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Everything posted by Shaolin
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Mit meiner He-112 komme ich irgendwie nicht weiter - ich verzweifle langsam am Mapping! Ich habe bis jetzt vier oder fünf Tutorials gelesen, in jedem funktioniert es völlig anders, und irgendwie klappt es bei mir so gar nicht... Viele Tutorials klappen scheinbar auch nur, wenn man einen Würfel oder so mappen will - bei einer komplexen Form wie einem Flugzeug sind die Methoden völlig ungeeignet! Ich dreh' langsam am Rad!
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Have a nice party! (Don't know how it is over there, but the weather is nice here...)
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Airfields in water
Shaolin replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Global warming? Looks like the sea level is incorrect, but I'm not sure where to change it... -
Gunner, Bombardier positions
Shaolin replied to Jack Morris's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I don't think it is that inaccurate - the Norden was kind of a predecessor of the modern CCIPs... But of course it would have to be heavily modded to fit into the 40's "look and feel"! -
The sad thing is, the soldiers in Iraq are not even dying to ensure the people "at home" their freedom - only to make a few rich ones even richer...
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The strange thing is, you don't find it on the european versions of Logitech's homepage... Looks like you cannot buy it in Europe :cray:
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Glad I ain't in the Infantry!
Shaolin replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
Glad I'm not in the RAF: -
No Timberwolf! The game takes place in 3015, the first Timberwolfs (Mad Cats) where sighted in 3049 in the Inner Sphere...
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I really hope it will move away from stupid action back to simulation (more like MW2+3 than 4)!!! And please no longer the exploding mechs after every kill (they should explode only if you damage the reactor's shielding too much)! But i don't think they will hear me - the modern games tend to be more and more simple, stupid, "casual"...
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Prop Mod Tweeks and Tricks
Shaolin replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Even if it is called different, you won't need the OUT file - you will find it inside the data.ini (as a moveable surface it has to be moved somewhere...). -
Screenshot Thread
Shaolin replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Not bad, but not as elegant as the Hunter... The funny thing is the Vampire was kind of "the" jet for my father - it was the first jet he ever saw flying over Oldenburg (even if he was a a child back then he never forgot that typical shape)! -
Screenshot Thread
Shaolin replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Waaaagh! Nearly got a heart attack! It is really an ugly plane (like most british post-WWII ones - except the hunter and the Vulcan ), but kind of cool! -
some modling questions
Shaolin replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think the movin propellor meshes are just flat disks with the correct tga on it. And the animations shouldn't influence the mapping - the only reason to map after animating might be to see the more hidden parts (like the gear) better... And now my question: does anyone of you have good tips for mapping? I'm really not good with mapping (until now I just mapped my two droptanks for the MiG-21 - very simple models, it took me more than a day...) Help! -
Ho-229V3A Pak
Shaolin replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Well, the "Ho229a_DATA.INI" says: // Weapon Stations --------------------------------------------------------- [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.50,0.60,-0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=600 AllowedWeaponClass=BOMB,FT,IRM AttachmentType=W_GERMANY ModelNodeName=Left_Wing_Pylon PylonMass=20 PylonDragArea=0.0 FuelTankName=Tank_300_LTR_109 [RightWingStationInboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.25,0.60,-0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=600 AllowedWeaponClass=BOMB,FT,IRM AttachmentType=W_GERMANY ModelNodeName=Right_Wing_Pylon PylonMass=20 PylonDragArea=0.0 FuelTankName=Tank_300_LTR_109 [LeftWingStationInboardMissile] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.50,0.60,-0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=W_GERMANY ModelNodeName=Left_Wing_Pylon PylonMass=20 PylonDragArea=0.0 [RightWingStationInboardMissile] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.25,0.60,-0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=W_GERMANY ModelNodeName=Right_Wing_Pylon PylonMass=20 PylonDragArea=0.0 Looks like four stations on two pylons to me BTW: The corrected gun armament would be: // Internal Guns --------------------------------------------------------- [LeftGun] SystemType=FIXED_GUN GunTypeName=30MM_MK103 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-1.32, 2.42, 0.05 LightPosition= -1.32, 2.42, 0.05 MaxAmmo=140 EjectShells=TRUE EjectPosition=-1.36, 0.44,-0.20 EjectVelocity=0.0,0.0,-2.0 MinExtentPosition=-1.40, 1.90,-0.10 MaxExtentPosition=-1.15, 0.50, 0.20 [RightGun] SystemType=FIXED_GUN GunTypeName=30MM_MK103 InputName=FIRE_PRIMARY_GUN MuzzlePosition= 1.32, 2.42, 0.05 LightPosition= 1.32, 2.42, 0.05 MaxAmmo=140 EjectShells=TRUE EjectPosition= 1.36, 0.44,-0.20 EjectVelocity=0.0,0.0,-2.0 MinExtentPosition= 1.40, 1.90,-0.10 MaxExtentPosition= 1.15, 0.50, 0.20 -
Ho-229V3A Pak
Shaolin replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
You have to copy the contents of the "229Pylon" folder into the "Aircraft" folder - it is the "invisible pilot" you can see! But the shared pylon thing is something i can confirm - if you load four X-4 you can see only two... -
Ho-229V3A Pak
Shaolin replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I just "thumbed" through "Monogram Close-Up 12 - Horten 229", and found something interesting. It looks like the Ho 229 was intendet to carry two MK 103, not the two MK 108 you always see on it... And if you look at Pasko's model you will recognise the two long barrels - the 108 had short barrels! -
Prop Mod Tweeks and Tricks
Shaolin replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
OK, to populate this thread a little bit a very special fix - Revi gunsights (based on Kesselbrut's nearly original Revi 16): Revi 3D Revi 12A Revi 16B EDIT: The pics above are just previews (GIFs), the files in the 7z are in the TGA format, with much better quality... Revi_Gunsights.7z -
Changing Aircraft Allegiance
Shaolin replied to Marcus 'Blaze' Drake's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And change the "AttachmentType" to "WP,SOVIET" for all weapon stations! -
Mal 'ne ganz blöde frage: Mir ist bei vielen WWII Vögeln aufgefallen, dass sich das reflexionsverhalten der Skins auch auf die Räder mit auswirkt (die glänzen dann ganz furchtbar...). Wie kann ich das bei meinem eigenen Model verhindern? Reicht es, die nicht glänzenden Teile in eine andere BMP zu verlegen? Als TGA? Geht nicht? ???
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Und daran denken: Die Decals sind jetzt in einem eigenen Verzeichnis, nicht mehr beim Skin!
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Prop-Head Modding and 3d Discussion
Shaolin replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
My all-time favorite since SWOTL! One of the (if not the) most beautiful planes ever! -
Prop-Head Modding and 3d Discussion
Shaolin replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
I'm not sure, but wouldn't it be much simpler (and more save) to adjust the node names in the data.ini?