Jump to content

Gatling20

VALUED MEMBER
  • Content count

    461
  • Joined

  • Last visited

  • Days Won

    2

Gatling20 last won the day on December 28 2018

Gatling20 had the most liked content!

Community Reputation

244 Good

1 Follower

About Gatling20

Profile Information

  • Gender
    Male
  1. Amariani: try adjusting the center of gravity on your B-24 Data.INI, moving it forward. This model has CGPosition=0.0,1.8,0.0, and it sits on the runway just fine.
  2. Check whether there is a typing mismatch. The name of the terrain folder (which you call Iraq03 or Libya) has to mach EXACTLY the names for the INI files inside the folder. Iraq03 and Libya are not the correct names. So if it is Menrva's recent Libya Central Mediterranean terrain you are having trouble with, the terrain folder MUST be named LibyaCM, because that is the name of all the INI files in the folder. If you have a mismatch, like just naming the folder Libya, the terrain won't show up. Likewise with the two recent Iraq terrains. The folder must be named IraqWA or IraqWA_03, depending on which version you have downloaded and are trying to use. If they are not, they won't show up.
  3. Humpday Heavies

    A B-24D 98th Heavy Bombardment Group) on a dusk mission in the MTO, 1943:
  4. And if you want the stick and rudder pedals working as well as the mirror, add this to the Cockpit.INI Instrument[021]=Mirror Instrument[022]=Rudder_Left Instrument[023]=Rudder_Right Instrument[024]=Stick_Roll Instrument[025]=Stick_Pitch and then at the end of the file [Mirror] Type=MIRROR NodeName=Mirror [Rudder_Left] Type=RUDDER_PEDAL NodeName=PedalL MovementType=POSITION_Y Set[01].Position=0.04 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-0.04 Set[03].Value=1.0 [Rudder_Right] Type=RUDDER_PEDAL NodeName=PedalR MovementType=POSITION_Y Set[01].Position=-0.04 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=0.04 Set[03].Value=1.0 [Stick_Roll] Type=CONTROL_STICK_ROLL NodeName=Roll MovementType=ROTATION_Z Set[01].Position=-12.0 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=12.0 Set[03].Value=1.0 [Stick_Pitch] Type=CONTROL_STICK_PITCH NodeName=CStick MovementType=ROTATION_X Set[01].Position=12.0 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-12.0 Set[03].Value=1.0
  5. The rearview mirror is easy to add to this great cockpit, by a couple of edits to the La-5FN_Cockpit.INI First, under [CockpitSeat001] ...... Instrument[020]=Attitude_Pitch Instrument[021]=Mirror <-- add this line Then at the end of the INI file, add this: [Mirror] Type=MIRROR NodeName=Mirror
  6. Great looking cockpit, thanks a lot Starfighter! I don't think Bunyap ever made a La-5FN, only a La-9 and a La-11 (back in 2005). AFAIK the only La-5 or La-5FN ever released are the A-Team versions.
  7. Check that the aircraft type for Instant Action is the same in both InstantAction.INI and in Options.INI. A mismatch causes a certain CTD, every time you select Instant Action. In InstantAction.INI in your Flight folder, you should have [AircraftMission001] AircraftType=F-86F (or whatever aircraft you want to fly) And in Options.INI, in your main folder, under the [InstantAction] heading, you must have exactly the same aircraft: [InstantAction] AircraftType=F-86F
  8. Only AircraftObject.DLL has the parameter CanFlash=. The other DLLs (NavalObject, GroundObject and GroundMobileObject) do not.
  9. FE2 - Toggle Landing Gear

    Good find Coupi! I just checked the default Contols.INI in one of my SF2 WW2 installs, and there are quite a few controls in SF2 which are not in the FE2 file, such as: FLAPS_DOWN=F FLAPS_UP=V AIRBRAKES_TOGGLE=S WHEELBRAKES_TOGGLE=B LANDING_GEARS_TOGGLE=G ARRESTER_HOOK_TOGGLE=H ENGINE_TOGGLE=CTRL+I DRAG_CHUTE=CTRL+B OPEN_BOMBBAY_DOOR=CTRL+O DROP_TANKS=CTRL+D JETTISON_STORES=CTRL+J CHAFF=C FLARE=X Probably not much need for a drag chute or chaff or flares in FE2, but I wonder if some of the others work? Some 1930's bombers, like the He-70 and of course the He-111, had bomb bays.
  10. CRICRI MC15 Small Plane

    Looks great, I would love to fly it (except in gusty winds, when I think it might be tossed around a bit). Very amusing editing of the registration code in the first photo (F-PITI turned into F-WITI) (linguistic note for non-English speakers: a F***wit is a stupid or thoughtless person)
  11. I've got a dedicated install for the SF2 Korean War mod, and love it. The aircraft set is a bit limited, about 40, but a lot of fun in the jets. I also have dedicated installs for WW2 ETO 1939-45 (170 different ETO aircraft), PTO 1941-45 (130 aircraft), WW2 Russian Front 1941-45 (95 aircraft), WW2 Finland 1939-44 (50 aircraft) and WW2 North Africa 1940-43 (120 aircraft), so I can't agree that SF2 WW2 never took off. There are a lot of WW2 aircraft (and ground objects) around. I don't fly DCS or Il-2, I found them too fiddly and difficult, but SF2 works a treat for me, for WW2 combat flying.
  12. Check that the aircraft type for Instant Action is the same in both InstantAction.INI and in Options.INI. A mismatch causes a certain CTD, every time you select Instant Action. In InstantAction.INI in your Flight folder, you should have [AircraftMission001] AircraftType=F-15A (or whatever aircraft you want to fly) And in Options.INI, in your main folder, under the [InstantAction] heading, you must have exactly the same aircraft: [InstantAction] AircraftType=F-15A .
  13. Great new terrain, thanks Gepard! Very barren and sub-Arctic looking. The oilrigs look great, and the occasional flocks of sheep are a nice touch! (although at 1.7m tall, they are pretty big sheep!)
  14. Great looking terrain - for everything from the Fall of Singapore to Kohima and Imphal! Any chance of release?
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..