal wasnt showing up when I changed from FE1 to FE2. Something did have to be changed. I'm pretty sure it was the DecalMaxLOD. Thats all I can think of.
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Peter01's FMs are a must if you ask me. The AI is incredible in Hard mode. I even found some AI aircraft, like a SPAD7 I was in the ring with, would actually spiral down to get away only to level off before becoming a pancake. It was incredible to watch. I thought I got him too. Joke was on me I guess. Good stuff Peter01
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I've tried transfering aircraft from FEG to FE2. It works so far and I've even done some FM updating. But where do I put the decals now? For example, the Pfalz D.IIIa has a "D" folder in FEG. I transfered the skin folder over to my User //Documents/ Saved Games/TW/FE2/ Objects/Aircraft/ PfalzD3a. It all works except the Decals. What has to be done now. I'm at a loss.
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Well I for one would love a new terrain. But.... FE lacks any ships and seaplanes. Also there are no Russian aircraft other than some Nieuports and SPAD's. The terrain would be beautiful I'm sure. If anything make a northern Italy (Venician) terrain. Or Austrian Alps. As you know thats what I've been waiting for. But that's just me:grin:
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FE has always had the default clear sky appearing at random. No matter how much you change the EnvironmentSystems.ini. I dont know why this happens. Must be in the programing. I have a modded sky system aswell. But every now and then I get the stock ugly clear sky with the solid horizon line to appear. But not too much. So I just deal with it. For some reason I think TW has programed Clear to be a default. No other sky settings do this. Only clear. I think some other guys have tried to get rid of it too. But that was a no go as far as I know. Try over at ThirdWire forums under FE2. Maybe TK can answer this for you. After all he made it:grin:
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Isnt that from a comic book?
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Just a WIP of an Austrian-Italian campaign I've been working on. It's pretty much fictional since there is a limited number of aircraft and no Italian or Austrian terrain. I used Gepards' Vogesen terrain with Jan Tumas visual upgrade. It look beautiful and it seems to be working out so far. Just need to do more skins and object placements. Here are a bunch of pics.
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A couple of aces. Barraca and Brumowski. Some ace skins I'm working on along with others.
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I made all the decals for the Albatros D.IIIOef's. They are random personal markings from different Fliks. Just like FE uses random personal markings. I havnt posted ant skins for Skunkworks' DIIIOef's yet. I have a lot more work to do on all of them.
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Lol. I'm pretty much done with the N.16 in camo. But there was a shadow bug coming from the upper lewis gun mount. I dont know how since it's carried over from the N.11 which is just fine. I aked Monty CZ about this. I think I just have to make the serial numbers (99 of them). You gave me the numbers already Bucky. Thanks for those. I should have it out soon. I've been busy with the can-of-worms called my Austrian-Italian Campaign:grin: . I'm going to be busy getting all the ace skins made and placed. Will be worth it though. Vogesen terrain looks beautiful w Jan Tuma's upgrade.
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Well Bucky since I might be making this campaign run from late summer 1917 to early 1918, I definitaly will do some N.17's, 24's and 27's. Since there is a limit of aircraft that are available, I have to find a time frame that has the most planes. I'll have to make a few "hacks" as well. Especially for two-seaters. But it's all coming together nicely so far. Still messing with the "StrategicNodes" from the Vogesen_Targets.ini to place extra ground objects like Allied and German squads (from Geo's site). Kind of having trouble getting it right. Even doing some new balloons. Need some Italian ones.
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I just posted new Pfalz D.III skins of Jasta 10. The file I updated was the 6-pack of Jasta 10 Pfalz D.III's. It's now an 11-pack.
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Well I'm using FE2 now so I dont know the compatability with campaigns for FEG. But it will be for FE2
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Great stuff Jan Tuma:good: