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allenjb42

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Everything posted by allenjb42

  1. That's not going to make a difference. If the aircraft has a set loadout in it's loadout.ini then that is what it will use in a mission if the ai is flying it. You can only change your's and your flight's weapons from inside the game. If you want the ai flights (whether they are friendly or enemy) to carry dumb bombs on strike missions so that they actually drop something then you will need to mod the loadout.ini of the individual planes. If you're then flying those planes at a later date and want something more exotic to blast the bad guys with, you can always do that from the hangar screen. Hope that helps.
  2. Never did get the Wingman books, I don't remember seeing them in the UK, but after 20 years I'm currently re-reading Thunder Alley, also by Mack Maloney, and intend to follow it with a re-read of it's sequel War Heaven. I'd call them a mixture of Top Gun/Iron Eagle/Rambo/X Files with plenty of dogfight action - just right for a Strike Fighters fan! The hero is called Ryder Long - does anyone know if he featured in any of Maloney's other books? BTW, the first chapter of War Heaven is set on a movie lot where they're making a movie about a mysterious pilot flying an F-16XL over a post apocalyptic landscape against loads of Russian planes, helos etc. How cool is that!
  3. Hasegawa made a set of Japanese weapons for their model kit ranges in both 1/72 and 1/48 http://www.hasegawa-model.co.jp/e-w/ITEMLIST/wep.htm
  4. I'm using this terrain in my SFGWWIII install, but instead of the desktop shortcuts that come with it I'd like to be able to switch between the different seasonal terrains from the single mission screen like with any other terrain. What do I need to do in the terrain folder to get this to work? Any help would be gratefully appreciated. Thanks
  5. Thanks for the reply and the permission fng. Here's what I did : 1 Copy contents of EAWEuro folder into each season folder (DO NOT overwrite) 2 Rename season folder to EAWEuroAutumn, EAWEuroSummer etc 3 Rename .ini, .HFD and .tfd files from EAWEuro to (for example) EAWEuroAutumn.ini, EAWEuroAutumn.HFD, EAWEuroAutumn.td 4 Add this line to the EAWEuroAutumn.ini CatFile=..\Desert\Desert.cat 5 Delete EAWEuro cat file from the folder 6 Delete setup batch files from the folder 7 Move EAWEuroAutumn etc into Terrain folder I don't know anything about setting up batch files, so I'll zip up the folders and upload. Then the end users just have to extract to their Terrain folder and go fly. This is what Kevin posted over at SimHQ back in February I "think" it's a missing line on the texture list/type/whatever.. it's in the terrain's data ini look for this line: SolidObjectTexture=TEROBJECT_BUILDINGS_euro.BMP try adding it to those that look like it's missing (probably some of the coast/river tiles. The items will look something like this: [Texture006] Filename=BNCoast2_180.BMP HasWater=0 HeightMap=BNCoast2_180_hm.BMP HeightMapScale=50.000000 Color=0.314850,0.335803,0.226161 SolidObjectTexture= AlphaObjectTexture= Try that and see if it works; I fixed some missing pier/bridge textures in Korea that way. I'll have a bash at this over the weekend I hope.
  6. Got it sorted last night. Thanks for the assist fng. There was a bit more to it than you thought. I'll post full details when I get home. I want to check some things re. compatabitlity with the other 3rd Wire games and sort out the issue with the white T's in the rivers (jetties?) - there's a post over at SimHQ that details how to correct it. After that, would it be OK to upload the terrains here either as a pack or separately as whatever version it's now up to (1.8?)? All the original readme's can be included (maybe in a folder within the individual season folders) and full credit will be given to those that have gone before.
  7. This might help: http://forum.combatace.com/index.php?showt...mp;hl=one+pilot CL - As far as I know the Shiloh was fictional, and I don't think it ever mentions the squadron. Ditto with The Intruders, I don't recall it mentioning the carrier or squadron that Jake flew with the Marines. I know that Stephen Coonts once wrote that he tries not to use real world stuff too much as he got his fingers burned with one of his books when he had an attempted assasination on President Bush Sr and had Dan Quayle step in to take over (Under Seige)
  8. Looks great, as do the other WIPs on the Marcfighters site: http://marcfighters.combatace.com/Projects.htm
  9. List updated for Mannie's name for the F-16XL and also for the Mirage Factory WIP F-16s and RF-4E
  10. Boris, I'm sending you the F-15C again, it includes those skins. - the email you've got here is different from te one you pm'd to me. Lrt me know if you get it.
  11. Isn't Timor part of one of the WW2 Pacific terrains that Edward did? At Avsim IIRC. Also, Gramps website mentions a RAAF Timor campaign, but I don't know anything other than what he's got up there.
  12. That would be great. gbreuder did the skin, based on pappychecksix's original VA196 skin. Don't suppose you fancy doing a Morg McPherson pilot do you?
  13. And in the book it was the fictional USS Shiloh! Stephen Coonts flew from the Enterprise, so it's as much a tribute to him as theplane in the book/movie. If someone wants to mod the skin with the Independence name by all means go ahead and I can add it as an extra skin in any update.
  14. Boris, it's the skins you've got in the F-15C I already sent you.
  15. Wrench has a Red Air pilot here: http://p7.hostingprod.com/@wrench1smog.com/wrench2.html Scroll about 3/4 down the page and you'll see him sitting in what looks like a MiG 21 cockpit. There's also a Russian pilot on the same page just underneath.
  16. Try here http://thinkinrussian.org/ and here: http://en.wikipedia.org/wiki/Fictional_military_aircraft
  17. Very nice Jim, thanks a lot. Mannie, you come up with an Israeli name for this bird yet?
  18. No, I was talking about the F-15B & D, not the F-16B & D. I'm sure I've seen pics of them with CFT's like the F-15E & F-15I.
  19. Excellent stuff. Really looking foward to this one.
  20. List updated. Thanks a lot guys. Sag, do the B & D have CFTs? I think that there are some in the weapons pack (created for the first version of the F-15C?) but I'm not sure they were actually implemented. I think the IAF do use them though.
  21. Not where, when. It's a WIP at the moment while Clint takes a shower......
  22. File Name: A-6B Intruder File Submitter: allenjb42 File Submitted: 28 Jun 2007 File Updated: 22 Jul 2007 File Category: A-6 A-6B Intruder Readme This is a modification of the A-6A Intruder by Monty CZ/Column5 Ensure you have the weapons pack installed. Instalation: 1) Extract file into Objects/Aircraft 2) Go fly and blow things up! Contributors: External model of plane by Monty CZ Flight model by Column5, modded by gbreuder and allenjb42 Damage model by Monty CZ/Column5 Skin for VA34 by Paul Nortness Skin for VA196 by pappychecksix Screens by gbreuder Thanks to all of those listed above - they did all the hard work, I just packaged it all together - and of course to TK for creating these great games for us to tinker with. The VA196 skin represents the A-6B flown by Jake Grafton and Tiger Cole in the book and movie 'Flight of the Intruder' by Stephen Coonts, who really did fly with VA196 over Vietnam. In the book their callsign was Devil 511, and that's the Modex I've given one of the planes here. In the movie the Modex was 520. The data.ini is set up to use the Flight of the Intruder pilots available at Wrench's site at http://wrench1smog.com This plane is compatible with all of the A-6 skins currently available. You'll just need to go into the decal.ini file within the skin folder and edit it so that all references to the original A-6 model the skin was made for are changed to A-6B. Check out the skin folders within this download for an example. Have fun, and good hunting! Allen (allenjb42) Burton Any problems, find me at combatace.com, simhq.com or column5.us This mod is dedicated to LT Al Ashall and LT Bob Duncan, an A-6B crew who's story I came across while researching the plane's service history and tactics at www.virtualwall.org -------------------------------------- LT Al Ashall joined Attack Squadron Eighty-Five (ATKRON 85 or VA-85, squadron callsign BUCKEYE) as a replacement toward the end of the squadron's 1967 Viet Nam deployment. On this cruise, Al was teamed with a first-deployment pilot, LT Bob Duncan. Homeported at Naval Air Station Oceana (Virginia Beach, VA), VA-85 deployed in USS AMERICA (CV-66) in early 1968. Following work-ups, we proceeded to the South China Sea via Rio de Janario, the Cape of Good Hope, and the Indian Ocean, arriving at Yankee Station the first of May 1968. VA-85 had 15 INTRUDER aircraft, 12 A-6A bombers and 3 A-6B SAM killers. These three aircraft were partially stripped of the normal DIANE navigation and attack system, and instead were fitted with surface-to-air radar detection equipment and the gear needed to effectively use the Shrike and long-range Standard ARM (Anti-Radiation Missile) missiles. Four crews, including Bob Duncan and Al Ashall, had qualified on the A-6B in addition to their normal A-6A qualifications. Initially, the A-6B's were used in the same manner as the equivalent USAF Wild Weasel aircraft: they accompanied daylight strike forces as advance Iron Hand and SAM suppressors. Normal weapons configuration was 2 Shrikes on the outboard wing pylons and two Standard ARMs on the inboard pylons, with a drop tank on the centerline. Because of the scarcity of the Standard ARMs, we were encouraged to use them only when a really promising target came up, and then only if the target was beyond Shrike range or if the Shrikes had been expended. As the cruise progressed, VA-85 increasingly found itself tasked with night single-aircraft missions over North Viet Nam -- exactly what the aircraft was designed for. However, the inability of the A-7As and F-4Bs to operate effectively over land at night meant that there were fewer aircraft over the beach, and consequently these few aircraft drew more concentrated attention from NVN's anti-air defenses. The A-6B tactics evolved accordingly. An A-6B would launch with the attack birds, and everyone would go their separate ways . . . the attack birds at low level and the A-6B wandering around feet dry at 20,000 feet or so. If and when the NVN gunners lit off their fire control radars, the A-6B would attempt to engage them with either Shrike or Standard ARMs. Given the limited number of A-6Bs, these missions grew to "double-cycles" -- launch and go over the beach with the first batch, go feet wet to refuel when they went home, and be back in position as the second wave came feet dry. As the weather worsened, the A-6As would operate below the cloud cover while the A-6B would remain above (or in) the clag. This situation exacerbated the A-6B's weakest point: a combination of detection system and missile delivery parameters left the A-6Bs vulnerable to a close-in attack from the rear hemisphere. If the A-6B found itself targeted from the rear, SAMs might arrive before the Shrike or Standard ARM missiles could take out the SAM guidance radars. If you were operating within the cloud layers and couldn't see the SAMs, dodging them became a very tricky affair. On 29 August 1968 Bob Duncan and Al Ashall were scheduled for one of these missions, a double-cycle in support of two A-6A waves. The first wave came and went with no SAM activity, and the A-6B joined with an EKA-3D to refuel before going feet dry to await the second A-6A wave. Between the A-6B's "Feet dry" call and the arrival of the second A-6A wave, the EKA-3D recorded SAM missile radar activity. As usual, the on-station EC-121 flight following aircraft had lost radar contact with the Buckeye SAM killer after it went feet dry. No calls were heard from the Buckeye A-6B, and it failed to return. What happened? What is known is simple: The Buckeye flight went feet dry and was not heard from again. What may be surmised is equally simple: The NVN air defenders waited it out until the A-6B was alone over North Vietnam and then took it under fire from the rear quadrant. While the weather low was reasonable, heavy towering cumulus and high layers blanketed North Viet Nam that night -- the worst possible situation for SAM-dodging. It appears likely that the hunter became the hunted, and lost a missile exchange. Al was carried as "Missing in Action" for ten years; during this time he was promoted to Lieutenant Commander. On 02 August 1978, his status was changed to "Killed in Action". Bob was carried as "Missing in Action" for seven years; on 22 October 1975, his status was changed to "Killed in Action". A-6 aircrews were accustomed to operating alone, without radar flight following or other friendly support. Bob and Al recognized the inherent risks and accepted them without qualm. Their professionalism and dedication to duty warrants our respect. Bob was more restrained and more married than many of the rest of us, which made for quiet liberties. Never the less, he was a solid officer, a professional aviator, a good friend, and very well liked. Thirty-two years later, his death in combat still brings a sense of sorrow and loss. Al was a quiet gent until you got him on liberty . . . then he could be as rowdy as the next guy. He was a solid officer, a professional aviator, and a good friend. Thirty-two years later, his death in combat still brings a sense of sorrow and loss. From a friend, squadronmate, roommate, and fellow VA-85 A-6A/A-6B aircrewman, Ken Davis A memorial from their shipmates in Attack Squadron 85 virtualwall@alltel.net Click here to download this file
  23. Small update: Added loadout.bmp (I can't believe I missed it!) Added new loading screen courtesy of gbreuder
  24. Boris, you just had to scroll down after using the links I put in my previous post and you would have found all of the above that Sag just listed.
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