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allenjb42

+MODDER
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Everything posted by allenjb42

  1. img00075.JPG

    From the album SF2 Persian Gulf

  2. img00074.JPG

    From the album SF2 Persian Gulf

  3. img00073.JPG

    From the album SF2 Persian Gulf

  4. Turn and burn... 'Jester, break...now' Nose to nose... Life at the sharp end...
  5. Watching the wingman recover...
  6. JDAMs are GPS guided, not laser guided. https://en.m.wikipedia.org/wiki/Joint_Direct_Attack_Munition
  7. Fleet defence... The battlegroup reorientates to protect the carrier from the threat...
  8. img00013.JPG

    From the album SF2 NA

  9. img00012.JPG

    From the album SF2 NA

  10. img00011.JPG

    From the album SF2 NA

  11. img00010.JPG

    From the album SF2 NA

  12. img00009.JPG

    From the album SF2 NA

  13. img00008.JPG

    From the album SF2 NA

  14. img00007.JPG

    From the album SF2 NA

  15. img00006.JPG

    From the album SF2 NA

  16. img00005.JPG

    From the album SF2 NA

  17. img00004.JPG

    From the album SF2 NA

  18. img00003.JPG

    From the album SF2 NA

  19. img00002.JPG

    From the album SF2 NA

  20. img00001.JPG

    From the album SF2 NA

  21. img00043.JPG

    From the album SF2 NA

  22. img00042.JPG

    From the album SF2 NA

  23. Do the availability dates for ship skins work the same as for aircraft? If I have an aircraft carrier with static planes built into the model so they are part or the ship’s skin I can create new skins for the carrier to reflect the air wing changing. I can pick the carrier in the mission builder by adding a new naval unit and selecting the appropriate skin. However if I want to add the carrier to a fleet in the mission builder there is no option to select the skin, so do you add the availability dates to the textureset and game will select the correct skin depending on the mission date the same as it does for aircraft skins? Thanks
  24. Topping up the tanks somewhere over the Med...
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