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Shaolin

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Everything posted by Shaolin

  1. I'm more happy about the "real" G... ...and you're not trying to tell us there is really someone out there who likes the Jug's look? (It is really effective, but it looks like a barrel with wings!)
  2. To answer the question: NO! All this extra content you have to pay for (as you can see it for many, many games) gives me stomach ache... I can understand why developers do it, but it always leaves you with the feeling to buy a "stripped down" game, where you have to pay extra money to get the whole experience!
  3. Isn't the Y-Axis the longitudinal axis? (You chose the X-Axis...)
  4. Looks more like a L-2... The Storch (stork): http://en.wikipedia.org/wiki/Fieseler_Fi_156_Storch (Note the much wider wings - with enough wind a Storch can fly backwards...)
  5. I don't think so - sounds (and looks) like rendered with a special program...
  6. Projekt koordination fuer die naehere Zukunft!

    Moin Jungs! Mal was ganz neues von mir. Ich habe in den letzten Tagen ein kleines Tool für die Versionsverwaltung beim Modden gestrickt, und würde es auch gern anderen zur Verfügung stellen. Vorher wäre es mir aber lieb, wenn ein paar Leute es mal testen können, um mir eventuelle Bugs und ähnliches mitteilen zu können (ihr wisst ja, die Blindheit des Entwicklers...)! Zudem müsste ich wissen, was ich in der Readme alles erklären sollte... Erstmal ein paar Screens: Wer sich als Versuchskaninchen zur Verfügung stellen würde, einfach melden! (Als 7zip ~2MB groß)
  7. CAPMan04.jpg

    From the album Common

  8. CAPMan03.jpg

    From the album Common

  9. CAPMan02.jpg

    From the album Common

  10. CAPMan01.jpg

    From the album Common

  11. Il-2 does it (nearly killed myself in a P.11 - engine cut out close to ground with two 109E behind me... The only good thing - they overshot )
  12. Jepp! (OK, if you're a rivet counter the Bs need slightly different exaust pipes...) btw: Is it possible to model the difference (means: does the engine supports the difference) between fuel-injection and carburetor(?) ???
  13. And don't forget the D (and B) Well, the only difference between the C and D (and late B) is the engine... (Early B had just 2 MG)
  14. A (very quick and short) look into my sourced indicates no FTs or bombs for 109A-109D, first models with external loads seems to be the E.
  15. That's exactly (well, most of it) what I said in two of the first replies - of course totally ignored by the following replies...
  16. Never tried it - especially because I don't use my "main" computer for Internet But I'll think about it! An important question for coordination would be, which timezone you are in? (It's GMT+1 for me...)
  17. The skin update is on the way: http://forum.combatace.com/index.php?autoc...p;showfile=9149 (Just waiting to be confirmed!) I haven't changed the skins, just the decals - the original skins are required!
  18. Stuka markings.JPG

    From the album Common

  19. @Wrench & ndicki: That's what I was talking about, when I was mentioning ndicki's decals! The only problem is, the Stukas seem to use a different marking system - not only a number, but a mix of letters and numbers... ...still researching... EDIT: Bomber markings are different to fighter markings. Example:
  20. Don't worry, I know how it should look! But that is only the insignia of one single plane - others need number- or lettercodes (I have some examples for the BoB, but I don't know yet if the same codes were used in Russia, too). EDIT: I'm pretty sure, the typical markings are "letter number + letter letter", the "<-+-" should be the "Stab" marking (like"<+°" and so on...).
  21. But how do you detonate it? When the player crashes into the earth (or a target), the weapons won't detonate.
  22. I'll try it - ndicki made some nice decals, andI try to find references which numbers to use!
  23. Or just use 7zip - it's free and really good!
  24. I'm not sure if it works with the player as pilot - you would need a weapon that explodes on impact (of you plane!) and cannot be launched.
  25. No wonder, the engine was used for Project IGI, too!
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