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allenjb42

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Everything posted by allenjb42

  1. A-6B Intruder

    Version

    1,727 downloads

    A-6B Intruder Readme This is a modification of the A-6A Intruder by Monty CZ/Column5 Ensure you have the weapons pack installed. Instalation: 1) Extract file into Objects/Aircraft 2) Go fly and blow things up! Contributors: External model of plane by Monty CZ Flight model by Column5, modded by gbreuder and allenjb42 Damage model by Monty CZ/Column5 Skin for VA34 by Paul Nortness Skin for VA196 by pappychecksix Screens by gbreuder Thanks to all of those listed above - they did all the hard work, I just packaged it all together - and of course to TK for creating these great games for us to tinker with. The VA196 skin represents the A-6B flown by Jake Grafton and Tiger Cole in the book and movie 'Flight of the Intruder' by Stephen Coonts, who really did fly with VA196 over Vietnam. In the book their callsign was Devil 511, and that's the Modex I've given one of the planes here. In the movie the Modex was 520. The data.ini is set up to use the Flight of the Intruder pilots available at Wrench's site at http://wrench1smog.com This plane is compatible with all of the A-6 skins currently available. You'll just need to go into the decal.ini file within the skin folder and edit it so that all references to the original A-6 model the skin was made for are changed to A-6B. Check out the skin folders within this download for an example. Have fun, and good hunting! Allen (allenjb42) Burton Any problems, find me at combatace.com, simhq.com or column5.us This mod is dedicated to LT Al Ashall and LT Bob Duncan, an A-6B crew who's story I came across while researching the plane's service history and tactics at www.virtualwall.org -------------------------------------- LT Al Ashall joined Attack Squadron Eighty-Five (ATKRON 85 or VA-85, squadron callsign BUCKEYE) as a replacement toward the end of the squadron's 1967 Viet Nam deployment. On this cruise, Al was teamed with a first-deployment pilot, LT Bob Duncan. Homeported at Naval Air Station Oceana (Virginia Beach, VA), VA-85 deployed in USS AMERICA (CV-66) in early 1968. Following work-ups, we proceeded to the South China Sea via Rio de Janario, the Cape of Good Hope, and the Indian Ocean, arriving at Yankee Station the first of May 1968. VA-85 had 15 INTRUDER aircraft, 12 A-6A bombers and 3 A-6B SAM killers. These three aircraft were partially stripped of the normal DIANE navigation and attack system, and instead were fitted with surface-to-air radar detection equipment and the gear needed to effectively use the Shrike and long-range Standard ARM (Anti-Radiation Missile) missiles. Four crews, including Bob Duncan and Al Ashall, had qualified on the A-6B in addition to their normal A-6A qualifications. Initially, the A-6B's were used in the same manner as the equivalent USAF Wild Weasel aircraft: they accompanied daylight strike forces as advance Iron Hand and SAM suppressors. Normal weapons configuration was 2 Shrikes on the outboard wing pylons and two Standard ARMs on the inboard pylons, with a drop tank on the centerline. Because of the scarcity of the Standard ARMs, we were encouraged to use them only when a really promising target came up, and then only if the target was beyond Shrike range or if the Shrikes had been expended. As the cruise progressed, VA-85 increasingly found itself tasked with night single-aircraft missions over North Viet Nam -- exactly what the aircraft was designed for. However, the inability of the A-7As and F-4Bs to operate effectively over land at night meant that there were fewer aircraft over the beach, and consequently these few aircraft drew more concentrated attention from NVN's anti-air defenses. The A-6B tactics evolved accordingly. An A-6B would launch with the attack birds, and everyone would go their separate ways . . . the attack birds at low level and the A-6B wandering around feet dry at 20,000 feet or so. If and when the NVN gunners lit off their fire control radars, the A-6B would attempt to engage them with either Shrike or Standard ARMs. Given the limited number of A-6Bs, these missions grew to "double-cycles" -- launch and go over the beach with the first batch, go feet wet to refuel when they went home, and be back in position as the second wave came feet dry. As the weather worsened, the A-6As would operate below the cloud cover while the A-6B would remain above (or in) the clag. This situation exacerbated the A-6B's weakest point: a combination of detection system and missile delivery parameters left the A-6Bs vulnerable to a close-in attack from the rear hemisphere. If the A-6B found itself targeted from the rear, SAMs might arrive before the Shrike or Standard ARM missiles could take out the SAM guidance radars. If you were operating within the cloud layers and couldn't see the SAMs, dodging them became a very tricky affair. On 29 August 1968 Bob Duncan and Al Ashall were scheduled for one of these missions, a double-cycle in support of two A-6A waves. The first wave came and went with no SAM activity, and the A-6B joined with an EKA-3D to refuel before going feet dry to await the second A-6A wave. Between the A-6B's "Feet dry" call and the arrival of the second A-6A wave, the EKA-3D recorded SAM missile radar activity. As usual, the on-station EC-121 flight following aircraft had lost radar contact with the Buckeye SAM killer after it went feet dry. No calls were heard from the Buckeye A-6B, and it failed to return. What happened? What is known is simple: The Buckeye flight went feet dry and was not heard from again. What may be surmised is equally simple: The NVN air defenders waited it out until the A-6B was alone over North Vietnam and then took it under fire from the rear quadrant. While the weather low was reasonable, heavy towering cumulus and high layers blanketed North Viet Nam that night -- the worst possible situation for SAM-dodging. It appears likely that the hunter became the hunted, and lost a missile exchange. Al was carried as "Missing in Action" for ten years; during this time he was promoted to Lieutenant Commander. On 02 August 1978, his status was changed to "Killed in Action". Bob was carried as "Missing in Action" for seven years; on 22 October 1975, his status was changed to "Killed in Action". A-6 aircrews were accustomed to operating alone, without radar flight following or other friendly support. Bob and Al recognized the inherent risks and accepted them without qualm. Their professionalism and dedication to duty warrants our respect. Bob was more restrained and more married than many of the rest of us, which made for quiet liberties. Never the less, he was a solid officer, a professional aviator, a good friend, and very well liked. Thirty-two years later, his death in combat still brings a sense of sorrow and loss. Al was a quiet gent until you got him on liberty . . . then he could be as rowdy as the next guy. He was a solid officer, a professional aviator, and a good friend. Thirty-two years later, his death in combat still brings a sense of sorrow and loss. From a friend, squadronmate, roommate, and fellow VA-85 A-6A/A-6B aircrewman, Ken Davis A memorial from their shipmates in Attack Squadron 85 virtualwall@alltel.net
  2. File Name: KA-6D - VA85 low viz File Submitter: allenjb42 File Submitted: 27 Jun 2007 File Category: A-6/EA-6 KA-6D Skins Readme To install just extract the skin to your Objects/Aircraft/KA-6D folder, load up your sim and then go fly! The skin should be available in the drop down menu of the KA-6D Hangar Screen loadout section. Thanks must go to the following: SidDogg for his work in creating the skins, based on work by Paul Nortress (I just converted them for use with the KA-6D) and for his kind permission in allowing me to bring the skins to the SF community. The creators of the A-6 and KA-6 for bringing us these planes to play with. TK for SF, WOV, WOE, FE and who knows what else. Have fun, and good hunting... Allen (allenjb42) Burton Any problems, find me at combatace.com, simhq.com or column5.us Click here to download this file
  3. Version

    94 downloads

    KA-6D Skins Readme To install just extract the skin to your Objects/Aircraft/KA-6D folder, load up your sim and then go fly! The skin should be available in the drop down menu of the KA-6D Hangar Screen loadout section. Thanks must go to the following: SidDogg for his work in creating the skins, based on work by Paul Nortress (I just converted them for use with the KA-6D) and for his kind permission in allowing me to bring the skins to the SF community. The creators of the A-6 and KA-6 for bringing us these planes to play with. TK for SF, WOV, WOE, FE and who knows what else. Have fun, and good hunting... Allen (allenjb42) Burton Any problems, find me at combatace.com, simhq.com or column5.us
  4. Version

    63 downloads

    KA-6D Skins Readme To install just extract the skin to your Objects/Aircraft/KA-6D folder, load up your sim and then go fly! The skin should be available in the drop down menu of the KA-6D Hangar Screen loadout section. Thanks must go to the following: SidDogg for his work in creating the skins, based on work by Paul Nortress (I just converted them for use with the KA-6D) and for his kind permission in allowing me to bring the skins to the SF community. The creators of the A-6 and KA-6 for bringing us these planes to play with. TK for SF, WOV, WOE, FE and who knows what else. Have fun, and good hunting... Allen (allenjb42) Burton Any problems, find me at combatace.com, simhq.com or column5.us
  5. The Israeli version of the Super Mystere is out. It's called Sa'ar (Tempest) and is powered by the PWJ52-P-8A rather than the Atar engine of the original Super Mystere B2- thanks to ErikGen and his team.
  6. Flatulants Roll Call

    How 'bout more beans, Mr. Taggart?
  7. How the heck did you come up with that?

    allenjb - that's easy, it's me Allen Joseph Burton 42 - the answer to the ultimate question of life, the universe and everything (google Douglas Adams if you don't get it!)
  8. File Name: Battle of Britain Music Pack File Submitter: allenjb42 File Submitted: 19 Jun 2007 File Category: Sound Mods Strike Fighters Battle of Britain Music Pack Readme This music pack is intended, as the name suggests, for a dedicated Battle of Britain installation, especially using Baltika's excellent Battle of Britain campaign. I hope this pack provides appropriate menu music for your enhanced enjoyment of this great game. Installation: If you want to keep the original music you need to backup the following files from your Strike Fighters/Menu folder: BaseScreen.wav BriefingScreen.wav MainScreen.wav SingleMissionScreen.wav HangarRadio1.wav DebriefSuccess.wav DebriefFail.wav DebriefKilled.wav OptionsScreen.wav RosterScreen.wav CampaignScreen.wav CreditsScreen.wav You also need to backup the loading.wav in your Strike Fighters/Flight folder All you need to do then is to extract the files in this pack to the Menu and Flight folders as appropriate, load up the game and enjoy the music. Track Listing: BaseScreen.wav - 'Offensive Build Up' BriefingScreen.wav - 'Hitler's Headquarters' MainScreen.wav - 'Aces High march' SingleMissionScreen.wav - 'Battle Of Britain Theme' HangarRadio1.wav- 'Briefing The Luftwaffe' DebriefSuccess.wav - 'Return To Base' DebriefFail.wav - 'Personal Tragedy' DebriefKilled.wav - 'Death And Destruction' OptionsScreen.wav - 'Battle In The Air' RosterScreen.wav - 'Work And Play' CampaignScreen.wav - 'The Lull Before The Storm' CreditsScreen.wav - 'Battle Of Britain Theme - End Title' loading.wav - a prop plane starting up to replace the standard jet engine sound. Battle of Britain movie music All tracks are by Ron Goodwin, with the exception of Battle In The Air. That was by Sir William Walton, who was commissioned to write the original score for the film. Essentially the producers didn't lke Walton's work and thought it was too short to compile into a full soundtrack and too classical in style for a Hollywood movie, so they hired Goodwin. He retained Battle In The Air, which provides a classical and epic underlying theme to the desperate battles in that Summer of 1940. Enjoy! Enjoy. Allen Click here to download this file
  9. No problem Steve. Check your email
  10. Hmm...wonder where he got that idea? Looking forward to it guys.
  11. 331Killerbee

    Great news.
  12. Anyone remember Microprose's F-14 Fleet Defender, where you could launch on intercepts to escort intruders away from the fleet? Russian Bears and Libyan MiG 25s most often IIRC. And there was always the chance that the ROE would change when war was declared - I once flew a mission over the Med where tensions were high and we launched to intercept some unidentified heavies. Turned out they were Backfires and after we intercepted and turned them away the balloon went up, so they reversed course while we were on the way home and launched a wave of cruise missiles at the battle group! I also remember launching to intercept an S-3 off the coast of Korea who's nav systems had crapped out and he was wandering northwards in lousy weather. We flew close in to him and took him in trail and turned away from the coast before the NK MiGs could catch us.
  13. Not as far as I know. Your best bet is to have seperate installs for each seperate plane set you want. That way you can have a Middle East install for Arab Israeli battles, a Korean war install, WWII European, Mediterrenean and Pacific installs etc. There are quite a few threads and stickies about how to do seperate installs, but basically you start off with your default install, whether that's SF, SFG, WOV or WOE, create a new folder called, for example WOEMidEast and copy the contents of your WOE folder into there. Then you can add planes, skins, terrains, screens, campaigns etc into there, delete the stuff you don't want, like say the A-4B which wasn't used by either the Israelis or Arabs, and finally create a shortcut to the .exe from your desktop so you can go straight there to play.
  14. Assuming you've got some camo skins installed for those planes, all you need to do is to go into the .ini file of the plane and cut/paste the skin you want the ai to fly to be Textureset001, like this from a MiG 21 in my SFG Allied Force install: [TextureSet001] Directory=Yugoslav mig 21 Name=yugoslav mig 21 Nation=yugoslavia Specular=1.000000 Glossiness=0.500000 Reflection=1.000000 [TextureSet002] Directory=Yugoslav Name=Yugoslav Nation=yugoslavia Specular=0.500000 Glossiness=0.050000 Reflection=0.050000 [TextureSet003] Directory=Russo1 Name=Russo1 Nation=Soviet Specular=0.500000 Glossiness=0.050000 Reflection=0.050000 [TextureSet004] Directory=SovietSilver1 Name=Soviet Silver Nation=Soviet Specular=1.000000 Glossiness=0.500000 Reflection=1.000000 Squadron= The ai will always fly with Textureset001 in game created missions.
  15. Sir, I am unaware of any such activity or operation - nor would I be disposed to discuss such an operation if it did in fact exist, sir.
  16. Excellent news! And don't think we didn't spot that Vatour you tried to sneak in there Sag!
  17. No one noticed that Kreelin's pic has a different tailpipe to Edward's pic at the top of the thread? Another model on the way? The Atar 101G-3 turbojet was replaced by the P&W J52-P-8A unaugmented turbojet with extended tailpipe for SAM protection, as used by the A-4H, in 1969-73 The SMB.2s flew in metal finish and then green/brown camo before changing to green/brown/sand in 1971.
  18. This is my Thirdwire folder, with stock installs of SFG, WOV and FE (WWI). I used my stock WOE for NATO fighters as that's the only real use I have for that game. I use SFG as the basis for all of my other installs apart from YAP. Looks like I've still got a few more to do to catch up to Wrench!
  19. Updated the list for the Super-Mystere B2, thanks for the catch Sag., HrntFixr's P-3C skin and WIPs from Bibbo and Sidogg.
  20. Yeah, I've read that article too Blade. I also had a look in my dog eared copy of Flight of the Intruder, and when Grafton and Tiger Cole fly the B their callsign is Devil 511. So would the A's be 500 - 510, the B's be 511, 512 & 513 and the D's 520 - 524?
  21. Next question is re. The A-6B defence suppression variant. Anyone know how many were assigned to a squadron and which modex numbers were assigned? My research is taking me nowhere at the moment. Thanks
  22. Try here mate http://www.fantasticfiction.co.uk/m/mack-maloney/ Bad news about Mike by the way, hope he finds his way back some time in the future - his stuff was some of the first I downloaded for SF. Did he pass over the F-16I by any chance?
  23. Excellent! Check your emails in a few hours - I've got some scanned decals for VAW-123 (2 tail codes) & 112 and some Israeli stuff I can send you.
  24. Great stuff Sid. You're doing a fine job filling in the gaps in the SF Airwings. Don't suppose you've got an Israeli Hawkeye skin stashed away have you?
  25. File Name: A-6E Intruder (Early model) File Submitter: allenjb42 File Submitted: 27 May 2007 File Updated: 28 May 2007 File Category: A-6 A-6E Intruder Readme This is a modification of the A-6A Intruder by Monty CZ/Column5 Ensure you have the weapons pack installed. Instalation: 1) Extract file into Objects/Aircraft 2) Go fly and blow things up! Contributors: External model of plane by Monty CZ Flight model by Column5, modded by gbreuder and allenjb42 Damage model by Monty CZ/Column5 Skins for VA35 and VA52 by Paul Nortness Screens by Wrench Thanks to all of those listed above - they did all the hard work, I just packaged it all together - and of course to TK for creating these great games for us to tinker with. This plane is compatible with all of the A-6 skins currently available. You'll just need to go into the decal.ini file within the skin folder and edit it so that all references to hte original A-6 model the skin was made for are changed to A-6E. Check out the skin folders within this download for an example. Have fun, and good hunting! Allen (allenjb42) Burton Any problems, find me at combatace.com, simhq.com or column5.us Click here to download this file
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