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quack74

+MODDER
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Everything posted by quack74

  1. Beardmore built Nieuport 12 WIP

    Looks really good
  2. New Ground Objects

    How cool would those forts and towns look in the Alps!
  3. New Ground Objects

    This stuff is awesome. The terrain Types.INI are going to be very, very long with all of Geezers' and Stephen1918's new ground objects. I feel like I need to totally redo the Verdun terrain! But I wont:) I'll save this stuff for another terrain upgrade. They would look great in any terrain.
  4. Moska MB bis

    You should include a destroyed model and a static model for all of your awesome 3D models. Easy for me to say. Great plane again Stephen1918. The static version is a great idea. Thanks
  5. Halberstadt D5

    Good stuff. Love the detail.
  6. AEG C.IV in progress

    That's awesome Geezer. It could still be used as a "Recon" and/or "ArmyCoop" aircraft in missions and campaigns. It's a very cool looking late war plane. the wings were huge. And it was tough. Of course I say yes to this project.
  7. AEG C.IV in progress

    I always liked the AEG planes. This one is beautiful. I've been so caught up in my move to our new house and work that I haven't been able to work on the StratigicNodes for the new Verdun terrain. I feel like I'm so far behind now with FE. I'm missing out on the new handful of awesome planes and objects. Thanks Stephen1918. Any "J" types in the future? AEG, Junkers, or Albatros armored "J" types? Pitty the gunners cant train their fire on ground objects. Straffing trenches would be great.
  8. I know FE was made for XP, and there are issues using it with Vista(soon to be fixed I believe), but now new PC's use Windows7. Will it work with Windows7? Does anyone have and use FE with Windows7? I'm in the market for a new PC. Mine died again. This time it doesnt look good
  9. white spaces ?

    White spaces? Can you post a picture of it?
  10. The "Red Streamer" can be placed into the Weapons folder. Then a new entry can go into the Weapons.INI. Then the streamer can be placed anywhere on an aircraft as a Weapon_Station. I'm sure the .LOD can be used as a dummy Pilot too. But the color of the Ribbon is red and was colored in the .LOD. There is no .bmp to change the color.
  11. Just so you guys can see what it looks like. Almost done. Just need to get the nerve to redo the StrategicNodes. Don't really want to do them but I have to for the campaigns to work right. It will take some time. A lot of time. But the trains routes seem to work (as truck routes only in Armed recon missions). But there can be Infantry movement for Co-op missions. Lots to put into the package. Almost too much to explain to make it all work the way I have it. It would be a good idea to do a separate install for the "New" Verdun terrain.
  12. You guys have done it again! This stuff is awesome. They all look incredible in game. Adds so much realism. Thanks a lot. Keep'em comin!
  13. Flanders

    Very cool. Great idea for forward landing fields.
  14. The Palestine Front is finally here

    Can't wait to get this one installed! Can't wait to see the camel back cavalry kickin up sand.
  15. Just open the zip file for a bunch of pics. Too many to post individually. Almost done with the terrain. Need to ask permission to repost a bunch of .LOD's from a few members to make it easier for everyone. The Types.INI and Targets.INI are huge. Been fun making it but I'm going to be moving in a couple of weeks so it might be a month or so before it's ready to upload. Hope it was worth the months of work! At least I like it. Verdun Pics.zip
  16. Verdun Pics for FE - zip file -

    Here are all the towns, bridges, aerodromes, medium and large airfields, train stations (small and large) and other places I've added to Verdun. 913 TargetArea's (so far).
  17. Verdun Pics for FE - zip file -

    After all these months of re-doing Verdun, and adding many more TargetArea's (towns and misc places) I forgot to update the StrategicNodes as well I was wondering way the campains were acting all weird and the Front Lines kept going all over the place. It never ends! But it's still fun right? ......right? Holy crap! Talk about time consuming! Can't believe I forgot to do that. Could have done it as I was making the new TargetArea's. Now I don't know whats new and whats original. Argh!
  18. Palestine WIP

    It takes so long to place all Geezers awesome new ground objects and Stephen1918's. But man,.....It is well worth the time. Makes every airfield and town come alive even when they are just static objects. Lookin awesome Stephen1918! We don't have to worry about the weather change not working with this terrain either.
  19. New Pilots For FE2

    For FE2 I just put my Pilot stuff directly into the Aircraft folder. It works too. I have a "PilotData" folder that just has base pilot .ini's in it. I never put any files into it.
  20. New Pilots For FE2

    The .LOD's, .bmp's and the .INI files go right into the /Objects/Aircraft folder. Not into an individual Aircrafts' folder. If that's what you did.
  21. Palestine WIP

    I like those two new trains. Those are exactly what I was needing for the Verdun train stations. Could you zip me over a copy of them? Pretty please? Are those trains made for Tracks only or are there ground level ones too?
  22. observer not firing(?)

    I agree with whiteknight, change the "303CAL_LEWIS_MK2_Gunner" to "303CAL_LEWIS_MK2".
  23. Palestine WIP

    Sadly that effect was removed in FE2. There is no way to attach ground object effects to aircraft. We've tried everything. We've even tried the Wake effect for Stephen1918's seaplanes. No go.
  24. observer not firing(?)

    All two seaters or just one in particular? Let us know which ones. Should be an easy fix.
  25. I can open pretty much all the .LOD's from FE2 and extract the UV's for skinning, but I can't open the Destroyed aircraft .LOD's. I guess it's in a different format then the programs I use can read. If any one could open the several "Destroyed" aircraft LOD's for me and post here or send me the 256x256 .bmp UV that would be much appreciated. I would like to skin the "Damaged" .bmp for each model to add a little life and color to the crashed objects
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