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WhiteBoySamurai

+MODDER
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Everything posted by WhiteBoySamurai

  1. CGN-25

    Got it, thanks. I'll be posting updates of these ships soon, so hopefully the bump mapping will be a noticeable improvement for some of you. I may also try using .DDS textures once I get the proper plugin and image converter installed.
  2. Oh wow, is that the Yamato up there?? I can tell it's going to be awesome already.
  3. Yeah, you've really outdone yourself this time, Fubar. Photon torpedoes should be fun to do. 1.5kg matter x 1.5kg antimatter = 64 megatons.
  4. Type053H3 WIP04

    From the album WBS's stuff

    <span class="Apple-style-span" style="font-family: 'Times New Roman'; font-size: medium; "><div style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: rgb(255, 255, 255); margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 4px; padding-right: 4px; padding-bottom: 4px; padding-left: 4px; font-family: arial, verdana, tahoma, sans-serif; font-size: 9pt; background-position: initial initial; background-repeat: initial initial; ">Jiangwei class fulfilling its primary purpose ;)</div></span>
  5. Type053H3 WIP03

    From the album WBS's stuff

    Jiangwei class fulfilling its primary purpose ;)
  6. Type053H3 WIP02

    From the album WBS's stuff

    Type 053H2G Jiangwei-I class frigate
  7. Awesome! Now you've got me thinking about doing a flyable Bird of Prey.
  8. CGN-25

    Huh. I wish I had known that sooner! I'll try using multiple smaller textures if/when I do an aircraft. What I wanted to know about bump maps specifically is if I can have a bump map file that's smaller than the model's texture file? i.e. a 1024 texture with a 512 bump map? I tried it and it looks okay in render, but I don't know how it will look in-game.
  9. Yes, Sovremenny and Kirov are in the works. Thanks to colmack for helping me get started. I'm not sure if there are SF2 versions of the Udaloy and Slava, but they're easy to convert manually. You just need to add the radar frequency data under the [DetectSystem] entry. This is what I use for modern Russian ships: RadarSearchFreq=8.0 RadarTrackFreq=12.0 RadarSearchCW=FALSE RadarTrackCW=FALSE RadarMissileGuidanceCW=TRUE If you are using my naval RWR mod, you should also add "RadarFamilyName=Destroyer" for the Udaloys and "RadarFamilyName=Cruiser" for the Slava.
  10. CGN-25

    I've been experimenting with bump mapping. I've decided that the payoff-to-effort ratio is pretty good, so all my ships will be getting updates with bump maps. It's too bad I can't see it in-game on my own computer, but the renders look nice. Here's the Leahy: ...I also fixed an issue with the railings on this ship and the Bainbridge. For a more dramatic example, here's the USS Freedom: A few questions on this process: Can I get away with using a smaller (lower resolution) bitmap? For example, a 1024x1024 map for a 2048x2048 texture? I'd like to save RAM and hard drive space for anyone who downloads my stuff, as long as quality isn't sacrificed too much. Also, is it possible to use a compressed image format (jpeg? png?) for the bump map instead?
  11. Type053H3 WIP01

    From the album WBS's stuff

    PLAN Type 053H3 "Jiangwei-II" class, under construction
  12. LCS 1 WIP14

    From the album WBS's stuff

    Freedom class update with bump-mapping
  13. JAAQ 2 WIP04

    From the album WBS's stuff

    JAAQ-2 targeting pod for the F-2
  14. CG 16 WIP02

    From the album WBS's stuff

    Leahy class update with bump-mapping
  15. Nice work! Makes me want to relive the opening of Macross Zero.
  16. Glad you have the original file! I know you're busy, and everyone (including myself) is eager to get their hands on your Apache above all, so if there's anything I can do to help with the F-2, let me know. In the mean time, I'm almost finished with a JASDF weapon pack with new and updated missiles, and a targeting pod exclusively for the Viper Zero. Anyway, consider me at your disposal.
  17. CGN-25

    Okay, I'll try. To be honest my computer is pushing 5 years old and my graphics card doesn't seem to support many DX10 features, so I'm not sure if I'll even notice it on my end. Maybe I'll have to get someone with a more modern rig to take the screenshots for me.
  18. AAM 5 WIP

    From the album WBS's stuff

    JASDF Type 04 AAM-5, one of the most advanced heatseekers in the world
  19. CG-16 Leahy class cruiser

    Version 3.1

    736 downloads

    This model represents the Leahy class, in service from 1962 to 1995. The Leahy class was dedicated missile cruiser, equipped with fore and aft twin SAM launchers, and primarily tasked with defending fleet elements. This package contains three versions of the Leahy, separated into the major refits the class underwent during its service life: As built in 1962: Equipped with Terrier missiles and two 3" twin turrets AAW refit circa 1968: Terriers replaced with SM-1ER, electronics updated to support new missiles NTU refit circa 1988: New radars, 3" guns replaced with Harpoon launchers and Phalanx CIWS, SM-1ER replaced with SM-2ER Each version has its own names.ini list, so each variant will appear in task forces in the correct era. Each version of the ship is substantially different in their anti-air and anti-missile capability, which I have attempted to simulate as best as I can. The Harpoons on the NTU version are fully functional. SRBOC launchers (as on my other USN ships) are included on the model but disabled by default for simplicity's sake. Note: The weapon systems, collision mesh, and decals have been updated for compatibility with SF2: North Atlantic and the March 2012 patch. If you have not installed/do not plan to install either, this model will not work properly. When setting up a task force, using the USNgrey texture will allow hull decals based on the ship number. If placing the model as a single ship instead of a task force, please use the different texture sets to get a specific hull number. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
  20. CGN-25

    I finally got around to retrofitting the Bainbridge into a Leahy class. I'll put together the install package for upload after I do some final testing. Should be a day or two at most.
  21. The original files were lost?? (>_<) I was going to volunteer to update the F-2, if only to fix the tractor beam shadows, add integrated drop tanks, etc.. So much for that idea.
  22. CG 16 WIP

    From the album WBS's stuff

    Leahy class cruiser
  23. JAAQ 2 WIP03

    From the album WBS's stuff

    JMSDF J/AAQ-2 targeting and navigation pod, alternate production model
  24. JAAQ 2 WIP02

    From the album WBS's stuff

    JMSDF J/AAQ-2 targeting and navigation pod
  25. JAAQ 2 WIP01

    From the album WBS's stuff

    JMSDF J/AAQ-2 targeting and navigation pod
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