-
Content count
2,009 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by quack74
-
One request if possible Pete01, Could you have a look once more at the HP400? At takeoff it seems to be getting hung up. Really rough at take off for about a 1/4 of the runway. Then slowly smooths out. But all the AI plane are fine so they catch up and crash into me. I figured a way to use bombers on takeoff so I've been using them a lot lately. The HP400 is a bit hindering. Thanks
-
Thanks a bunch Wilches
-
Does anyone think it's possible to create a "vehicle" like DATA file for the ballons to make them move? Not forward or backwards but up and down. On a "Z" axis perhaps? Start near the ground and raise up to altitude for a bit, then lower down. A continuous motion. Or even when hit the balloon will lower. Something along those lines.
-
Well i just figured as a ground object there is or could be a "movement" parameter to create a vertical movement for an AI balloon to go up and down. I dont want to spend too much time trying it out just yet because I want to finish a bunch of skins first. So if any of you guys (who know more about this stuff than me) want to try it out that would be cool.
-
I know about that stuff bucky. The problem with the Scout is that the top fusalage is shared with the bottom fuselage. What ever I do to the template shows up on both the bottom and the top . Believe me it's been driving me nuts. And the lower fuselage gets stretched near the rear. And the cowel is stretched all the way around. Even the whole under side of the horizontal stabilizers is a decal on the PC10 versions. Nuts I tell ya . The reason there all still in the works is because I have to creat upper and lower fuselage decals to be able to get the textures and colors to look right. So scaling and positioning is going to take some time. The upper nose that I painted over can easily be changed back to the grey. I tried both ways. I'll change them back. I dont even want to tell you how long it took just to get the spinner to look like wood when the prop is spinning and having the hub remain metal But I'm very close now to finishing them up. Just need Capun to fix a bunch of things. Cockpits, shadow bug, forward right struts need to be moved out a bit, and the reload animation for the Lewis on the other scout models needs to be added to Peter01's DATA files. Some other things too. Soon enough
-
Is there an updated FM for the AlbatrosD.IIIoef from the Skunkworks? It is a new release as a flyable aircraft. It was a static aircraft first. You can see it in the Flanders Terrain as a parked aircraft. Would be good to make a few Austrian skins out of it.
-
Some C and D models (almost done with them)
-
Flight model for Skunkworks Alb D.IIIoef
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
Some pics of Flik 63J Albatros D.IIIOef's (stripes on tail and star on wheel hubs) -
You like your Lewis
-
That's what I need Just finishing up the Bristol Scout skins and some AlbatrossD.IIIOef's too. I'm also doing some reworks to the Gotha's. A couple of Day schemes and a couple of Night schemes. I'll post all of these soon. Then I'll get on those Neiuports. Give me about a week and I'll have some for you guys BTW EmID, do those UV's work for both the Ne24 and the Ne27?
-
I think I'm good for now with pics. I'll just do a couple of generic camo skins to start. What I would like though are the UV maps of both planes. It would be nice to be able to see where the fuselage sides meet the upper decking . As of now all the skins are just solid grey. I dont know where the lines are. So it will take awhile doing angled camo to wrap around the fuselage. The wings aren't a problem. But thank you EmID . But I might ask you later for some custom Ne24 and 27 camo skins.
-
-
Hey all . This is good stuff. We all know sometimes an aircraft will explode in mid air leaving this fire and smoke effect suspended where the explosion took place. However, if any of you use a new "balloon fire effect" I think done by Stary (not sure), You'll notice the fire and smoke effect of the destroyed balloon seems to have a gravity effect. It will burn and smoke falling to the ground slowly then disappear. I dont know too much about effects perameters, but does someone know if a "weight" perameter could be added to the crash fire and smoke effect to make it fall to 0 altitude? Having suspended smoke p,lumes at 2000ft in the middle of some good dogfights is kind of anoying Just a thought.
-
First I would like to thank WarlordATF for allowing me to use his original Jasta 11 D.III skins. He's the one who did the research for most of these skins. I just touched them up a bit and added a couple more from my own research. I'm going to repost WarlordATF's skins along with mine just to keep them all together in the download section. A lot of you already downloaded WarlordATF's D.III. They generally will look the same except for some weathering and the painted over insignias. Also the colors have been laid down differently to show more of the panel lines and such. The first batch is Jasta 11 D.III's from March to April 1917. The second batch is Jasta 11 from late April 1917 to the early summer. This is when other members of the Jasta insisted on painting there aircraft in an overall red. They would add their own personal colors though to the nose, elevators, and some fuselage bands. Sadly not too many photo exist of Jasta 11 DIII's or D.V's. So these are all that are known. That being said I'll add a generic D.III to add some more planes in the flights. I'll post these very soon. There will be a lot of pics here. I figured it's been a little slow here for awhile, so here is something to look at Late April 1917
-
Are they all backwards???? I havnt noticed. I'll have to take a close look. If they are it would be impossible to fix for everyone. I can fix the ones I'll release though. Before I release these Jasta 11 D.III's I need to make a generic early Jasta 11 and a late (all red fuselage) Jasta 11. Then you could use them along with the few ace skins I'll put out. I'll include in the readme file on how to install these generic skins like they were individual aircraft. So there would be an aircraft folder AlbatrosD3 (stock with all other skins) and an AlbatrosD3 J11 (new all red Jasta 11). The AC folder that reads AlbatrosD3 J11 will only have the new generic Jasta 11 skin in it. That way I can alter the service date in the _DATA.ini to appear ONLY after late April 1917. I even made an early Jasta 11 D.III aircraft folder that only has the early J11 D.III generic skin in it (plain fuselage with red wheels and nose). Gets confusing but it's really easy to do. I do it with all my generic skins. This way If I'm in a Camel in a single mission I can be engaged by Albatros D.III's from Jasta 12 and also by D.III's from Jasta 11, and so on and so on. If you do it enough you never know what jasta or Squadron you'll come up against. The planes that would appear were always at random but the skin of those plane were always the same. So I changed it. I got tired of always seeing Jasta 11 Fokker Dr.1's. I'm going on aren't I? Anyway you get the idea. It almost should be a sticky. I was actually thinking of making Jasta 11 generic D.III's with random personal markings of color for the Nose and Elevators using a red fuselage. Might be a cool way to go.
-
Almost forgot about those I think they're about done. I might have to touch up a couple of them. I need to make up a readme file for them all. I'll try and get them posted ASAP. Thanks for reminding me.
-
Just wondering if anyone has made or thought of making an Avaitik-Berg D.1. Would be nice to have some more aircraft for Austro-Hungarian missions. I know there is no real map to use. But there are a lot of Italian aircraft and not so much Austrian. Just the Hansa KD1 by Laton. And now a make shift model of an Albatros D.IIIoef is available. When I use Italian or Austrian aircraft I usually use the Vogesen terrain because it has the mountains. And now with the new terrains by Jan, Vogesen looks so much better in the winter. I like using the Phonix KD1 in this terrain. So more aircraft the better. I actually am going to add another install of FE (a copy of the one I have). This install will only have Italian and Austrian aircraft. Or aircraft that were used by the Italian and Austrians with the correct skins. And I'll mainly use the Vogesen terrain. That way in my first install I can get rid of those aircraft and skins that dont really belong and put them into my second install. I never liked flying the FokkerDr.1 up against the Italian SVA's or British SE5's against Hansa-Phonix's. You get the picture. Anyway, Some new Austrian aircraft would be nice. I would do it if I could, but I cant. So I rely on you other guys with MAX skills. You've all made some awsome models already. What's one more Here's what D.I looks like for anyone that want's to know:
-
As if waiting for your child to be born isnt stressfull enough. Hope you're doing ok Laton
-
No problem. I'd be happy to. Any particular ones in mind? Does anybody have some skins in mind for the N24/N27's. The grey does get a bit boring thats for sure. I'll see what good ones I can scrounge up. I do have to finish up the Scouts too. And now I have the D.IIIOef fever Lots of nice skins for those. Skins for WWI aircraft are never ending.
-
Flight model for Skunkworks Alb D.IIIoef
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
Great FM Peter01 (for the D.IIIOef) Lots of great skin to do for it now BTW these are pics of a generic Flik42J D.IIIOef's. -
Shall I prepared also patch for Vogesen terrain burnishing height map (already no one drowned subjects in terrain) Finally. That's been bugging me since it's been released
-
Flight model for Skunkworks Alb D.IIIoef
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
Great links Jan -
Flight model for Skunkworks Alb D.IIIoef
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
Excellent! -
On the other side of the pond in the Flanders terrain there is , what appears to be, England. Can anyone out there with terrain building skills add a big city (London) or even a couple of smaller cities, surrounded by a couple of airfields? Some cool Home Defense missions could be made using Gotha's. Or even Handley Paige's headed for Germany. Just a thought. I know it's a crap load of work, but would be cool.
-
LOL! Really though, the first battle of Britain would be a great addition. Lots of good intercept missions and more skins for me Since there are so many early war aircraft now and campaigns, the Zepplins would also be an awsome addition. Where's P10ppy? Hope he's ok or hope he just didnt lose interest .