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Everything posted by WhiteBoySamurai
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CGN-25
WhiteBoySamurai replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Got it, thanks. I'll be posting updates of these ships soon, so hopefully the bump mapping will be a noticeable improvement for some of you. I may also try using .DDS textures once I get the proper plugin and image converter installed. -
Grinch's WIP Thread
WhiteBoySamurai replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Oh wow, is that the Yamato up there?? I can tell it's going to be awesome already. -
Somewhere in Earth's atmosphere.....
WhiteBoySamurai replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Yeah, you've really outdone yourself this time, Fubar. Photon torpedoes should be fun to do. 1.5kg matter x 1.5kg antimatter = 64 megatons. -
From the album WBS's stuff
<span class="Apple-style-span" style="font-family: 'Times New Roman'; font-size: medium; "><div style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: rgb(255, 255, 255); margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 4px; padding-right: 4px; padding-bottom: 4px; padding-left: 4px; font-family: arial, verdana, tahoma, sans-serif; font-size: 9pt; background-position: initial initial; background-repeat: initial initial; ">Jiangwei class fulfilling its primary purpose ;)</div></span> -
From the album WBS's stuff
Jiangwei class fulfilling its primary purpose ;) -
From the album WBS's stuff
Type 053H2G Jiangwei-I class frigate -
Somewhere in Earth's atmosphere.....
WhiteBoySamurai replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Awesome! Now you've got me thinking about doing a flyable Bird of Prey. -
CGN-25
WhiteBoySamurai replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Huh. I wish I had known that sooner! I'll try using multiple smaller textures if/when I do an aircraft. What I wanted to know about bump maps specifically is if I can have a bump map file that's smaller than the model's texture file? i.e. a 1024 texture with a 512 bump map? I tried it and it looks okay in render, but I don't know how it will look in-game. -
I've got a plan for the PLAN
WhiteBoySamurai replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, Sovremenny and Kirov are in the works. Thanks to colmack for helping me get started. I'm not sure if there are SF2 versions of the Udaloy and Slava, but they're easy to convert manually. You just need to add the radar frequency data under the [DetectSystem] entry. This is what I use for modern Russian ships: RadarSearchFreq=8.0 RadarTrackFreq=12.0 RadarSearchCW=FALSE RadarTrackCW=FALSE RadarMissileGuidanceCW=TRUE If you are using my naval RWR mod, you should also add "RadarFamilyName=Destroyer" for the Udaloys and "RadarFamilyName=Cruiser" for the Slava. -
CGN-25
WhiteBoySamurai replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I've been experimenting with bump mapping. I've decided that the payoff-to-effort ratio is pretty good, so all my ships will be getting updates with bump maps. It's too bad I can't see it in-game on my own computer, but the renders look nice. Here's the Leahy: ...I also fixed an issue with the railings on this ship and the Bainbridge. For a more dramatic example, here's the USS Freedom: A few questions on this process: Can I get away with using a smaller (lower resolution) bitmap? For example, a 1024x1024 map for a 2048x2048 texture? I'd like to save RAM and hard drive space for anyone who downloads my stuff, as long as quality isn't sacrificed too much. Also, is it possible to use a compressed image format (jpeg? png?) for the bump map instead? -
From the album WBS's stuff
PLAN Type 053H3 "Jiangwei-II" class, under construction -
From the album WBS's stuff
Freedom class update with bump-mapping -
From the album WBS's stuff
JAAQ-2 targeting pod for the F-2 -
From the album WBS's stuff
Leahy class update with bump-mapping -
My JMSDF VF-14AJ and VF-14BJ Project
WhiteBoySamurai replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Nice work! Makes me want to relive the opening of Macross Zero. -
MIrage Factory, New Model for the F-2A?
WhiteBoySamurai replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Glad you have the original file! I know you're busy, and everyone (including myself) is eager to get their hands on your Apache above all, so if there's anything I can do to help with the F-2, let me know. In the mean time, I'm almost finished with a JASDF weapon pack with new and updated missiles, and a targeting pod exclusively for the Viper Zero. Anyway, consider me at your disposal. -
CGN-25
WhiteBoySamurai replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Okay, I'll try. To be honest my computer is pushing 5 years old and my graphics card doesn't seem to support many DX10 features, so I'm not sure if I'll even notice it on my end. Maybe I'll have to get someone with a more modern rig to take the screenshots for me. -
From the album WBS's stuff
JASDF Type 04 AAM-5, one of the most advanced heatseekers in the world -
Version 3.1
736 downloads
This model represents the Leahy class, in service from 1962 to 1995. The Leahy class was dedicated missile cruiser, equipped with fore and aft twin SAM launchers, and primarily tasked with defending fleet elements. This package contains three versions of the Leahy, separated into the major refits the class underwent during its service life: As built in 1962: Equipped with Terrier missiles and two 3" twin turrets AAW refit circa 1968: Terriers replaced with SM-1ER, electronics updated to support new missiles NTU refit circa 1988: New radars, 3" guns replaced with Harpoon launchers and Phalanx CIWS, SM-1ER replaced with SM-2ER Each version has its own names.ini list, so each variant will appear in task forces in the correct era. Each version of the ship is substantially different in their anti-air and anti-missile capability, which I have attempted to simulate as best as I can. The Harpoons on the NTU version are fully functional. SRBOC launchers (as on my other USN ships) are included on the model but disabled by default for simplicity's sake. Note: The weapon systems, collision mesh, and decals have been updated for compatibility with SF2: North Atlantic and the March 2012 patch. If you have not installed/do not plan to install either, this model will not work properly. When setting up a task force, using the USNgrey texture will allow hull decals based on the ship number. If placing the model as a single ship instead of a task force, please use the different texture sets to get a specific hull number. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you! -
CGN-25
WhiteBoySamurai replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I finally got around to retrofitting the Bainbridge into a Leahy class. I'll put together the install package for upload after I do some final testing. Should be a day or two at most. -
MIrage Factory, New Model for the F-2A?
WhiteBoySamurai replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The original files were lost?? (>_<) I was going to volunteer to update the F-2, if only to fix the tractor beam shadows, add integrated drop tanks, etc.. So much for that idea. -
From the album WBS's stuff
Leahy class cruiser -
From the album WBS's stuff
JMSDF J/AAQ-2 targeting and navigation pod, alternate production model -
From the album WBS's stuff
JMSDF J/AAQ-2 targeting and navigation pod -
From the album WBS's stuff
JMSDF J/AAQ-2 targeting and navigation pod