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Everything posted by Shaolin
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Prop-Head Modding and 3d Discussion
Shaolin replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
I'm more happy about the "real" G... ...and you're not trying to tell us there is really someone out there who likes the Jug's look? (It is really effective, but it looks like a barrel with wings!) -
Single aircraft purchases?
Shaolin replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
To answer the question: NO! All this extra content you have to pay for (as you can see it for many, many games) gives me stomach ache... I can understand why developers do it, but it always leaves you with the feeling to buy a "stripped down" game, where you have to pay extra money to get the whole experience! -
Gunner modeling question
Shaolin replied to Monty CZ's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Isn't the Y-Axis the longitudinal axis? (You chose the X-Axis...) -
Bf-109 wing decals
Shaolin replied to thebeast0449's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looks more like a L-2... The Storch (stork): http://en.wikipedia.org/wiki/Fieseler_Fi_156_Storch (Note the much wider wings - with enough wind a Storch can fly backwards...) -
Yak-38 Forger
Shaolin replied to mono27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I don't think so - sounds (and looks) like rendered with a special program... -
Moin Jungs! Mal was ganz neues von mir. Ich habe in den letzten Tagen ein kleines Tool für die Versionsverwaltung beim Modden gestrickt, und würde es auch gern anderen zur Verfügung stellen. Vorher wäre es mir aber lieb, wenn ein paar Leute es mal testen können, um mir eventuelle Bugs und ähnliches mitteilen zu können (ihr wisst ja, die Blindheit des Entwicklers...)! Zudem müsste ich wissen, was ich in der Readme alles erklären sollte... Erstmal ein paar Screens: Wer sich als Versuchskaninchen zur Verfügung stellen würde, einfach melden! (Als 7zip ~2MB groß)
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Prop-Head Modding and 3d Discussion
Shaolin replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Il-2 does it (nearly killed myself in a P.11 - engine cut out close to ground with two 109E behind me... The only good thing - they overshot ) -
Prop-Head Modding and 3d Discussion
Shaolin replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Jepp! (OK, if you're a rivet counter the Bs need slightly different exaust pipes...) btw: Is it possible to model the difference (means: does the engine supports the difference) between fuel-injection and carburetor(?) ??? -
Prop-Head Modding and 3d Discussion
Shaolin replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
And don't forget the D (and B) Well, the only difference between the C and D (and late B) is the engine... (Early B had just 2 MG) -
Prop-Head Modding and 3d Discussion
Shaolin replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
A (very quick and short) look into my sourced indicates no FTs or bombs for 109A-109D, first models with external loads seems to be the E. -
Yo Cocas - V1 or Yokosuka MXY-7 Ohka
Shaolin replied to thebeast0449's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's exactly (well, most of it) what I said in two of the first replies - of course totally ignored by the following replies... -
Ju-87G-1 Stuka
Shaolin replied to thebeast0449's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Never tried it - especially because I don't use my "main" computer for Internet But I'll think about it! An important question for coordination would be, which timezone you are in? (It's GMT+1 for me...) -
Ju-87G-1 Stuka
Shaolin replied to thebeast0449's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The skin update is on the way: http://forum.combatace.com/index.php?autoc...p;showfile=9149 (Just waiting to be confirmed!) I haven't changed the skins, just the decals - the original skins are required! -
Ju-87G-1 Stuka
Shaolin replied to thebeast0449's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
@Wrench & ndicki: That's what I was talking about, when I was mentioning ndicki's decals! The only problem is, the Stukas seem to use a different marking system - not only a number, but a mix of letters and numbers... ...still researching... EDIT: Bomber markings are different to fighter markings. Example: -
Ju-87G-1 Stuka
Shaolin replied to thebeast0449's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Don't worry, I know how it should look! But that is only the insignia of one single plane - others need number- or lettercodes (I have some examples for the BoB, but I don't know yet if the same codes were used in Russia, too). EDIT: I'm pretty sure, the typical markings are "letter number + letter letter", the "<-+-" should be the "Stab" marking (like"<+°" and so on...). -
Yo Cocas - V1 or Yokosuka MXY-7 Ohka
Shaolin replied to thebeast0449's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
But how do you detonate it? When the player crashes into the earth (or a target), the weapons won't detonate. -
Ju-87G-1 Stuka
Shaolin replied to thebeast0449's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'll try it - ndicki made some nice decals, andI try to find references which numbers to use! -
Download Help...
Shaolin replied to Warrior108's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Or just use 7zip - it's free and really good! -
Yo Cocas - V1 or Yokosuka MXY-7 Ohka
Shaolin replied to thebeast0449's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm not sure if it works with the player as pilot - you would need a weapon that explodes on impact (of you plane!) and cannot be launched. -
So There I Was.....
Shaolin replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No wonder, the engine was used for Project IGI, too!