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Shaolin

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Everything posted by Shaolin

  1. Projekt koordination fuer die naehere Zukunft!

    Mit meiner He-112 komme ich irgendwie nicht weiter - ich verzweifle langsam am Mapping! Ich habe bis jetzt vier oder fünf Tutorials gelesen, in jedem funktioniert es völlig anders, und irgendwie klappt es bei mir so gar nicht... Viele Tutorials klappen scheinbar auch nur, wenn man einen Würfel oder so mappen will - bei einer komplexen Form wie einem Flugzeug sind die Methoden völlig ungeeignet! Ich dreh' langsam am Rad!
  2. Happy Birthday Nicky

    Have a nice party! (Don't know how it is over there, but the weather is nice here...)
  3. Global warming? Looks like the sea level is incorrect, but I'm not sure where to change it...
  4. I don't think it is that inaccurate - the Norden was kind of a predecessor of the modern CCIPs... But of course it would have to be heavily modded to fit into the 40's "look and feel"!
  5. Words from the an unknown soldier

    The sad thing is, the soldiers in Iraq are not even dying to ensure the people "at home" their freedom - only to make a few rich ones even richer...
  6. Logitech's Flight System G940

    The strange thing is, you don't find it on the european versions of Logitech's homepage... Looks like you cannot buy it in Europe :cray:
  7. Glad I ain't in the Infantry!

    Glad I'm not in the RAF:
  8. New Mechwarrior to come out!

    No Timberwolf! The game takes place in 3015, the first Timberwolfs (Mad Cats) where sighted in 3049 in the Inner Sphere...
  9. New Mechwarrior to come out!

    I really hope it will move away from stupid action back to simulation (more like MW2+3 than 4)!!! And please no longer the exploding mechs after every kill (they should explode only if you damage the reactor's shielding too much)! But i don't think they will hear me - the modern games tend to be more and more simple, stupid, "casual"...
  10. Even if it is called different, you won't need the OUT file - you will find it inside the data.ini (as a moveable surface it has to be moved somewhere...).
  11. Not bad, but not as elegant as the Hunter... The funny thing is the Vampire was kind of "the" jet for my father - it was the first jet he ever saw flying over Oldenburg (even if he was a a child back then he never forgot that typical shape)!
  12. Waaaagh! Nearly got a heart attack! It is really an ugly plane (like most british post-WWII ones - except the hunter and the Vulcan ), but kind of cool!
  13. I think the movin propellor meshes are just flat disks with the correct tga on it. And the animations shouldn't influence the mapping - the only reason to map after animating might be to see the more hidden parts (like the gear) better... And now my question: does anyone of you have good tips for mapping? I'm really not good with mapping (until now I just mapped my two droptanks for the MiG-21 - very simple models, it took me more than a day...) Help!
  14. Well, the "Ho229a_DATA.INI" says: // Weapon Stations --------------------------------------------------------- [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.50,0.60,-0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=600 AllowedWeaponClass=BOMB,FT,IRM AttachmentType=W_GERMANY ModelNodeName=Left_Wing_Pylon PylonMass=20 PylonDragArea=0.0 FuelTankName=Tank_300_LTR_109 [RightWingStationInboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.25,0.60,-0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=600 AllowedWeaponClass=BOMB,FT,IRM AttachmentType=W_GERMANY ModelNodeName=Right_Wing_Pylon PylonMass=20 PylonDragArea=0.0 FuelTankName=Tank_300_LTR_109 [LeftWingStationInboardMissile] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.50,0.60,-0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=W_GERMANY ModelNodeName=Left_Wing_Pylon PylonMass=20 PylonDragArea=0.0 [RightWingStationInboardMissile] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.25,0.60,-0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=W_GERMANY ModelNodeName=Right_Wing_Pylon PylonMass=20 PylonDragArea=0.0 Looks like four stations on two pylons to me BTW: The corrected gun armament would be: // Internal Guns --------------------------------------------------------- [LeftGun] SystemType=FIXED_GUN GunTypeName=30MM_MK103 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-1.32, 2.42, 0.05 LightPosition= -1.32, 2.42, 0.05 MaxAmmo=140 EjectShells=TRUE EjectPosition=-1.36, 0.44,-0.20 EjectVelocity=0.0,0.0,-2.0 MinExtentPosition=-1.40, 1.90,-0.10 MaxExtentPosition=-1.15, 0.50, 0.20 [RightGun] SystemType=FIXED_GUN GunTypeName=30MM_MK103 InputName=FIRE_PRIMARY_GUN MuzzlePosition= 1.32, 2.42, 0.05 LightPosition= 1.32, 2.42, 0.05 MaxAmmo=140 EjectShells=TRUE EjectPosition= 1.36, 0.44,-0.20 EjectVelocity=0.0,0.0,-2.0 MinExtentPosition= 1.40, 1.90,-0.10 MaxExtentPosition= 1.15, 0.50, 0.20
  15. You have to copy the contents of the "229Pylon" folder into the "Aircraft" folder - it is the "invisible pilot" you can see! But the shared pylon thing is something i can confirm - if you load four X-4 you can see only two...
  16. I just "thumbed" through "Monogram Close-Up 12 - Horten 229", and found something interesting. It looks like the Ho 229 was intendet to carry two MK 103, not the two MK 108 you always see on it... And if you look at Pasko's model you will recognise the two long barrels - the 108 had short barrels!
  17. OK, to populate this thread a little bit a very special fix - Revi gunsights (based on Kesselbrut's nearly original Revi 16): Revi 3D Revi 12A Revi 16B EDIT: The pics above are just previews (GIFs), the files in the 7z are in the TGA format, with much better quality... Revi_Gunsights.7z
  18. Revi_16B.gif

    From the album Common

  19. Revi_12A.gif

    From the album Common

  20. Revi_3D.gif

    From the album Common

  21. And change the "AttachmentType" to "WP,SOVIET" for all weapon stations!
  22. Projekt koordination fuer die naehere Zukunft!

    Mal 'ne ganz blöde frage: Mir ist bei vielen WWII Vögeln aufgefallen, dass sich das reflexionsverhalten der Skins auch auf die Räder mit auswirkt (die glänzen dann ganz furchtbar...). Wie kann ich das bei meinem eigenen Model verhindern? Reicht es, die nicht glänzenden Teile in eine andere BMP zu verlegen? Als TGA? Geht nicht? ???
  23. SFP2 serie

    Und daran denken: Die Decals sind jetzt in einem eigenen Verzeichnis, nicht mehr beim Skin!
  24. My all-time favorite since SWOTL! One of the (if not the) most beautiful planes ever!
  25. I'm not sure, but wouldn't it be much simpler (and more save) to adjust the node names in the data.ini?
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