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quack74

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Everything posted by quack74

  1. Pfalz D.III's of Jasta4

    Eduard Ritter von Schleich of Jasta 21 then JGIV? I dont know of a Ritter von Schleich of Jasta5. I'll look around.
  2. Just a few pics

    The ground troops are from Geo's site. I have all his ground objects. I'm slowly trying to populate the terrains with them. And color them too. They're great for campaigns.
  3. Lifecycling and comparing

    It sure is a big transformation from what it was when I started. Only took me 3 years to get it where I like it
  4. Anyone out there know how to increase the size of the flights in Campaign mode? I'm making my own 1918 Campaign with most of my ace skins as AI "KnownAce"'s. They all appear in the missions but only two deep most of the time. Even when I did, for example, Jasta12 with 12 custom skins, only two to four show up. Never more than four. And it's always the same twoe or for. The order never changes. The campain is set to hard. Anyone know if this setting can be altered?
  5. I believe the Bristol Scout models are now available at Skunkworks (out of Beta). The packages are for FEG for now. But they will work for FE2. The only things that are different are the "Hangar Screens" (I think). Capun1950 said he will post a FE2 package aswell as soon as he gets the chance. Thanks Capun1950 and the Skunkworks' A-Team for your work. For those of you that dont know where to find the Bristol Scouts here is the link. You'll need to get a password from Capun1950 to download the models. It's easy and might only take a day or two. But it's well worth the wait. There are many other WWI models to chose from. You'll find the Scouts under WWI Planes. http://cplengineeringllc.com/SFP1/ All updated flight models and add-on skins can be found here at CombatAce under /Downloads/First Eagles 1 & 2/ Skins or Add-on aircraft Enjoy
  6. Pfalz D.III's of Jasta4

    Sorry guys, but I found a mistake with the tail decals. There were two decals numbered incorrectly. So it would make a couple decals to appear out of order. I believe it was only for the Jasta4 PfalzD3 not 3a. So for those of you who already downloaded the latest Jasta4 skin pack here is the fixed "D" decal folder. Just overwrite the existing one. Again this is only for the D3 of Jasta4. Sorry about that. After making a couple hundred decals for one plane my eyes get a bit tired BTW I did fix the main download as well EDIT: Well I found another misplaced decal. SORRY again guys. I know 10 of you already downloaded the first fix. Well here's a new one. The below attachment is new as of June 2. It's the "D" folder for PfalzD3a of Jasta 4.
  7. Has anyone else realized that the stock aircraft configuration settings.ini files cant be altered in FE2. I've unpacked all files and placed them into my //User//Saved Games// objects/ aircraft/ folders and everything works just fine. I can alter DATA.ini, add skins and add-on aircraft but the sim wont let me alter the Config Settings for all stock aircraft. I changed the Shadow cast distance and the TextureSet positon to have custom skins at [001] position. but as soon as I start the game all is reverted back to default settings. What gives????? Does anyone know what's up with this? Is it just me, or is this the way TW programed FE2? Better not be!
  8. Bristol Scout

    I finally started working on the Bristol Scouts skin from SkunkWorks A-Team. I'm scratching my head. I dont know whats on these skin templates . But I've been in touch with Capun1950 about the original templates. He's going to try to help me out. So I've started working on decal coordinates and decals and did a rough run on the wings to get a feel for what's what. Here's what I got so far. Remember this is just a rough skin. If you see something wrong it's because it is Almost Bucky....Almost
  9. Bristol Scout

    Yeah I figured it was still too dark. I'll touch them all up when Release the othe skins.
  10. Bristol Scout

    These are the skins I submitted to Skunkworks. There will be more I'll post here at CombatAce. If there is something you see that needs to be changed colorwise (Bucky), I still can fix things. It's not in stone. But this is what I ended up with. the pics are in order from C1, C, D1, D:
  11. Bristol Scout

    No, I didnt quit. Just needed a break. It was a PITA to paint these. And there was a lot of decaling. I think I did the best I could with them. I made all the changes you recommended too Bucky. Thanks for the help . I did all those other Albatros and Pfalz skins in the mean time.
  12. Bristol Scout

    My Scout package was sent to Skunworks today. I finally finished it. So It's in their court now. There will be one skin per model (C, C1, D, D1). The others I'll post here at CombatAce. It will still take awhile I'm sure because each model needed some fixing. And Capun and his team are busy these days. So we'll have to wait a bit I'm sure. But the ball is still rolling I just wanted you guys to know .
  13. Pfalz D.III's of Jasta4

    Ok the "National" markings didnt work out they way I hoped. So for now there still is the white outline around the Insignias. I just posted the Jasta 4 skins and decals. I posted them under my old Jasta4 Pfalz D.III download. So it's on page 2 I think in the Pfalz skin download section. It will say "Edited" But it's all new inside. Enjoy!
  14. Pfalz D.III's of Jasta4

    Thanks Christian59. I wish I could do a lot more. But it's sooo time consuming. It takes a long time to make them. I'll do a couple more though. What we need is an Enemy selection screen. Just like the "Loadout" screen. Then, for single missions, you can choose your enemy and select available custom skins for each enemy aircraft. It would be the same as what I'm doing just much easier. But thats up to TK at thirdwire. Would make for a great addition in a patch or an Expantion pack. If any of you are familiar with IL-2, this option is in it. You can select your enemy and their skins. I love that feature. Keeps things exciting. I'm doing it the hard way
  15. Pfalz D.III's of Jasta4

    Ahhh. I was waiting for someone to mention that. Well the stock decals for German markings change 3 times. TK has programed the decaling by dates to change the national markings. If I just create a eisern kreuz decal without the white border, it wouldnt change in mid to late 1918 to the baulken creuz. But..... I figured out that I can use dates to make a "Start Date" and an "End Date" in the decal config file. So funny you should mention this now. Because I'm going to try it out for these Jasta 4 D.III's. Believe me, it's been bugging me too. I'll fix it. But now the problem is, ALL the Pfalz decal configs will have to be changed. Any Pfalz decal called "Insignia", "Tail" , and "Fuse" will have to be changed. Will be very time consuming. I'll figure something out. BTW, the above pics are of D.III's. But the markings are a mix of D.III's and D.IIIa's. I mixed them up to get a good amount of personal markings. The D.IIIa I'll post to will be the same. I hope you all dont mind. Not 100% accurate but they look good.
  16. Flyable Staakens

    Is the dash going to stay grey? Was that how it was? Just asking. Either way it looks great!
  17. I dont understand the problem some have with downloading from Skunkworks. All you need to do is ask Capun1950 for a password via e-mail. I cant imagine he would say no to some and not others. Unless ofcourse he knows you and you're a plane steeler . It's tough supplying free stuff to people that takes a lot of hours to create. So I understand why he doesnt mess around. But he's a cool guy. Send a nice message (request for password) and just follow their rules. Shouldnt be a problem. It might take a day or two for him to get the message. Just be patient. He'll respond.
  18. Are you getting the same results w both installs? FE2 is very different than FEG. As far as installing objects.
  19. FE2 - Clouds?

    I believe ShrikeHawk might be working on that. I did mention to him about his cloud altitude for FE.
  20. Are you using FEG or FE2?
  21. FE2 - Clouds?

    These are some pics of my sky in FE2: Sorry if there is too many pics, but it's the only way to get a feel for sky mods. This last one is an awsome shot! I think so anyway.
  22. Well I finally crossed the street to FE2. I think I figured most of it out already. Not bad at all. My question is, are any of you "Effects" guys updated any of your effects packs that were available for FEG? I've noticed that things cant just be copied and pasted from FEG to FE2. Perameters are a bit different. Like tracer smoke and exaust. Some explosions. A bunch of things.
  23. FE2 - Clouds?

    Hello Javigato. Here is what I'm using. SkyMod done by Polak for SFP1 back in '05. And it still looks good to me. I use the "HORIZONCLOUDS" with my stock FE2 "EnvironmentSystems.ini". There are a few choices for different types of clouds. They're all pretty good. And I'm using "CoudSkins2" by ShrikeHawk in SFP2 made in March 2010. This has a bunch of the lower level "Puffy" clouds. But they really dont look puffy. They have more of a cloud look and a bit more color and depth to them. These two can be found in the SFP1&2 download section. There are a few good ones in FE download aswell. But like Migbuster said, it's really trial and error. I had to mix and match for awile to find good results. Still not 100% happy, but they look good.
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