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Gatling20

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Everything posted by Gatling20

  1. Armored Cars

    Great additions, thanks Stephen.
  2. Thanks, Cap'n, these are great addition to WoE.
  3. Great terrain man, thanks a bunch. What a blast, zooming between the mountains in an A-4 Kahu!
  4. Yes please! This one is great, and the more the merrier.
  5. Thanks Stary - I don't think I'll be messing with G1.DAT anytime soon, then.
  6. As a matter of interest, does anyone know what the file G1.DAT, referred to in BulletObject.INI, does? And has anyone ever edited it?
  7. This is an very interesting and nice terrain, thanks Tonix. I just flew over Taranaki (Mt Egmont) in the west coast of the North Island (I climbed it once, years ago), and it looks great. I found some typos in the NewZealand_Targets.INI file, which are easily fixed: Invercagill should read Invercargill Maesterton should read Masterton Mangouni should read Mangonui This is both for the town and the airbase, for all three. Also, in the NewZealand_Nations.INI file I think it works better as: [Theater] TheaterName=New Zealand Location001=North Island Location002=South Island There are the occasional white tiles and some hilly sea, but overall it is a great terrain, thanks again.
  8. I for one would be very interested to see a re-modelled P-11f, both with wheels and skis. There are a lot of rare birds like this which were used on the Russian front (like Monty's recent Avia B-534), and this would be a great addition.
  9. I ran up a quick Russian Front Rumanian air force skin for this bird, but it would look better as a real P-11f with your new engine mod, Jan. Can you post your new modded version?
  10. Looks great, Jan, it would be a very useful and interesting add-on.
  11. Is it possible to remove or hide a mesh from a ground object (with a Data.INI) or a terrain object (without one)? I know how to do it for aircraft, using the "fake weapon station" routine, and with cockpits, but can it be done with ground objects, and if so how? I have in mind things like removing the turret from the Sherman tank to create the Kangaroo APC, for extra variety.
  12. That's a pity, it would have opened up some posibilities, but thanks for the very prompt response, Wrench.
  13. Great looking re-work of this terrain, Wrench, thanks. All the huts give it a very "South Seas" look. And the flak over the Japanese airfields is pretty challenging!
  14. Great looking re-work of this terrain, Wrench, thanks. All the huts give it a very "South Seas" look. And the flak over the Japanese airfields is pretty challenging!
  15. Never mind, I found the problem - a component mis-numbering.
  16. Nice aircraft, thanks Veltro. I am also getting an error message when I try to download the engine exhaust fix. Can someone please post the text of the updated part or parts of the KC-135_Data.INI file here, I can update this bird.
  17. Hey Wrench, what is the effect of this limit of 4 for Cargo_Ships? I have more than 4 Generic Cargo_Ship objects in several installs, and I get Anti-Ship missions with a variety of targets (this is in SF).
  18. Anyone up for new menu screens?

    Great looking screens, thanks for all the hard work.
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